ACF7: Add one pick hammer in crate
Players often reported to screw up with the pick hammer, which is quite annoying.
With one pick hammer more, this mission should be slightly less annoying.
#ifndef BANDIALOG_H
#define BANDIALOG_H
#include <QDialog>
class QComboBox;
class QRadioButton;
class QLineEdit;
class BanDialog : public QDialog
{
Q_OBJECT
public:
explicit BanDialog(QWidget *parent = 0);
bool byIP();
int duration();
QString banId();
QString reason();
private:
QRadioButton * rbIP;
QRadioButton * rbNick;
QLineEdit * leId;
QLineEdit * leReason;
QComboBox * cbTime;
private slots:
void okClicked();
};
#endif // BANDIALOG_H