Huge Smaxx patch with some fixes by me:
- support for non power of two textures
- modelview matrix calculation optimizations
- health effect when picking up health crates or using vampirism
- rc plane training time trial
- fix visual gear drawing position (might require recheck)
- gamepad support
- reordered options in frontend
- updated binding options (subcaptions, descriptions and localizable names)
- cfg-dir parameter for frontend (allows teams/settings to sit on a usb flash drive for example)
- icons for chatroom user list
/*
* Copyright (C) 2008 Remko Troncon
*/
#include "CocoaInitializer.h"
#include <AppKit/AppKit.h>
#include <Cocoa/Cocoa.h>
#include <QtDebug>
class CocoaInitializer::Private
{
public:
NSAutoreleasePool* autoReleasePool_;
};
CocoaInitializer::CocoaInitializer()
{
d = new CocoaInitializer::Private();
c = new CocoaInitializer::Private();
NSApplicationLoad();
c->autoReleasePool_ = [[NSAutoreleasePool alloc] init];
d->autoReleasePool_ = [[NSAutoreleasePool alloc] init];
}
CocoaInitializer::~CocoaInitializer()
{
[d->autoReleasePool_ release];
[c->autoReleasePool_ release];
delete c;
delete d;
}