Auto refresh room list after leaving room. Fixes
issue #320 for voluntarily and involuntarily coming to room list.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2005-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QString>
#include <QByteArray>
#include <QUuid>
#include <QColor>
#include <QStringListModel>
#include "game.h"
#include "hwconsts.h"
#include "gameuiconfig.h"
#include "gamecfgwidget.h"
#include "teamselect.h"
#include "KB.h"
#include "proto.h"
#include <QTextStream>
QString training, campaign; // TODO: Cleaner solution?
HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget) :
TCPBase(true),
ammostr(ammo),
m_pTeamSelWidget(pTeamSelWidget)
{
this->config = config;
this->gamecfg = gamecfg;
netSuspend = false;
}
HWGame::~HWGame()
{
SetGameState(gsDestroyed);
}
void HWGame::onClientDisconnect()
{
switch (gameType) {
case gtSave:
if (gameState == gsInterrupted || gameState == gsHalted)
emit HaveRecord(false, demo);
else if (gameState == gsFinished)
emit HaveRecord(true, demo);
break;
case gtDemo:
break;
case gtNet:
emit HaveRecord(true, demo);
break;
default:
if (gameState == gsInterrupted || gameState == gsHalted) emit HaveRecord(false, demo);
else if (gameState == gsFinished) emit HaveRecord(true, demo);
}
SetGameState(gsStopped);
}
void HWGame::commonConfig()
{
QByteArray buf;
QString gt;
switch (gameType) {
case gtDemo:
gt = "TD";
break;
case gtNet:
gt = "TN";
break;
default:
gt = "TL";
}
HWProto::addStringToBuffer(buf, gt);
buf += gamecfg->getFullConfig();
if (m_pTeamSelWidget)
{
foreach(HWTeam team, m_pTeamSelWidget->getPlayingTeams())
{
HWProto::addStringToBuffer(buf, QString("eammloadt %1").arg(ammostr.mid(0, cAmmoNumber)));
HWProto::addStringToBuffer(buf, QString("eammprob %1").arg(ammostr.mid(cAmmoNumber, cAmmoNumber)));
HWProto::addStringToBuffer(buf, QString("eammdelay %1").arg(ammostr.mid(2 * cAmmoNumber, cAmmoNumber)));
HWProto::addStringToBuffer(buf, QString("eammreinf %1").arg(ammostr.mid(3 * cAmmoNumber, cAmmoNumber)));
if(!gamecfg->schemeData(21).toBool()) HWProto::addStringToBuffer(buf, QString("eammstore"));
HWProto::addStringListToBuffer(buf,
team.teamGameConfig(gamecfg->getInitHealth()));
;
}
}
RawSendIPC(buf);
}
void HWGame::SendConfig()
{
commonConfig();
}
void HWGame::SendQuickConfig()
{
QByteArray teamscfg;
HWProto::addStringToBuffer(teamscfg, "TL");
HWProto::addStringToBuffer(teamscfg, QString("etheme %1")
.arg((themesModel->rowCount() > 0) ? themesModel->index(rand() % themesModel->rowCount()).data().toString() : "steel"));
HWProto::addStringToBuffer(teamscfg, "eseed " + QUuid::createUuid().toString());
HWTeam team1;
team1.setDifficulty(0);
team1.setColor(QColor(colors[0]));
team1.setNumHedgehogs(4);
HWNamegen::teamRandomNames(team1,true);
HWProto::addStringListToBuffer(teamscfg,
team1.teamGameConfig(100));
HWTeam team2;
team2.setDifficulty(4);
team2.setColor(QColor(colors[1]));
team2.setNumHedgehogs(4);
do
HWNamegen::teamRandomNames(team2,true);
while(!team2.name().compare(team1.name()) || !team2.hedgehog(0).Hat.compare(team1.hedgehog(0).Hat));
HWProto::addStringListToBuffer(teamscfg,
team2.teamGameConfig(100));
HWProto::addStringToBuffer(teamscfg, QString("eammloadt %1").arg(cDefaultAmmoStore->mid(0, cAmmoNumber)));
HWProto::addStringToBuffer(teamscfg, QString("eammprob %1").arg(cDefaultAmmoStore->mid(cAmmoNumber, cAmmoNumber)));
HWProto::addStringToBuffer(teamscfg, QString("eammdelay %1").arg(cDefaultAmmoStore->mid(2 * cAmmoNumber, cAmmoNumber)));
HWProto::addStringToBuffer(teamscfg, QString("eammreinf %1").arg(cDefaultAmmoStore->mid(3 * cAmmoNumber, cAmmoNumber)));
HWProto::addStringToBuffer(teamscfg, QString("eammstore"));
HWProto::addStringToBuffer(teamscfg, QString("eammstore"));
RawSendIPC(teamscfg);
}
void HWGame::SendTrainingConfig()
{
QByteArray traincfg;
HWProto::addStringToBuffer(traincfg, "TL");
HWProto::addStringToBuffer(traincfg, "escript " + training);
RawSendIPC(traincfg);
}
void HWGame::SendCampaignConfig()
{
QByteArray campaigncfg;
HWProto::addStringToBuffer(campaigncfg, "TL");
HWProto::addStringToBuffer(campaigncfg, "escript " + campaign);
RawSendIPC(campaigncfg);
}
void HWGame::SendNetConfig()
{
commonConfig();
}
void HWGame::ParseMessage(const QByteArray & msg)
{
switch(msg.at(1)) {
case '?': {
SendIPC("!");
break;
}
case 'C': {
switch (gameType) {
case gtLocal: {
SendConfig();
break;
}
case gtQLocal: {
SendQuickConfig();
break;
}
case gtSave:
case gtDemo: break;
case gtNet: {
SendNetConfig();
break;
}
case gtTraining: {
SendTrainingConfig();
break;
}
case gtCampaign: {
SendCampaignConfig();
break;
}
}
break;
}
case 'E': {
int size = msg.size();
emit ErrorMessage(QString("Last two engine messages:\n") + QString().append(msg.mid(2)).left(size - 4));
return;
}
case 'K': {
ulong kb = msg.mid(2).toULong();
if (kb==1) {
qWarning("%s", KBMessages[kb - 1].toLocal8Bit().constData());
return;
}
if (kb && kb <= KBmsgsCount)
{
emit ErrorMessage(KBMessages[kb - 1]);
}
return;
}
case 'i': {
emit GameStats(msg.at(2), QString::fromUtf8(msg.mid(3)));
break;
}
case 'Q': {
SetGameState(gsInterrupted);
break;
}
case 'q': {
SetGameState(gsFinished);
break;
}
case 'H': {
SetGameState(gsHalted);
break;
}
case 's': {
int size = msg.size();
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4));
emit SendChat(msgbody);
// FIXME: /me command doesn't work here
QByteArray buf;
HWProto::addStringToBuffer(buf, "s" + HWProto::formatChatMsg(config->netNick(), msgbody) + "\x20\x20");
demo.append(buf);
break;
}
case 'b': {
int size = msg.size();
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4));
emit SendTeamMessage(msgbody);
break;
}
default: {
if (gameType == gtNet && !netSuspend)
{
emit SendNet(msg);
}
if (msg.at(1) != 's')
demo.append(msg);
}
}
}
void HWGame::FromNet(const QByteArray & msg)
{
RawSendIPC(msg);
}
void HWGame::FromNetChat(const QString & msg)
{
QByteArray buf;
HWProto::addStringToBuffer(buf, 's' + msg + "\x20\x20");
RawSendIPC(buf);
}
void HWGame::onClientRead()
{
quint8 msglen;
quint32 bufsize;
while (!readbuffer.isEmpty() && ((bufsize = readbuffer.size()) > 0) &&
((msglen = readbuffer.data()[0]) < bufsize))
{
QByteArray msg = readbuffer.left(msglen + 1);
readbuffer.remove(0, msglen + 1);
ParseMessage(msg);
}
}
QStringList HWGame::getArguments()
{
QStringList arguments;
QRect resolution = config->vid_Resolution();
arguments << cfgdir->absolutePath();
arguments << QString::number(resolution.width());
arguments << QString::number(resolution.height());
arguments << QString::number(config->bitDepth()); // bpp
arguments << QString("%1").arg(ipc_port);
arguments << (config->vid_Fullscreen() ? "1" : "0");
arguments << (config->isSoundEnabled() ? "1" : "0");
arguments << (config->isMusicEnabled() ? "1" : "0");
arguments << QString::number(config->volume()); // sound volume
arguments << QString::number(config->timerInterval());
arguments << datadir->absolutePath();
arguments << (config->isShowFPSEnabled() ? "1" : "0");
arguments << (config->isAltDamageEnabled() ? "1" : "0");
arguments << config->netNick().toUtf8().toBase64();
arguments << QString::number(config->translateQuality());
arguments << QString::number(config->stereoMode());
arguments << tr("en.txt");
return arguments;
}
void HWGame::PlayDemo(const QString & demofilename, bool isSave)
{
gameType = isSave ? gtSave : gtDemo;
QFile demofile(demofilename);
if (!demofile.open(QIODevice::ReadOnly))
{
emit ErrorMessage(tr("Cannot open demofile %1").arg(demofilename));
return ;
}
// read demo
toSendBuf = demofile.readAll();
// run engine
demo.clear();
Start();
SetGameState(gsStarted);
}
void HWGame::StartNet()
{
gameType = gtNet;
demo.clear();
Start();
SetGameState(gsStarted);
}
void HWGame::StartLocal()
{
gameType = gtLocal;
demo.clear();
Start();
SetGameState(gsStarted);
}
void HWGame::StartQuick()
{
gameType = gtQLocal;
demo.clear();
Start();
SetGameState(gsStarted);
}
void HWGame::StartTraining(const QString & file)
{
gameType = gtTraining;
training = "Missions/Training/" + file + ".lua";
demo.clear();
Start();
SetGameState(gsStarted);
}
void HWGame::StartCampaign(const QString & file)
{
gameType = gtCampaign;
campaign = "Missions/Campaign/" + file + ".lua";
demo.clear();
Start();
SetGameState(gsStarted);
}
void HWGame::SetGameState(GameState state)
{
gameState = state;
emit GameStateChanged(state);
}
void HWGame::abort()
{
QByteArray buf;
HWProto::addStringToBuffer(buf, QString("efinish"));
RawSendIPC(buf);
}