------------------- ABOUT ----------------------
--
-- In this adventure hero gets the lost part with
-- the help of the green bananas hogs.
HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Animate.lua")
----------------- VARIABLES --------------------
-- globals
local campaignName = loc("A Space Adventure")
local missionName = loc("Fruit planet, Searching the Device!")
local inBattle = false
local tookPartInBattle = false
-- dialogs
local dialog01 = {}
local dialog02 = {}
local dialog03 = {}
local dialog04 = {}
-- mission objectives
local goals = {
[dialog01] = {missionName, loc("Getting the Device"), loc("With the help of the other hogs search for the device").."|"..loc("Hog Solo has to reach the last crates"), 1, 4000},
[dialog02] = {missionName, loc("Getting the Device"), loc("Explore the tunnel with the other hogs and search for the device").."|"..loc("Hog Solo has to reach the last crates"), 1, 4000},
[dialog03] = {missionName, loc("Return to the Surface"), loc("Go to the surface!").."|"..loc("Attack Captain Lime before he attacks back"), 1, 4000},
[dialog04] = {missionName, loc("Return to the Surface"), loc("Go to the surface!").."|"..loc("Attack the assasins before they attack back"), 1, 4000},
}
-- crates types=[0:ammo,1:utility,2:health]
local crates = {
{type = 0, name = amDEagle, x = 1680, y = 1650},
{type = 0, name = amGirder, x = 1680, y = 1160},
{type = 0, name = amRope, x = 1400, y = 1870},
}
local weaponCrate = { x = 1360, y = 1870}
-- hogs
local hero = {}
local green1 = {}
local green2 = {}
local green3 = {}
-- teams
local teamA = {}
local teamB = {}
local teamC = {}
local teamD = {}
-- hedgehogs values
hero.name = "Hog Solo"
hero.x = 1200
hero.y = 820
hero.dead = false
green1.name = "Captain Lime"
green1.x = 1050
green1.y = 820
green2.name = "Mister Pear"
green2.x = 1350
green2.y = 820
green3.name = "Lady Mango"
green3.x = 1450
green3.y = 820
local redHedgehogs = {
{ name = "Poisonous Apple" },
{ name = "Dark Strawberry" },
{ name = "Watermelon Heart" },
{ name = "Deadly Grape" }
}
teamA.name = loc("Hog Solo and GB")
teamA.color = tonumber("38D61C",16) -- green
teamB.name = loc("Captain Lime")
teamB.color = tonumber("38D61C",16) -- green
teamC.name = loc("Fruit Assasins")
teamC.color = tonumber("FF0000",16) -- red
function onGameInit()
Seed = 1
TurnTime = 20000
CaseFreq = 0
MinesNum = 0
MinesTime = 1
Explosives = 0
Delay = 3
SuddenDeathTurns = 100
HealthCaseAmount = 50
Map = "fruit02_map"
Theme = "Fruit"
-- Hog Solo and Green Bananas
AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy")
hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
AnimSetGearPosition(hero.gear, hero.x, hero.y)
HogTurnLeft(hero.gear, true)
green2.gear = AddHog(green2.name, 0, 100, "war_desertgrenadier1")
AnimSetGearPosition(green2.gear, green2.x, green2.y)
HogTurnLeft(green2.gear, true)
green3.gear = AddHog(green3.name, 0, 100, "war_desertgrenadier1")
AnimSetGearPosition(green3.gear, green3.x, green3.y)
HogTurnLeft(green3.gear, true)
-- Captain Lime
AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy")
green1.gear = AddHog(green1.name, 0, 100, "war_desertgrenadier1")
AnimSetGearPosition(green1.gear, green1.x, green1.y)
-- Fruit Assasins
AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy")
for i=1,table.getn(redHedgehogs) do
redHedgehogs[i].gear = AddHog(redHedgehogs[i].name, 0, 100, "war_desertgrenadier1")
AnimSetGearPosition(redHedgehogs[i].gear, 2010 + 50*i, 630)
end
AnimInit()
AnimationSetup()
end
function onGameStart()
AnimWait(hero.gear, 3000)
FollowGear(hero.gear)
if GetCampaignVar(Fruit01JoinedBattle) and GetCampaignVar(Fruit01JoinedBattle) == "true" then
tookPartInBattle = true
end
AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
AddEvent(onDeviceCrates, {hero.gear}, deviceCrates, {hero.gear}, 0)
-- Hog Solo and GB weapons
AddAmmo(hero.gear, amFirePunch, 3)
AddAmmo(hero.gear, amSwitch, 100)
AddAmmo(hero.gear, amTeleport, 100)
-- Assasins weapons
AddAmmo(redHedgehogs[1].gear, amBazooka, 6)
AddAmmo(redHedgehogs[1].gear, amGrenade, 6)
for i=1,table.getn(redHedgehogs) do
HideHog(redHedgehogs[i].gear)
end
-- place crates
for i=1,table.getn(crates) do
SpawnAmmoCrate(crates[i].x, crates[i].y, crates[i].name)
end
if tookPartInBattle then
SpawnAmmoCrate(weaponCrate.x, weaponCrate.y, amWatermelon)
else
SpawnAmmoCrate(weaponCrate.x, weaponCrate.y, amSniperRifle)
end
-- explosives
-- I wanted to use FindPlace but doesn't accept height values...
local x1 = 950
local x2 = 1305
local y1 = 1210
local y2 = 1620
while true do
if y2<y1 then
break
end
if x2<x1 then
x2 = 1305
y2 = y2 -60
end
if not TestRectForObstacle(x2+25, y2+25, x2-25, y2-25, true) then
AddGear(x2, y2, gtExplosives, 0, 0, 0, 0)
end
x2 = x2 - 30
end
AddGear(3128, 1680, gtExplosives, 0, 0, 0, 0)
--mines
AddGear(3135, 1680, gtMine, 0, 0, 0, 0)
AddGear(3145, 1680, gtMine, 0, 0, 0, 0)
AddGear(3155, 1680, gtMine, 0, 0, 0, 0)
AddGear(3165, 1680, gtMine, 0, 0, 0, 0)
AddGear(3175, 1680, gtMine, 0, 0, 0, 0)
AddGear(3115, 1680, gtMine, 0, 0, 0, 0)
AddGear(3105, 1680, gtMine, 0, 0, 0, 0)
AddGear(3095, 1680, gtMine, 0, 0, 0, 0)
AddGear(3085, 1680, gtMine, 0, 0, 0, 0)
AddGear(3075, 1680, gtMine, 0, 0, 0, 0)
if tookPartInBattle then
AddAnim(dialog01)
else
AddAnim(dialog02)
end
SendHealthStatsOff()
end
function onNewTurn()
WriteLnToConsole("TURNS "..TotalRounds.." and hog: "..CurrentHedgehog)
if not inBattle and CurrentHedgehog == green1.gear then
TurnTimeLeft = 0
elseif CurrentHedgehog == green2.gear or CurrentHedgehog == green3.gear then
if inBattle then
SwitchHog(hero.gear)
TurnTimeLeft = 20000
else
TurnTimeLeft = 0
end
elseif inBattle then
WriteLnToConsole("IN BATTLE")
TurnTimeLeft = 20000
elseif not inBattle then
TurnTimeLeft = -1
end
end
function onGameTick()
AnimUnWait()
if ShowAnimation() == false then
return
end
ExecuteAfterAnimations()
CheckEvents()
end
function onGearDelete(gear)
if gear == hero.gear then
hero.dead = true
end
end
function onAmmoStoreInit()
SetAmmo(amDEagle, 0, 0, 0, 6)
SetAmmo(amGirder, 0, 0, 0, 3)
SetAmmo(amRope, 0, 0, 0, 1)
SetAmmo(amWatermelon, 0, 0, 0, 1)
SetAmmo(amSniperRifle, 0, 0, 0, 1)
end
function onPrecise()
if GameTime > 3000 then
SetAnimSkip(true)
end
end
-------------- EVENTS ------------------
function onHeroDeath(gear)
if hero.dead then
return true
end
return false
end
function onDeviceCrates(gear)
if not hero.dead and GetY(hero.gear)>1850 and GetX(hero.gear)>1340 then
return true
end
return false
end
function onSurface(gear)
if not hero.dead and GetY(hero.gear)<850 and StoppedGear(hero.gear) then
return true
end
return false
end
-------------- ACTIONS ------------------
function heroDeath(gear)
EndGame()
end
function deviceCrates(gear)
TurnTimeLeft = 0
if not tookPartInBattle then
AddAnim(dialog03)
else
for i=1,table.getn(redHedgehogs) do
RestoreHog(redHedgehogs[i].gear)
end
AddAnim(dialog04)
end
AddAmmo(hero.gear, amSwitch, 0)
AddEvent(onSurface, {hero.gear}, surface, {hero.gear}, 0)
end
function surface(gear)
-- TODO: after going to the surface first round must be played by the player
AnimSwitchHog(hero.gear)
TurnTimeLeft = 20000
inBattle = true
end
-------------- ANIMATIONS ------------------
function Skipanim(anim)
if goals[anim] ~= nil then
ShowMission(unpack(goals[anim]))
end
TurnTimeLeft = 0
end
function AnimationSetup()
-- DIALOG 01 - Start, Captain Lime helps Hog Solo because he took part in the battle
AddSkipFunction(dialog01, Skipanim, {dialog01})
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Somewhere else in the planet of fruits Captain Lime helps Hog Solo..."), 5000}})
table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("You fought bravely and you helped us win this battle!"), SAY_SAY, 5000}})
table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("So, as promised I have brought you where I think that the device you are looking is hidden."), SAY_SAY, 7000}})
table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("I know that your resources are low due to the battle but I'll send with you two of my best hogs to assist you."), SAY_SAY, 7000}})
table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("Good luck!"), SAY_SAY, 2000}})
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}})
table.insert(dialog01, {func = AnimSwitchHog, args = {hero.gear}})
-- DIALOG02 - Start, Hog Solo escaped from the previous battle
AddSkipFunction(dialog02, Skipanim, {dialog02})
table.insert(dialog02, {func = AnimWait, args = {hero.gear, 3000}})
table.insert(dialog02, {func = AnimCaption, args = {hero.gear, loc("Somewhere else in the planet of fruits Hog Solo gets closer to the device..."), 5000}})
table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("You are the one who fled! So, you are alive..."), SAY_SAY, 4000}})
table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("I'm still low on hogs. If you are not afraid I could use a set of extra hands"), SAY_SAY, 4000}})
table.insert(dialog02, {func = AnimWait, args = {hero.gear, 8000}})
table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("I am sorry but I was looking for a device that may be hidden somewhere around here"), SAY_SAY, 4500}})
table.insert(dialog02, {func = AnimWait, args = {green1.gear, 12500}})
table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("Many long forgotten things can be found in the same tunnels that we are about to search!"), SAY_SAY, 7000}})
table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("If you help us you can keep the device if you find it but we'll keep everything else"), SAY_SAY, 7000}})
table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("What do you say? Are you in?"), SAY_SAY, 3000}})
table.insert(dialog02, {func = AnimWait, args = {hero.gear, 1800}})
table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("Ok then!"), SAY_SAY, 2000}})
table.insert(dialog02, {func = AnimSwitchHog, args = {hero.gear}})
-- DIALOG03 - At crates, hero learns that Captain Lime is bad
AddSkipFunction(dialog03, Skipanim, {dialog03})
table.insert(dialog03, {func = AnimWait, args = {hero.gear, 4000}})
table.insert(dialog03, {func = FollowGear, args = {hero.gear}})
table.insert(dialog03, {func = AnimSay, args = {hero.gear, loc("Hoo Ray! I've found it, now I have to get back to Captain Lime!"), SAY_SAY, 4000}})
table.insert(dialog03, {func = AnimWait, args = {green1.gear, 4000}})
table.insert(dialog03, {func = AnimSay, args = {green1.gear, loc("This Hog Solo is so naive! I am gonna shoot him when he returns and keep his device for me!"), SAY_THINK, 4000}})
table.insert(dialog03, {func = goToThesurface, args = {hero.gear}})
-- DIALOG04 - At crates, hero learns about the assasins ambush
AddSkipFunction(dialog04, Skipanim, {dialog04})
table.insert(dialog04, {func = AnimWait, args = {hero.gear, 4000}})
table.insert(dialog04, {func = FollowGear, args = {hero.gear}})
table.insert(dialog04, {func = AnimSay, args = {hero.gear, loc("Hoo Ray! I've found it, now I have to get back to Captain Lime!"), SAY_SAY, 4000}})
table.insert(dialog04, {func = AnimWait, args = {redHedgehogs[1].gear, 4000}})
table.insert(dialog04, {func = AnimSay, args = {redHedgehogs[1].gear, loc("We have spotted the enemy! We'll attack when the enemies start gathering!"), SAY_THINK, 4000}})
table.insert(dialog04, {func = goToThesurface, args = {hero.gear}})
end
------------- OTHER FUNCTIONS ---------------
function goToThesurface()
TurnTimeLeft = 0
end