use itertools::Itertools;
use integral_geometry::{Point, Rect, Size};
use land2d::Land2D;
use LandGenerationParameters;
use LandGenerator;
struct OutlinePoints {
islands: Vec<Vec<Point>>,
fill_points: Vec<Point>,
size: Size,
}
impl OutlinePoints {
fn from_outline_template<I: Iterator<Item = u32>>(
outline_template: &OutlineTemplate,
random_numbers: &mut I,
) -> Self {
Self {
islands: outline_template
.islands
.iter()
.map(|i| {
i.iter()
.zip(random_numbers.tuples())
.map(|(rect, (rnd_a, rnd_b))| {
Point::new(
rect.x + (rnd_a % rect.width) as i32,
rect.y + (rnd_b % rect.height) as i32,
)
}).collect()
}).collect(),
fill_points: outline_template.fill_points.clone(),
size: outline_template.size,
}
}
fn total_len(&self) -> usize {
self.islands.iter().map(|i| i.len()).sum::<usize>() + self.fill_points.len()
}
fn iter_mut(&mut self) -> impl Iterator<Item = &mut Point> {
self.islands
.iter_mut()
.flat_map(|i| i.iter_mut())
.chain(self.fill_points.iter_mut())
}
fn divide_edge<I: Iterator<Item = u32>>(
&self,
start_point: Point,
end_point: Point,
random_numbers: &mut I,
) -> Option<Point> {
None
}
fn divide_edges<I: Iterator<Item = u32>>(&mut self, random_numbers: &mut I) {
for is in 0..self.islands.len() {
let island = &mut self.islands[is];
let mut i = 0;
while i < island.len() {
let start_point = island[i];
let end_point = if i + 1 < island.len() {
island[i + 1]
} else {
island[0]
};
if let Some(new_point) = self.divide_edge(start_point, end_point, random_numbers) {
(*island).insert(i + 1, new_point);
i += 2;
} else {
i += 1;
}
}
}
}
fn bezierize(&mut self) {
unimplemented!()
}
fn distort<I: Iterator<Item = u32>>(&mut self, random_numbers: &mut I) {
loop {
let old_len = self.total_len();
self.divide_edges(random_numbers);
if self.total_len() != old_len {
break;
}
}
self.bezierize();
}
fn draw<T: Copy + PartialEq>(&self, land: &mut Land2D<T>, value: T) {
for island in &self.islands {
if island.len() > 1 {
for i in 0..island.len() - 1 {
land.draw_line(island[i], island[i + 1], value);
}
land.draw_line(island[island.len() - 1], island[0], value);
}
}
}
}
pub struct OutlineTemplate {
islands: Vec<Vec<Rect>>,
fill_points: Vec<Point>,
size: Size,
can_flip: bool,
can_invert: bool,
can_mirror: bool,
is_negative: bool,
}
impl OutlineTemplate {
pub fn new(size: Size) -> Self {
OutlineTemplate {
size,
islands: Vec::new(),
fill_points: Vec::new(),
can_flip: false,
can_invert: false,
can_mirror: false,
is_negative: false,
}
}
pub fn flippable(self) -> Self {
Self {
can_flip: true,
..self
}
}
pub fn mirrorable(self) -> Self {
Self {
can_mirror: true,
..self
}
}
pub fn invertable(self) -> Self {
Self {
can_invert: true,
..self
}
}
pub fn negative(self) -> Self {
Self {
is_negative: true,
..self
}
}
pub fn with_fill_points(self, fill_points: Vec<Point>) -> Self {
Self {
fill_points,
..self
}
}
pub fn with_islands(self, islands: Vec<Vec<Rect>>) -> Self {
Self { islands, ..self }
}
pub fn add_fill_points(mut self, points: &[Point]) -> Self {
self.fill_points.extend_from_slice(points);
self
}
pub fn add_island(mut self, island: &[Rect]) -> Self {
self.islands.push(island.into());
self
}
}
pub struct TemplatedLandGenerator {
outline_template: OutlineTemplate,
}
impl TemplatedLandGenerator {
pub fn new(outline_template: OutlineTemplate) -> Self {
Self { outline_template }
}
}
impl LandGenerator for TemplatedLandGenerator {
fn generate_land<T: Copy + PartialEq, I: Iterator<Item = u32>>(
&self,
parameters: LandGenerationParameters<T>,
random_numbers: &mut I,
) -> Land2D<T> {
let mut points =
OutlinePoints::from_outline_template(&self.outline_template, random_numbers);
let mut land = Land2D::new(points.size, parameters.basic);
let top_left = Point::new(
(land.width() - land.play_width() / 2) as i32,
(land.height() - land.play_height()) as i32,
);
points.size = land.size();
points.iter_mut().for_each(|p| *p += top_left);
// mirror
if self.outline_template.can_mirror {
if let Some(b) = random_numbers.next() {
if b & 1 != 0 {
points
.iter_mut()
.for_each(|p| p.x = land.width() as i32 - 1 - p.x);
}
}
}
// flip
if self.outline_template.can_flip {
if let Some(b) = random_numbers.next() {
if b & 1 != 0 {
points
.iter_mut()
.for_each(|p| p.y = land.height() as i32 - 1 - p.y);
}
}
}
points.distort(random_numbers);
points.draw(&mut land, parameters.zero);
for p in &points.fill_points {
land.fill(*p, parameters.zero, parameters.zero)
}
points.draw(&mut land, parameters.basic);
land
}
}
#[test()]
fn points_test() {
let mut points = OutlinePoints {
islands: vec![vec![]],
fill_points: vec![Point::new(1, 1)],
size: Size::square(100),
};
points.iter_mut().for_each(|p| p.x = 2);
assert_eq!(points.fill_points[0].x, 2);
}