Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
set(hwserver_sources
OfficialServer/DBInteraction.hs
Actions.hs
ClientIO.hs
ConfigFile.hs
Consts.hs
CoreTypes.hs
EngineInteraction.hs
HWProtoCore.hs
HWProtoInRoomState.hs
HWProtoLobbyState.hs
HWProtoNEState.hs
HandlerUtils.hs
NetRoutines.hs
Opts.hs
RoomsAndClients.hs
ServerCore.hs
ServerState.hs
Store.hs
Utils.hs
hedgewars-server.hs
)
set(hwserv_main ${hedgewars_SOURCE_DIR}/gameServer/hedgewars-server.hs)
set(ghc_flags
--make ${hwserv_main}
-i${hedgewars_SOURCE_DIR}/gameServer
-o ${EXECUTABLE_OUTPUT_PATH}/hedgewars-server${CMAKE_EXECUTABLE_SUFFIX}
-odir ${CMAKE_CURRENT_BINARY_DIR}
-hidir ${CMAKE_CURRENT_BINARY_DIR}
${haskell_flags})
add_custom_command(OUTPUT "${EXECUTABLE_OUTPUT_PATH}/hedgewars-server${CMAKE_EXECUTABLE_SUFFIX}"
COMMAND "${ghc_executable}"
ARGS ${ghc_flags}
MAIN_DEPENDENCY ${hwserv_main}
DEPENDS ${hwserver_sources}
)
add_custom_target(hedgewars-server ALL DEPENDS "${EXECUTABLE_OUTPUT_PATH}/hedgewars-server${CMAKE_EXECUTABLE_SUFFIX}")
install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hedgewars-server${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_dir})