/* * Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */package org.hedgewars.hedgeroid;import java.util.ArrayList;import java.util.Map;import java.util.Set;import java.util.TreeSet;import org.hedgewars.hedgeroid.Datastructures.GameConfig;import org.hedgewars.hedgeroid.Datastructures.Team;import org.hedgewars.hedgeroid.Datastructures.TeamInGame;import org.hedgewars.hedgeroid.netplay.Netplay;import org.hedgewars.hedgeroid.util.UiUtils;import android.content.Intent;import android.os.Bundle;import android.support.v4.app.FragmentActivity;import android.view.View;import android.view.View.OnClickListener;import android.widget.Button;import android.widget.LinearLayout;import android.widget.TabHost;import android.widget.Toast;/** * This activity is used to set up and start a local game. */public class LocalRoomActivity extends FragmentActivity implements RoomStateManager.Provider, TeamAddDialog.Listener { private TabHost tabHost; private RoomStateManager stateManager; private Button startButton; @Override protected void onCreate(Bundle icicle) { super.onCreate(icicle); // TODO find a better central location / way to set up the default scheme and weaponset Netplay netplay = Netplay.getAppInstance(getApplicationContext()); stateManager = new LocalRoomStateManager(netplay.defaultScheme, netplay.defaultWeaponset); setContentView(R.layout.activity_localroom); startButton = (Button)findViewById(R.id.startGame); startButton.setOnClickListener(startButtonClickListener); // Set up a tabbed UI for medium and small screens tabHost = (TabHost)findViewById(android.R.id.tabhost); if(tabHost != null) { tabHost.setup(); tabHost.getTabWidget().setOrientation(LinearLayout.VERTICAL); tabHost.addTab(tabHost.newTabSpec("map").setIndicator(UiUtils.createVerticalTabIndicator(tabHost, R.string.room_tab_map, 0)).setContent(R.id.mapFragment)); tabHost.addTab(tabHost.newTabSpec("settings").setIndicator(UiUtils.createVerticalTabIndicator(tabHost, R.string.room_tab_settings, 0)).setContent(R.id.settingsFragment)); tabHost.addTab(tabHost.newTabSpec("teams").setIndicator(UiUtils.createVerticalTabIndicator(tabHost, R.string.room_tab_teams, 0)).setContent(R.id.teamlistContainer)); if (icicle != null) { tabHost.setCurrentTabByTag(icicle.getString("currentTab")); } } } @Override protected void onSaveInstanceState(Bundle icicle) { super.onSaveInstanceState(icicle); if(tabHost != null) { icicle.putString("currentTab", tabHost.getCurrentTabTag()); } } public void onTeamAddDialogSubmitted(Team newTeam) { stateManager.requestAddTeam(newTeam, TeamInGame.getUnusedOrRandomColorIndex(stateManager.getTeams().values())); } public RoomStateManager getRoomStateManager() { return stateManager; } private final OnClickListener startButtonClickListener = new OnClickListener() { public void onClick(View v) { Map<String, TeamInGame> teams = stateManager.getTeams(); Set<Integer> clanColors = new TreeSet<Integer>(); for(TeamInGame t : teams.values()) { clanColors.add(t.ingameAttribs.colorIndex); } if(clanColors.size()<2) { if(tabHost != null) { tabHost.setCurrentTabByTag("teams"); } int errortext = teams.size()<2 ? R.string.not_enough_teams : R.string.not_enough_clans; Toast.makeText(getApplicationContext(), errortext, Toast.LENGTH_SHORT).show(); return; } SDLActivity.startNetgame = false; SDLActivity.startConfig = new GameConfig( stateManager.getGameStyle(), stateManager.getScheme(), stateManager.getMapRecipe(), new ArrayList<TeamInGame>(stateManager.getTeams().values()), stateManager.getWeaponset()); startActivity(new Intent(LocalRoomActivity.this, SDLActivity.class)); } };}