hedgewars/uRandom.pas
author lovelacer
Tue, 17 Jan 2012 09:01:31 -0500
changeset 6580 6155187bf599
parent 5123 b0b57f247e02
child 6700 e04da46ee43c
permissions -rw-r--r--
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent. Some switch statements (uVisualGears.pas) are not lined up on the : so the internal code blocks are not aligned (lined up on the start of the label instead). Some function contents are indented against begin/end of function, some are not, some function begin/end are themselves indented (adler32). Also inconsistency in things like assigning of variables (whitespace before :=) and use of brackets in tests. Probably needs further review for possible code errors.

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 *)

{$INCLUDE "options.inc"}

unit uRandom;
(*
 * This unit supplies platform-independent functions for getting various
 * pseudo-random values based on a shared seed.
 *
 * This is necessary for accomplishing pseudo-random behavior in the game
 * without causing a desynchronisation of different clients when playing over
 * a network.
 *)
interface
uses uFloat;
{$INCLUDE "config.inc"}

procedure initModule;
procedure freeModule;

procedure SetRandomSeed(Seed: shortstring); // Sets the seed that should be used for generating pseudo-random values.
function  GetRandom: hwFloat; overload; // Returns a pseudo-random hwFloat.
function  GetRandom(m: LongWord): LongWord; overload; // Returns a positive pseudo-random integer smaller than m.
function  rndSign(num: hwFloat): hwFloat; // Returns num with a random chance of having a inverted sign.

implementation

var cirbuf: array[0..63] of Longword;
    n: byte;

function GetNext: Longword;
begin
n:= (n + 1) and $3F;
cirbuf[n]:=
           (cirbuf[(n + 40) and $3F] +           {n - 24 mod 64}
            cirbuf[(n +  9) and $3F])            {n - 55 mod 64}
            and $7FFFFFFF;                       {mod 2^31}

GetNext:= cirbuf[n]
end;

procedure SetRandomSeed(Seed: shortstring);
var i: Longword;
begin
n:= 54;

if Length(Seed) > 54 then
    Seed:= copy(Seed, 1, 54); // not 55 to ensure we have odd numbers in cirbuf

for i:= 0 to Pred(Length(Seed)) do
    cirbuf[i]:= byte(Seed[i + 1]);

for i:= Length(Seed) to 54 do
    cirbuf[i]:= $A98765 + 68; // odd number

for i:= 0 to 1023 do
    GetNext
end;

function GetRandom: hwFloat;
begin
GetNext;
GetRandom.isNegative:= false;
GetRandom.QWordValue:= GetNext
end;

function GetRandom(m: LongWord): LongWord;
begin
GetNext;
GetRandom:= GetNext mod m
end;

function rndSign(num: hwFloat): hwFloat;
begin
num.isNegative:= odd(GetNext);
rndSign:= num
end;

procedure initModule;
begin
    n:= 54;
    FillChar(cirbuf, 64*sizeof(Longword), 0);
end;

procedure freeModule;
begin

end;

end.