redo LANDSCAPE MODE in a saner way with lots of fps
uWorld cleaned a little with widgets moved to fit the new interface
(mouse handling is messed up though)
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga, mods for Hedgewars by Vittorio Giovara
slouken@libsdl.org, vittorio.giovara@gmail.com
*/
#import <UIKit/UIKit.h>
#include "SDL_stdinc.h"
#include "SDL_mouse.h"
#include "SDL_mouse_c.h"
#include "SDL_events.h"
#import "CGPointUtils.h"
#if SDL_IPHONE_MULTIPLE_MICE
#define MAX_SIMULTANEOUS_TOUCHES 5
#else
#define MAX_SIMULTANEOUS_TOUCHES 1
#endif
// constants for telling which input has been received
#define kMinimumPinchDelta 100
#define kMinimumGestureLength 10
#define kMaximumVariance 3
/* *INDENT-OFF* */
#if SDL_IPHONE_KEYBOARD
@interface SDL_uikitview : UIView<UITextFieldDelegate> {
#else
@interface SDL_uikitview : UIView {
#endif
SDL_Mouse mice[MAX_SIMULTANEOUS_TOUCHES];
CGFloat initialDistance;
CGPoint gestureStartPoint;
#if SDL_IPHONE_KEYBOARD
UITextField *textField;
BOOL keyboardVisible;
#endif
}
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
// see initWithFrame for why "+"
+(void) attackButtonPressed;
+(void) attackButtonReleased;
@property CGFloat initialDistance;
@property CGPoint gestureStartPoint;
#if SDL_IPHONE_KEYBOARD
- (void)showKeyboard;
- (void)hideKeyboard;
- (void)initializeKeyboard;
@property (readonly) BOOL keyboardVisible;
#endif
@end
/* *INDENT-ON* */