ASA death02: Don't set hero health if enemy hurts itself
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2019 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *//** * @file * @brief KeyMap class definition */#ifndef HEDGEWARS_KEYMAP_H#define HEDGEWARS_KEYMAP_H#include <QFile>#include <QHash>#include "SDL.h"class KeyMap{ public: /** * @brief Returns reference to the <i>singleton</i> instance of this class. * * @see <a href="https://en.wikipedia.org/wiki/Singleton_pattern">singleton pattern</a> * * @return reference to the instance. */ static KeyMap & instance(); SDL_Scancode getScancodeFromKeyname(QString keyname); QString getKeynameFromScancode(int scancode); QString getKeynameFromScancodeConverted(int scancode); QString getKeynameFromKeycode(int keycode); private: // TODO: Optimize data structures QHash<SDL_Scancode, QString> mapOfKeynames; QHash<QString, SDL_Scancode> mapOfScancodes; bool getKeyMap(); bool keyMapGenerated = false;};#endif // HEDGEWARS_KEYMAP_H