This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When
re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
/*
This is an experimental main to use with hwLibary
- create the library with `cmake . -DBUILD_ENGINE_LIBRARY=1' and `make hwengine'
- compile this file with `gcc libhwLibrary.dylib libSDLmain.a wrapper.c -o wrapper -framework Cocoa -framework SDL'
(in Mac OS X, but this command line shouldn't be much different in other OSes; make sure to set the correct files/paths)
- this executable expect a save file "Save.hws" and the data folder "Data" to be in the same launching directory
*/
#include <stdlib.h>
extern void Game (const char **);
int SDL_main (int argc, const char **argv)
{
// Note: if you get a segfault or other unexpected crashes on startup
// make sure that these arguments are up-to-date with the ones actual needed
const char **gameArgs = (const char**) malloc(sizeof(char *) * 11);
gameArgs[ 0] = "0"; //ipcPort
gameArgs[ 1] = "1024"; //cScreenWidth
gameArgs[ 2] = "768"; //cScreenHeight
gameArgs[ 3] = "0"; //cReducedQuality
gameArgs[ 4] = "en.txt"; //cLocaleFName
gameArgs[ 5] = "wrapper"; //UserNick
gameArgs[ 6] = "1"; //isSoundEnabled
gameArgs[ 7] = "1"; //isMusicEnabled
gameArgs[ 8] = "1"; //cAltDamage
gameArgs[ 9] = "0.0"; //rotationQt
gameArgs[10] = "Save.hws"; //recordFileName
Game(gameArgs);
free(gameArgs);
return 0;
}