share/hedgewars/Data/Missions/Scenario/portal.lua
author Wuzzy <Wuzzy2@mail.ru>
Fri, 31 May 2019 21:39:47 +0200
changeset 15096 5c8c729a16ce
parent 14937 ff4003a90ff8
permissions -rw-r--r--
Scenarios: Show "Mission succeeded/failed!" in stats screen

HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Utils.lua")

local MineArray = {}
local player, playerTeamName
local adviceGiven0 = false
local adviceGiven1 = false
local adviceGiven2 = false

function onGameInit()
	Seed = 0 -- The base number for the random number generator
	GameFlags = gfInfAttack +gfBorder +gfDisableWind +gfSolidLand
	TurnTime = 1500000 -- The time the player has to move each round (in ms)
	CaseFreq = 0 -- The frequency of crate drops
	MinesNum = 0 -- The number of mines being placed
	Explosives = 0 -- The number of explosives being placed
	Map = "portal" -- The map to be played
	Theme = "Hell" -- The theme to be used
	-- Disable Sudden Death
	HealthDecrease = 0
	WaterRise = 0

	playerTeamName = AddMissionTeam(-1)
	player = AddMissionHog(10)

	AddTeam(loc("Hell Army"), -9, "skull", "Island", "Default_qau", "cm_hellish")
	enemy1 = AddHog(loc("Lucifer"), 1, 200, "InfernalHorns")
	enemy2 = AddHog(loc("Voldemort"), 1, 150, "WizardHat")
	enemy3 = AddHog(loc("Zombi"), 1, 100, "Zombi")
	enemy4 = AddHog(loc("Predator"), 1, 14, "anzac")
	enemy5 = AddHog(loc("Oneye"), 1, 50, "cyclops")
	enemy6 = AddHog(loc("Razac"), 1, 50, "Evil")
	enemy7 = AddHog(loc("C-2"), 1, 50, "cyborg1")
	enemy8 = AddHog(loc("Rider"), 1, 50, "scif_SparkssHelmet")

	AddTeam(loc("Badmad"), -9, "skull", "Island", "Default_qau", "cm_pentagram")
	enemy9 = AddHog(loc("C-1"), 1, 50, "cyborg2")
	enemy10 = AddHog(loc("Hidden"), 1, 40, "bushhider")
	enemy11 = AddHog(loc("Ronald"), 1, 70, "clown")
	enemy12 = AddHog(loc("Phosphat"), 1, 50, "chef")
	enemy13 = AddHog(loc("Lestat"), 1, 30, "vampirichog")

	SetGearPosition(player, 350, 1835)
	SetGearPosition(enemy1, 2037, 1361)
	SetGearPosition(enemy2, 1369, 1626)
	SetGearPosition(enemy3, 1750, 1961)
	SetGearPosition(enemy4, 3125, 138)
	SetGearPosition(enemy5, 743, 938)
	SetGearPosition(enemy6, 130, 388)
	SetGearPosition(enemy7, 1333, 673)
	SetGearPosition(enemy8, 1355, 231)
	SetGearPosition(enemy9, 2680, 264)
	SetGearPosition(enemy10, 2970, 868)
	SetGearPosition(enemy11, 4050, 1985)
	SetGearPosition(enemy12, 2666, 963)
	SetGearPosition(enemy13, 3306, 1306)

	HogTurnLeft(enemy1, true)
	HogTurnLeft(enemy2, true)
	HogTurnLeft(enemy4, true)
	HogTurnLeft(enemy8, true)
	HogTurnLeft(enemy9, true)
	HogTurnLeft(enemy11, true)

end

function onAmmoStoreInit()

	SetAmmo(amFirePunch, 0,0,0,1)
	SetAmmo(amParachute, 0, 0, 0, 2)
	SetAmmo(amGirder, 0, 0, 0, 3)
	SetAmmo(amTeleport, 0, 0, 0, 1)
	SetAmmo(amLaserSight,0,0,0,1)
	SetAmmo(amHellishBomb,0,0,0,1)
	SetAmmo(amGrenade,0,0,0,1)
	SetAmmo(amRope,0,0,0,1)
	SetAmmo(amDEagle,0,0,0,1)
	SetAmmo(amExtraTime,0,0,0,2)
	SetAmmo(amSkip,9,0,0,0)
	SetAmmo(amBlowTorch, 0, 0, 0, 1)
	SetAmmo(amPickHammer, 0, 0, 0, 1)
	SetAmmo(amSnowball, 0, 0, 0, 1)

end

function onGearAdd(gear)
	if (GetGearType(gear) == gtHedgehog) and (GetHogTeamName(gear) ~= playerTeamName) then
		SetEffect(gear, heArtillery, 1)
	end
end

function onGameStart()

	SetWind(100)

	MineArray[0] = AddGear(840, 1847, gtMine, 0, 0, 0, 0)
	MineArray[1] = AddGear(900, 1847, gtMine, 0, 0, 0, 0)
	MineArray[2] = AddGear(1000, 1847, gtMine, 0, 0, 0, 0)
	MineArray[3] = AddGear(1100, 1847, gtMine, 0, 0, 0, 0)
	MineArray[4] = AddGear(1140, 1847, gtMine, 0, 0, 0, 0)
	MineArray[5] = AddGear(1170, 1847, gtMine, 0, 0, 0, 0)
	MineArray[6] = AddGear(1200, 1847, gtMine, 0, 0, 0, 0)
	MineArray[7] = AddGear(1200, 1847, gtMine, 0, 0, 0, 0)
	MineArray[8] = AddGear(1230, 1847, gtMine, 0, 0, 0, 0)
	MineArray[9] = AddGear(1280, 1847, gtMine, 0, 0, 0, 0)
	MineArray[10] = AddGear(1302, 1847, gtMine, 0, 0, 0, 0)
	MineArray[11] = AddGear(1350, 1847, gtMine, 0, 0, 0, 0)
	MineArray[12] = AddGear(1383, 1847, gtMine, 0, 0, 0, 0)
	MineArray[13] = AddGear(1400, 1847, gtMine, 0, 0, 0, 0)
	MineArray[14] = AddGear(1423, 1847, gtMine, 0, 0, 0, 0)
	MineArray[15] = AddGear(1470, 1847, gtMine, 0, 0, 0, 0)
	MineArray[16] = AddGear(1480, 1847, gtMine, 0, 0, 0, 0)
	MineArray[17] = AddGear(1311, 1847, gtMine, 0, 0, 0, 0)

	MineArray[18] = AddGear(840, 1785, gtMine, 0, 0, 0, 0)
	MineArray[19] = AddGear(900, 1785, gtMine, 0, 0, 0, 0)
	MineArray[20] = AddGear(1000, 1785, gtMine, 0, 0, 0, 0)
	MineArray[21] = AddGear(1100, 1785, gtMine, 0, 0, 0, 0)
	MineArray[22] = AddGear(1140, 1785, gtMine, 0, 0, 0, 0)
	MineArray[23] = AddGear(1170, 1785, gtMine, 0, 0, 0, 0)
	MineArray[24] = AddGear(1200, 1785, gtMine, 0, 0, 0, 0)
	MineArray[25] = AddGear(1230, 1785, gtMine, 0, 0, 0, 0)
	MineArray[26] = AddGear(1280, 1785, gtMine, 0, 0, 0, 0)
	MineArray[27] = AddGear(1302, 1785, gtMine, 0, 0, 0, 0)
	MineArray[28] = AddGear(1350, 1785, gtMine, 0, 0, 0, 0)
	MineArray[29] = AddGear(1383, 1785, gtMine, 0, 0, 0, 0)
	MineArray[30] = AddGear(1400, 1785, gtMine, 0, 0, 0, 0)
	MineArray[31] = AddGear(1423, 1785, gtMine, 0, 0, 0, 0)
	MineArray[32] = AddGear(1470, 1785, gtMine, 0, 0, 0, 0)
	MineArray[33] = AddGear(1480, 1785, gtMine, 0, 0, 0, 0)
	MineArray[34] = AddGear(1311, 1785, gtMine, 0, 0, 0, 0)

	MineArray[35] = AddGear(4029, 89, gtMine, 0, 0, 0, 120)

	for i = 0,#MineArray do
		SetTimer(MineArray[i],050)
		SetState(MineArray[i],544)
	end
	--needed this MineArray cause timer didn't work, its was always 3sec, i wanna instant mines

	--CRATES
	parachute = SpawnSupplyCrate(1670, 1165, amParachute)
	girder = SpawnSupplyCrate(2101, 1297, amGirder)
	SpawnSupplyCrate(1375, 900, amTeleport)
	SpawnSupplyCrate(1660,1820, amLaserSight)
	SpawnSupplyCrate(4070,1840, amLaserSight)
	portalgun = SpawnSupplyCrate(505, 1943, amPortalGun, 1000)
	extratime = SpawnSupplyCrate(4020, 785, amExtraTime, 2)

	SpawnSupplyCrate(425, 613, amSnowball)
	SpawnSupplyCrate(861, 633, amHellishBomb)
	SpawnSupplyCrate(2510, 623, amSnowball)
	SpawnSupplyCrate(2900, 1600, amGrenade)
	SpawnSupplyCrate(2680, 320, amGrenade)
	SpawnSupplyCrate(2650, 80, amDEagle)
	SpawnSupplyCrate(3000, 100, amDEagle)
	SpawnSupplyCrate(2900, 1400, amRope)
	SpawnSupplyCrate(4025, 1117, amFirePunch)
	SpawnSupplyCrate(3965, 625, amBlowTorch)
	SpawnSupplyCrate(2249, 93, amBlowTorch)
	SpawnSupplyCrate(2181, 829, amBlowTorch)
	SpawnSupplyCrate(1820, 567, amBlowTorch)
	SpawnSupplyCrate(130, 600, amPickHammer)

	--HEALTH CRATE--
	SpawnHealthCrate(2000, 880)

	--GIRDER--
	PlaceGirder(3363, 1323, 4)

	ShowMission (loc("Portal Mind Challenge"), loc("Scenario"),
		loc("Defeat all enemies!") .. "|" ..
		loc("In this mission you have infinite time.") .. "|" ..
		loc("Mines time: 0 seconds"),
		-amPortalGun, 5000)
end

function onNewTurn()
	if (adviceGiven0 == false) then
		adviceGiven0 = true
		HogSay(player, loc("I should get myself a portal device, maybe this crate has one."), SAY_THINK)
	end
end

function onGameTick()

	if (player ~= nil)  then
		if (gearIsInBox(player, 1650, 1907, 200, 60) and (adviceGiven1 == false)) then
			adviceGiven1 = true
			HogSay(player, loc("Hmmm, I’ll have to find some way of moving him off this anti-portal surface."), SAY_THINK)
		elseif (gearIsInBox(player, 2960, 790, 200, 60) and (adviceGiven2 == false)) then
			adviceGiven2 = true
			HogSay(player, loc("The anti-portal surface is all over the floor, and I have nothing to kill him. Dropping something could hurt him enough to kill him."), SAY_THINK)
		end
	end

end

function onGearDelete(gear)
	-- Check gear collection
	if CurrentHedgehog == player and (band(GetGearMessage(gear), gmDestroy) ~= 0) then
		if gear == portalgun then
			HogSay(player, loc("Great! Let’s kill all these enemies, using portals."), SAY_THINK)
		end

		if gear == girder then
			HogSay(player, loc("This will be useful when I need a new platform or if I want to rise."), SAY_THINK)
		end

		if gear == parachute then
			HogSay(player, loc("You can’t open a portal on the blue surface."), SAY_THINK)
		end

		if gear == extratime then
			HogSay(player, loc("What?! For all this struggle I just win some ... time? Oh dear!"), SAY_SHOUT)
		end
	end

	if gear == player then
		player = nil
	end
end

function onGameResult(winningClan)
	if winningClan == GetHogClan(player) then
		SaveMissionVar("Won", "true")
		SendStat(siGameResult, loc("Mission succeeded!"))
	else
		SendStat(siGameResult, loc("Mission failed!"))
	end
end