project_files/HedgewarsMobile/Classes/HWUtils.h
author raptor <buckyballreaction@gmail.com>
Tue, 13 Aug 2019 13:10:12 -0600
changeset 15317 5b2dec63f4cf
parent 12877 00215a7ec5f5
permissions -rw-r--r--
Fix compiling on MacOS X by requiring c++11 standard. Building now requires MacOS X 10.8+ and CMake 3.9+

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
 */


#import <Foundation/Foundation.h>


typedef enum {gtNone, gtLocal, gtSave, gtMission, gtCampaign, gtNet} TGameType;
typedef enum {gsNone, gsLoading, gsInGame, gsInterrupted, gsEnded} TGameStatus;

@interface HWUtils : NSObject {

}

+ (TGameType)gameType;
+ (void)setGameType:(TGameType)type;
+ (TGameStatus)gameStatus;
+ (void)setGameStatus:(TGameStatus)status;
+ (BOOL)isGameLaunched;
+ (BOOL)isGameRunning;

+ (NSString *)modelType;
+ (NSArray *)teamColors;
+ (void)releaseCache;

+ (NSInteger)randomPort;
+ (void)freePort:(NSInteger)port;
+ (BOOL)isNetworkReachable;
+ (NSString *)languageID;
//+ (UIView *)mainSDLViewInstance;
+ (NSString *)seed;

@end