Fix bee targeting fail across wrap world edge
Previously, the bee always aimed for the light area, no matter where you actually put the target. It also got confused whenever it flew across the wrap world edge.
How the bee works now:
1) The placed bee target is *not* recalculated when it was placed in the "gray" part of the wrap world edge. This allows for more fine-tuning.
1a) Place target in light area: bee aims for target light area
1b) Place target in gray area: bee aims for target, but flies to gray area first
2) Bee target is recalculated whenever bee passes the wrap world edge.
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*)
{$INCLUDE "options.inc"}
unit uIO;
interface
uses SDLh, uTypes;
procedure initModule;
procedure freeModule;
procedure InitIPC;
procedure SendIPC(s: shortstring);
procedure SendIPCXY(cmd: char; X, Y: LongInt);
procedure SendIPCRaw(p: pointer; len: Longword);
procedure SendIPCAndWaitReply(s: shortstring);
procedure FlushMessages(Lag: Longword);
procedure LoadRecordFromFile(fileName: shortstring);
procedure SendStat(sit: TStatInfoType; s: shortstring);
procedure IPCWaitPongEvent;
procedure IPCCheckSock;
procedure NetGetNextCmd;
procedure doPut(putX, putY: LongInt; fromAI: boolean);
implementation
uses uConsole, uConsts, uVariables, uCommands, uUtils, uDebug, uLocale;
const
cSendEmptyPacketTime = 1000;
cSendBufferSize = 1024;
type PCmd = ^TCmd;
TCmd = packed record
Next: PCmd;
loTime: Word;
case byte of
1: (len: byte;
cmd: Char);
2: (str: shortstring);
end;
var IPCSock: PTCPSocket;
fds: PSDLNet_SocketSet;
isPonged: boolean;
SocketString: shortstring;
headcmd: PCmd;
lastcmd: PCmd;
flushDelayTicks: LongWord;
sendBuffer: record
buf: array[0..Pred(cSendBufferSize)] of byte;
count: Word;
end;
function AddCmd(Time: Word; str: shortstring): PCmd;
var command: PCmd;
begin
if (lastcmd <> nil)
and (lastcmd^.cmd = '+') // don't overwrite timestamped msg with non-timestamped one
and (str[1] <> 'F')
and (str[1] <> 'G')
and (str[1] <> 's')
and (str[1] <> 'h')
and (str[1] <> 'b')
then
begin
command:= lastcmd;
end else
begin
new(command);
if headcmd = nil then
begin
headcmd:= command;
lastcmd:= command
end
else
begin
lastcmd^.Next:= command;
lastcmd:= command
end;
end;
FillChar(command^, sizeof(TCmd), 0);
command^.loTime:= Time;
command^.str:= str;
if (command^.cmd <> 'F') and (command^.cmd <> 'G') then dec(command^.len, 2); // cut timestamp
AddCmd:= command;
end;
procedure RemoveCmd;
var tmp: PCmd;
begin
tmp:= headcmd;
headcmd:= headcmd^.Next;
if headcmd = nil then
lastcmd:= nil;
dispose(tmp)
end;
procedure InitIPC;
var ipaddr: TIPAddress;
begin
WriteToConsole('Init SDL_Net... ');
SDLCheck(SDLNet_Init = 0, 'SDLNet_Init', true);
fds:= SDLNet_AllocSocketSet(1);
SDLCheck(fds <> nil, 'SDLNet_AllocSocketSet', true);
WriteLnToConsole(msgOK);
WriteToConsole('Establishing IPC connection to tcp 127.0.0.1:' + IntToStr(ipcPort) + ' ');
{$HINTS OFF}
SDLCheck(SDLNet_ResolveHost(ipaddr, PChar('127.0.0.1'), ipcPort) = 0, 'SDLNet_ResolveHost', true);
{$HINTS ON}
IPCSock:= SDLNet_TCP_Open(ipaddr);
SDLCheck(IPCSock <> nil, 'SDLNet_TCP_Open', true);
WriteLnToConsole(msgOK)
end;
procedure ParseChatCommand(command: shortstring; message: shortstring;
messageStartIndex: Byte);
var
text: shortstring;
begin
text:= copy(message, messageStartIndex,
Length(message) - messageStartIndex + 1);
ParseCommand(command + text, true);
WriteLnToConsole(text)
end;
procedure ParseIPCCommand(s: shortstring);
var loTicks: Word;
isProcessed: boolean;
nick, msg: shortstring;
i: LongInt;
begin
isProcessed := true;
case s[1] of
'!': begin AddFileLog('Ping? Pong!'); isPonged:= true; end;
'?': SendIPC(_S'!');
'e': ParseCommand(copy(s, 2, Length(s) - 1), true);
'E': OutError(copy(s, 2, Length(s) - 1), true);
'W': OutError(copy(s, 2, Length(s) - 1), false);
'M': ParseCommand('landcheck ' + s, true);
'o': if fastUntilLag then ParseCommand('forcequit', true);
'T': case s[2] of
'L': GameType:= gmtLocal;
'D': GameType:= gmtDemo;
'N': GameType:= gmtNet;
'S': GameType:= gmtSave;
'V': GameType:= gmtRecord;
else OutError(errmsgIncorrectUse + ' IPC "T" :' + s[2], true) end;
'V': begin
if s[2] = '.' then
ParseCommand('campvar ' + copy(s, 3, length(s) - 2), true);
end;
'v': begin
if s[2] = '.' then
ParseCommand('missvar ' + copy(s, 3, length(s) - 2), true);
end;
'I': ParseCommand('pause server', true);
's': if gameType = gmtNet then
ParseChatCommand('chatmsg ', s, 2)
else
isProcessed:= false;
'b': if gameType = gmtNet then
// parse team message from net
// expected format: <PLAYER NAME>]<MESSAGE>
begin
i:= 2;
nick:= '';
while (i <= length(s)) and (s[i] <> ']') do
begin
nick:= nick + s[i];
inc(i)
end;
inc(i);
msg:= '';
while (i <= length(s)) do
begin
msg:= msg + s[i];
inc(i)
end;
s:= 'b' + Format(shortstring(trmsg[sidChatTeam]), nick, msg);
if (nick = '') or (msg = '') then
isProcessed:= false
else
ParseChatCommand('chatmsg ' + #4, s, 2);
end
else
isProcessed:= false;
else
isProcessed:= false;
end;
if (not isProcessed) then
begin
loTicks:= SDLNet_Read16(@s[byte(s[0]) - 1]);
AddCmd(loTicks, s);
AddFileLog('[IPC in] ' + sanitizeCharForLog(s[1]) + ' ticks ' + IntToStr(lastcmd^.loTime));
end
end;
procedure IPCCheckSock;
var i: LongInt;
s: shortstring;
begin
if IPCSock = nil then
exit;
fds^.numsockets:= 0;
SDLNet_AddSocket(fds, IPCSock);
while SDLNet_CheckSockets(fds, 0) > 0 do
begin
i:= SDLNet_TCP_Recv(IPCSock, @s[1], 255 - Length(SocketString));
if i > 0 then
begin
s[0]:= char(i);
SocketString:= SocketString + s;
while (Length(SocketString) > 1) and (Length(SocketString) > byte(SocketString[1])) do
begin
ParseIPCCommand(copy(SocketString, 2, byte(SocketString[1])));
Delete(SocketString, 1, Succ(byte(SocketString[1])))
end
end
else
OutError('IPC connection lost', true)
end;
end;
procedure LoadRecordFromFile(fileName: shortstring);
var f : File;
ss : shortstring = '';
i : LongInt;
s : shortstring;
begin
// set RDNLY on file open
filemode:= 0;
{$I-}
assign(f, fileName);
reset(f, 1);
if checkFails(IOResult = 0, 'Error opening file ' + fileName, true) then
exit;
i:= 0; // avoid compiler hints
s[0]:= #0;
repeat
BlockRead(f, s[1], 255 - Length(ss), i);
if i > 0 then
begin
s[0]:= char(i);
ss:= ss + s;
while (Length(ss) > 1)and(Length(ss) > byte(ss[1])) and allOK do
begin
ParseIPCCommand(copy(ss, 2, byte(ss[1])));
Delete(ss, 1, Succ(byte(ss[1])));
end
end
until (i = 0) or (not allOK);
close(f)
{$I+}
end;
procedure SendStat(sit: TStatInfoType; s: shortstring);
const stc: array [TStatInfoType] of char = ('r', 'D', 'k', 'K', 'H', 'T', 'P', 's', 'S', 'B', 'c', 'g', 'p', 'R', 'h');
var buf: shortstring;
begin
buf:= 'i' + stc[sit] + s;
SendIPCRaw(@buf[0], length(buf) + 1)
end;
function isSyncedCommand(c: char): boolean;
begin
case c of
'+', '#', 'L', 'l', 'R', 'r', 'U'
, 'u', 'D', 'd', 'Z', 'z', 'A', 'a'
, 'S', 'j', 'J', ',', 'c', 'N', 'p'
, 'P', 'w', 't', '1', '2', '3', '4'
, '5', 'f', 'g': isSyncedCommand:= true;
else
isSyncedCommand:= ((byte(c) >= 128) and (byte(c) <= 128 + cMaxSlotIndex))
end
end;
procedure flushBuffer();
begin
if IPCSock <> nil then
begin
SDLNet_TCP_Send(IPCSock, @sendBuffer.buf, sendBuffer.count);
flushDelayTicks:= 0;
sendBuffer.count:= 0
end
end;
procedure SendIPC(s: shortstring);
begin
if IPCSock <> nil then
begin
if s[0] > #251 then
s[0]:= #251;
SDLNet_Write16(GameTicks, @s[Succ(byte(s[0]))]);
AddFileLog('[IPC out] '+ sanitizeCharForLog(s[1]));
inc(s[0], 2);
if isSyncedCommand(s[1]) then
begin
if sendBuffer.count + byte(s[0]) >= cSendBufferSize then
flushBuffer();
Move(s, sendBuffer.buf[sendBuffer.count], byte(s[0]) + 1);
inc(sendBuffer.count, byte(s[0]) + 1);
if (s[1] = 'N') or (s[1] = '#') then
flushBuffer();
end else
SDLNet_TCP_Send(IPCSock, @s, Succ(byte(s[0])))
end
end;
procedure SendIPCRaw(p: pointer; len: Longword);
begin
if IPCSock <> nil then
begin
SDLNet_TCP_Send(IPCSock, p, len)
end
end;
procedure SendIPCXY(cmd: char; X, Y: LongInt);
var s: shortstring;
begin
s[0]:= #9;
s[1]:= cmd;
SDLNet_Write32(X, @s[2]);
SDLNet_Write32(Y, @s[6]);
SendIPC(s)
end;
procedure IPCWaitPongEvent;
begin
isPonged:= false;
repeat
IPCCheckSock;
SDL_Delay(1)
until isPonged or (not allOK)
end;
procedure SendIPCAndWaitReply(s: shortstring);
begin
SendIPC(s);
SendIPC(_S'?');
IPCWaitPongEvent
end;
procedure FlushMessages(Lag: Longword);
begin
inc(flushDelayTicks, Lag);
if (flushDelayTicks >= cSendEmptyPacketTime) then
begin
if sendBuffer.count = 0 then
SendIPC(_S'+');
flushBuffer()
end
end;
procedure NetGetNextCmd;
var tmpflag: boolean;
s: shortstring;
x32, y32: LongInt;
begin
tmpflag:= true;
while (headcmd <> nil)
and (tmpflag or (headcmd^.cmd = '#')) // '#' is the only cmd which can be sent within same tick after 'N'
and ((GameTicks = LongWord(hiTicks shl 16 + headcmd^.loTime))
or (headcmd^.cmd = 's') // for these commands time is not specified
or (headcmd^.cmd = 'h') // seems the hedgewars protocol does not allow remote synced commands
or (headcmd^.cmd = '#') // must be synced for saves to work
or (headcmd^.cmd = 'b')
or (headcmd^.cmd = 'F')
or (headcmd^.cmd = 'G')) do
begin
case headcmd^.cmd of
'+': ; // do nothing - it is just an empty packet
'#': begin
AddFileLog('hiTicks increment by remote message');
inc(hiTicks);
end;
'L': ParseCommand('+left', true);
'l': ParseCommand('-left', true);
'R': ParseCommand('+right', true);
'r': ParseCommand('-right', true);
'U': ParseCommand('+up', true);
'u': ParseCommand('-up', true);
'D': ParseCommand('+down', true);
'd': ParseCommand('-down', true);
'Z': ParseCommand('+precise', true);
'z': ParseCommand('-precise', true);
'A': ParseCommand('+attack', true);
'a': ParseCommand('-attack', true);
'S': ParseCommand('switch', true);
'j': ParseCommand('ljump', true);
'J': ParseCommand('hjump', true);
',': ParseCommand('skip', true);
'c': begin
s:= copy(headcmd^.str, 2, Pred(headcmd^.len));
ParseCommand('gencmd ' + s, true);
end;
's': ParseChatCommand('chatmsg ', headcmd^.str, 2);
'b': ParseChatCommand('chatmsg ' + #4, headcmd^.str, 2);
'F': ParseCommand('teamgone u' + copy(headcmd^.str, 2, Pred(headcmd^.len)), true);
'G': ParseCommand('teamback u' + copy(headcmd^.str, 2, Pred(headcmd^.len)), true);
'f': ParseCommand('teamgone s' + copy(headcmd^.str, 2, Pred(headcmd^.len)), true);
'g': ParseCommand('teamback s' + copy(headcmd^.str, 2, Pred(headcmd^.len)), true);
'N': begin
tmpflag:= false;
lastTurnChecksum:= SDLNet_Read32(@headcmd^.str[2]);
AddFileLog('got cmd "N": time '+IntToStr(hiTicks shl 16 + headcmd^.loTime))
end;
'p': begin
x32:= SDLNet_Read32(@(headcmd^.str[2]));
y32:= SDLNet_Read32(@(headcmd^.str[6]));
doPut(x32, y32, false)
end;
'P': begin
// these are equations solved for CursorPoint
// SDLNet_Read16(@(headcmd^.X)) == CursorPoint.X - WorldDx;
// SDLNet_Read16(@(headcmd^.Y)) == cScreenHeight - CursorPoint.Y - WorldDy;
if CurrentTeam^.ExtDriven then
begin
TargetCursorPoint.X:= LongInt(SDLNet_Read32(@(headcmd^.str[2]))) + WorldDx;
TargetCursorPoint.Y:= cScreenHeight - LongInt(SDLNet_Read32(@(headcmd^.str[6]))) - WorldDy;
if not bShowAmmoMenu and autoCameraOn then
CursorPoint:= TargetCursorPoint
end
end;
'w': ParseCommand('setweap ' + headcmd^.str[2], true);
't': ParseCommand('taunt ' + headcmd^.str[2], true);
'h': ParseCommand('hogsay ' + copy(headcmd^.str, 2, Pred(headcmd^.len)), true);
'1'..'5': ParseCommand('timer ' + headcmd^.cmd, true);
else
if (byte(headcmd^.cmd) >= 128) and (byte(headcmd^.cmd) <= 128 + cMaxSlotIndex) then
ParseCommand('slot ' + char(byte(headcmd^.cmd) - 79), true)
else
OutError('Unexpected protocol command: ' + headcmd^.cmd, True)
end;
RemoveCmd
end;
if (headcmd <> nil) and tmpflag and (not CurrentTeam^.hasGone) then
checkFails(GameTicks < LongWord(hiTicks shl 16) + headcmd^.loTime,
'oops, queue error. in buffer: ' + headcmd^.cmd +
' (' + IntToStr(GameTicks) + ' > ' +
IntToStr(hiTicks shl 16 + headcmd^.loTime) + ')',
true);
isInLag:= (headcmd = nil) and tmpflag and (not CurrentTeam^.hasGone);
if isInLag and fastUntilLag then
begin
ParseCommand('spectate 0', true);
fastUntilLag:= false
end;
end;
procedure chFatalError(var s: shortstring);
begin
SendIPC('E' + s);
// TODO: should we try to clean more stuff here?
SDL_Quit;
if IPCSock <> nil then
halt(HaltFatalError)
else
halt(HaltFatalErrorNoIPC);
end;
procedure doPut(putX, putY: LongInt; fromAI: boolean);
begin
if CheckNoTeamOrHH or isPaused then
exit;
bShowFinger:= false;
if (not CurrentTeam^.ExtDriven) and bShowAmmoMenu then
begin
bSelected:= true;
exit
end;
with CurrentHedgehog^.Gear^,
CurrentHedgehog^ do
if (State and gstChooseTarget) <> 0 then
begin
if (Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NoTargetAfter) <> 0 then
isCursorVisible:= false;
if not CurrentTeam^.ExtDriven then
begin
if fromAI then
begin
TargetPoint.X:= putX;
TargetPoint.Y:= putY
end
else
begin
TargetPoint.X:= CursorPoint.X - WorldDx;
TargetPoint.Y:= cScreenHeight - CursorPoint.Y - WorldDy;
end;
if (WorldEdge <> weBounce) and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NoWrapTarget) = 0) then
TargetPoint.X:= CalcWorldWrap(TargetPoint.X, 0);
SendIPCXY('p', TargetPoint.X, TargetPoint.Y);
end
else
begin
if (Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NoWrapTarget) = 0 then
TargetPoint.X:= CalcWorldWrap(TargetPoint.X, 0);
TargetPoint.X:= putX;
TargetPoint.Y:= putY
end;
AddFileLog('put: ' + inttostr(TargetPoint.X) + ', ' + inttostr(TargetPoint.Y));
State:= State and (not gstChooseTarget);
if (Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AttackingPut) <> 0 then
Message:= Message or (gmAttack and InputMask);
end
else
if CurrentTeam^.ExtDriven then
OutError('Got /put while not being in choose target mode', false)
end;
procedure initModule;
begin
RegisterVariable('fatal', @chFatalError, true );
IPCSock:= nil;
fds:= nil;
headcmd:= nil;
lastcmd:= nil;
isPonged:= false;
SocketString:= '';
hiTicks:= 0;
flushDelayTicks:= 0;
sendBuffer.count:= 0;
end;
procedure freeModule;
begin
while headcmd <> nil do RemoveCmd;
SDLNet_FreeSocketSet(fds);
SDLNet_TCP_Close(IPCSock);
SDLNet_Quit();
end;
end.