Fix bee targeting fail across wrap world edge
Previously, the bee always aimed for the light area, no matter where you actually put the target. It also got confused whenever it flew across the wrap world edge.
How the bee works now:
1) The placed bee target is *not* recalculated when it was placed in the "gray" part of the wrap world edge. This allows for more fine-tuning.
1a) Place target in light area: bee aims for target light area
1b) Place target in gray area: bee aims for target, but flies to gray area first
2) Bee target is recalculated whenever bee passes the wrap world edge.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* @brief DataManager class implementation
*/
#include <QMap>
#include <QStringList>
#include <QStandardItemModel>
#include <QFileInfo>
#include <QSettings>
#include <QColor>
#include "hwconsts.h"
#include "HWApplication.h"
#include "sdlkeys.h"
#include "physfs.h"
#include "DataManager.h"
#include "GameStyleModel.h"
#include "HatModel.h"
#include "MapModel.h"
#include "ThemeModel.h"
DataManager::DataManager()
{
m_hatModel = NULL;
m_staticMapModel = NULL;
m_missionMapModel = NULL;
m_themeModel = NULL;
m_colorsModel = NULL;
m_bindsModel = NULL;
m_gameStyleModel = NULL;
}
DataManager & DataManager::instance()
{
static DataManager instance;
return instance;
}
QStringList DataManager::entryList(
const QString & subDirectory,
QDir::Filters filters,
const QStringList & nameFilters,
bool withDLC
) const
{
QDir tmpDir(QString("physfs://%1").arg(subDirectory));
QStringList result = tmpDir.entryList(nameFilters, filters);
// sort case-insensitive
QMap<QString, QString> sortedFileNames;
QString absolutePath = datadir->absolutePath().toLocal8Bit().data();
foreach ( QString fn, result)
{
// Filter out DLC entries if desired
QString realDir = PHYSFS_getRealDir(QString(subDirectory + "/" + fn).toLocal8Bit().data());
if(withDLC || realDir == absolutePath)
sortedFileNames.insert(fn.toLower(), fn);
}
result = sortedFileNames.values();
return result;
}
GameStyleModel * DataManager::gameStyleModel()
{
if (m_gameStyleModel == NULL) {
m_gameStyleModel = new GameStyleModel();
m_gameStyleModel->loadGameStyles();
}
return m_gameStyleModel;
}
HatModel * DataManager::hatModel()
{
if (m_hatModel == NULL) {
m_hatModel = new HatModel();
m_hatModel->loadHats();
}
return m_hatModel;
}
MapModel * DataManager::staticMapModel()
{
if (m_staticMapModel == NULL) {
m_staticMapModel = new MapModel(MapModel::StaticMap, this);
}
return m_staticMapModel;
}
MapModel * DataManager::missionMapModel()
{
if (m_missionMapModel == NULL) {
m_missionMapModel = new MapModel(MapModel::MissionMap, this);
}
return m_missionMapModel;
}
ThemeModel * DataManager::themeModel()
{
if (m_themeModel == NULL) {
m_themeModel = new ThemeModel();
}
return m_themeModel;
}
QStandardItemModel * DataManager::colorsModel()
{
if(m_colorsModel == NULL)
{
m_colorsModel = new QStandardItemModel();
int i = 0;
while(colors[i])
{
QStandardItem * item = new QStandardItem();
item->setData(QColor(colors[i]));
m_colorsModel->appendRow(item);
++i;
}
}
return m_colorsModel;
}
QStandardItemModel * DataManager::bindsModel()
{
if(m_bindsModel == NULL)
{
m_bindsModel = new QStandardItemModel();
QStandardItem * firstItem = new QStandardItem();
firstItem->setData(tr("Use Default"), Qt::DisplayRole);
firstItem->setData("default", Qt::UserRole + 1);
m_bindsModel->appendRow(firstItem);
for(int j = 0; sdlkeys[j][1][0] != '\0'; j++)
{
QStandardItem * item = new QStandardItem();
item->setData(HWApplication::translate("binds (keys)", sdlkeys[j][1]).contains(": ") ? HWApplication::translate("binds (keys)", sdlkeys[j][1]) : HWApplication::translate("binds (keys)", "Keyboard") + QString(": ") + HWApplication::translate("binds (keys)", sdlkeys[j][1]), Qt::DisplayRole);
item->setData(sdlkeys[j][0], Qt::UserRole + 1);
m_bindsModel->appendRow(item);
}
}
return m_bindsModel;
}
QString DataManager::settingsFileName()
{
if(m_settingsFileName.isEmpty())
{
QFile settingsFile(cfgdir->absoluteFilePath("settings.ini"));
if(!settingsFile.exists())
{
QFile oldSettingsFile(cfgdir->absoluteFilePath("hedgewars.ini"));
settingsFile.open(QFile::WriteOnly);
settingsFile.close();
if(oldSettingsFile.exists())
{
QSettings sOld(oldSettingsFile.fileName(), QSettings::IniFormat);
QSettings sNew(settingsFile.fileName(), QSettings::IniFormat);
sNew.setIniCodec("UTF-8");
foreach(const QString & key, sOld.allKeys())
{
if(key.startsWith("colors/color"))
sNew.setValue(key, sOld.value(key).value<QColor>().name());
else
sNew.setValue(key, sOld.value(key));
}
}
}
m_settingsFileName = settingsFile.fileName();
}
return m_settingsFileName;
}
QString DataManager::safeFileName(QString fileName)
{
fileName.replace('\\', '_');
fileName.replace('/', '_');
fileName.replace(':', '_');
return fileName;
}
void DataManager::reload()
{
// removed for now (also code was a bit unclean, could lead to segfault if
// reload() is called before all members are initialized - because currently
// they are initialized in the getter methods rather than the constructor)
}
void DataManager::resetColors()
{
for(int i = colorsModel()->rowCount() - 1; i >= 0; --i)
{
m_colorsModel->item(i)->setData(QColor(colors[i]));
}
}
bool DataManager::ensureFileExists(const QString &fileName)
{
QFile tmpfile(fileName);
if (!tmpfile.exists())
return tmpfile.open(QFile::WriteOnly);
else
return true;
}