Fix bee targeting fail across wrap world edge
Previously, the bee always aimed for the light area, no matter where you actually put the target. It also got confused whenever it flew across the wrap world edge.
How the bee works now:
1) The placed bee target is *not* recalculated when it was placed in the "gray" part of the wrap world edge. This allows for more fine-tuning.
1a) Place target in light area: bee aims for target light area
1b) Place target in gray area: bee aims for target, but flies to gray area first
2) Bee target is recalculated whenever bee passes the wrap world edge.
sudo: required
dist: bionic
language: c
sudo: true
os:
- linux
- osx
branches:
only:
master
compiler:
- gcc
- clang
matrix:
exclude:
- os: osx
compiler: gcc
env:
- BUILD_ARGS="-DCMAKE_BUILD_TYPE=Release"
- BUILD_ARGS="-DCMAKE_BUILD_TYPE=Debug"
- BUILD_ARGS="-DNOSERVER=1 -DGL2=1 -DNOPNG=1"
- BUILD_ARGS="-DNOSERVER=1 -DLUA_SYSTEM=0 -DPHYSFS_SYSTEM=0"
matrix:
include:
- language: c
os: linux
compiler: clang
env: BUILD_ARGS="-DNOSERVER=1 -DBUILD_ENGINE_C=1"
- language: c
os: osx
compiler: clang
env: BUILD_ARGS="-DNOSERVER=1 -DBUILD_ENGINE_C=1"
- language: c
os: linux
compiler: clang
env: BUILD_ARGS="-DNOSERVER=1 -DBUILD_ENGINE_C=1 -DGL2=1"
- language: c
os: osx
compiler: clang
env: BUILD_ARGS="-DNOSERVER=1 -DBUILD_ENGINE_C=1 -DGL2=1"
- language: objective-c
sudo: required
os: osx
compiler: clang
env: TRAVIS_OS_NAME="ios" SDL_LIB_PATH="$TRAVIS_BUILD_DIR/../Library"
osx_image: xcode7.2
before_install: |
if [ "$TRAVIS_OS_NAME" == "linux" ]; then
sudo apt-get update -qq
elif [ "$TRAVIS_OS_NAME" == "osx" ]; then
brew update --all
elif [ "$TRAVIS_OS_NAME" == "ios" ]; then
hg clone http://hg.libsdl.org/SDL $SDL_LIB_PATH/SDL/
hg clone http://hg.libsdl.org/SDL_image $SDL_LIB_PATH/SDL_image/
hg clone http://hg.libsdl.org/SDL_net $SDL_LIB_PATH/SDL_net/
hg clone http://hg.libsdl.org/SDL_ttf $SDL_LIB_PATH/SDL_ttf/
hg clone http://hg.libsdl.org/SDL_mixer $SDL_LIB_PATH/SDL_mixer/
fi
install: |
if [ "$TRAVIS_OS_NAME" == "linux" ]; then
sudo apt-get install -y debhelper cmake dpkg-dev qtbase5-dev qtbase5-private-dev qttools5-dev-tools qttools5-dev libphysfs-dev libsdl2-dev libsdl2-ttf-dev libsdl2-mixer-dev libsdl2-image-dev libsdl2-net-dev bzip2 ghc libghc-mtl-dev libghc-vector-dev libghc-zlib-dev libghc-random-dev libghc-network-dev libghc-sandi-dev libghc-hslogger-dev libghc-utf8-string-dev libghc-sha-dev libghc-entropy-dev libghc-regex-tdfa-dev libghc-aeson-dev libghc-yaml-dev libghc-text-dev liblua5.1-0-dev fpc fp-compiler fp-units-misc libpng-dev fp-units-gfx libavcodec-dev libavformat-dev libglew1.6-dev
elif [ "$TRAVIS_OS_NAME" == "osx" ]; then
brew install qt5
brew install fpc glew physfs lua51 sdl2 sdl2_image sdl2_net sdl2_ttf ffmpeg ghc cabal-install
brew install sdl2_mixer --with-libvorbis
# use cabal install haskell deps, pas2c ones are covered by server
if [[ "$BUILD_ARGS" != *"NOSERVER"* ]]; then
cabal update
cabal install --only-dependencies gameServer/hedgewars-server.cabal
fi
if [[ "$BUILD_ARGS" == *"BUILD_ENGINE_C"* ]]; then
cabal update
cabal install --only-dependencies tools/pas2c/pas2c.cabal
fi
# avoid installing Sparkle, add default unit path
export BUILD_ARGS="$BUILD_ARGS -DNOAUTOUPDATE=1"
elif [ "$TRAVIS_OS_NAME" == "ios" ]; then
# FPC 3.0.0 required for using FPC 3.0.1 which contains rtl for ios
sudo bash tools/dmg_pkg_install.sh ftp://freepascal.stack.nl/pub/mirrors/fpc/dist/3.0.0/i386-macosx/fpc-3.0.0.intel-macosx.dmg
sudo bash tools/dmg_pkg_install.sh ftp://freepascal.stack.nl/pub/mirrors/fpc/dist/3.0.0/i386-macosx/fpc-3.0.1.intel-macosx.cross.ios.dmg
fi
before_script: |
if [ "$TRAVIS_OS_NAME" == "ios" ]; then
# More or less stable hw iOS version can be compiled with FPC 3.1.1,
# but there are no (easy?) way to build it from sources,
# so we just temporary switch Xcode project to use FPC 3.0.1
git apply tools/fix_fpc_ios_build_patch.diff
xctool -project ./project_files/HedgewarsMobile/Hedgewars.xcodeproj -scheme UpdateDataFolder build
else
mkdir build && cd build && cmake $BUILD_ARGS ..
fi
script: |
if [ "$TRAVIS_OS_NAME" == "ios" ]; then
xctool -project ./project_files/HedgewarsMobile/Hedgewars.xcodeproj -scheme Hedgewars -configuration Release build CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO
else
make VERBOSE=1
fi
after_success: |
if [ "$TRAVIS_OS_NAME" == "linux" ]; then
make test_verbose
elif [ "$TRAVIS_OS_NAME" == "osx" ]; then
make install
fi
notifications:
email: false
irc:
channels:
- "chat.freenode.net#hedgewars"
template:
- "hw-build #%{build_number} (%{commit} by %{author}): %{message}"
- "See details at %{build_url}"
on_success: change
on_failure: always
skip_join: false