Draw world before processing gears, as this should improve performance by introducing cpu-gpu parallelizm
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
unit uKeys;
interface
uses uConsts;
{$INCLUDE options.inc}
type TBinds = array[0..cKeyMaxIndex] of shortstring;
function KeyNameToCode(name: string): word;
procedure ProcessKbd;
procedure ResetKbd;
procedure FreezeEnterKey;
procedure InitKbdKeyTable;
procedure SetBinds(var binds: TBinds);
procedure SetDefaultBinds;
var KbdKeyPressed: boolean;
implementation
uses SDLh, uTeams, uConsole, uMisc;
const KeyNumber = 1024;
type TKeyboardState = array[0..cKeyMaxIndex] of Byte;
var tkbd: TKeyboardState;
KeyNames: array [0..cKeyMaxIndex] of string[15];
DefaultBinds, CurrentBinds: TBinds;
function KeyNameToCode(name: string): word;
var Result: Word;
begin
Result:= cKeyMaxIndex;
while (Result > 0) and (KeyNames[Result] <> name) do dec(Result);
KeyNameToCode:= Result
end;
procedure ProcessKbd;
var i: LongInt;
s: shortstring;
pkbd: PByteArray;
Trusted: boolean;
begin
KbdKeyPressed:= false;
Trusted:= (CurrentTeam <> nil)
and (not CurrentTeam^.ExtDriven)
and (CurrentHedgehog^.BotLevel = 0);
pkbd:= SDL_GetKeyState(nil);
i:= SDL_GetMouseState(nil, nil);
pkbd^[1]:= (i and 1);
pkbd^[2]:= ((i shr 1) and 1);
pkbd^[3]:= ((i shr 2) and 1);
for i:= 1 to cKeyMaxIndex do
if CurrentBinds[i][0] <> #0 then
begin
if (i > 3) and (pkbd^[i] <> 0) then KbdKeyPressed:= true;
if (tkbd[i] = 0) and (pkbd^[i] <> 0) then ParseCommand(CurrentBinds[i], Trusted)
else if (CurrentBinds[i][1] = '+')
and (pkbd^[i] = 0)
and (tkbd[i] <> 0) then
begin
s:= CurrentBinds[i];
s[1]:= '-';
ParseCommand(s, Trusted)
end;
tkbd[i]:= pkbd^[i]
end
end;
procedure ResetKbd;
var i, t: LongInt;
pkbd: PByteArray;
begin
pkbd:= PByteArray(SDL_GetKeyState(@i));
TryDo(i < cKeyMaxIndex, 'SDL keys number is more than expected (' + inttostr(i) + ')', true);
for t:= 0 to Pred(i) do
tkbd[i]:= pkbd^[i]
end;
procedure InitKbdKeyTable;
var i, t: LongInt;
s: string[15];
begin
KeyNames[1]:= 'mousel';
KeyNames[2]:= 'mousem';
KeyNames[3]:= 'mouser';
for i:= 4 to cKeyMaxIndex do
begin
s:= SDL_GetKeyName(i);
if s = 'unknown key' then KeyNames[i]:= ''
else begin
for t:= 1 to Length(s) do
if s[t] = ' ' then s[t]:= '_';
KeyNames[i]:= s
end;
end;
DefaultBinds[ 27]:= 'quit';
DefaultBinds[ 48]:= '+volup';
DefaultBinds[ 57]:= '+voldown';
DefaultBinds[ 96]:= 'history';
DefaultBinds[ 99]:= 'capture';
DefaultBinds[104]:= 'findhh';
DefaultBinds[112]:= 'pause';
DefaultBinds[115]:= '+speedup';
DefaultBinds[116]:= 'chat';
DefaultBinds[121]:= 'confirm';
DefaultBinds[127]:= 'rotmask';
DefaultBinds[KeyNameToCode('f12')]:= 'fullscr';
SetDefaultBinds
end;
procedure SetBinds(var binds: TBinds);
begin
CurrentBinds:= binds
end;
procedure SetDefaultBinds;
begin
CurrentBinds:= DefaultBinds
end;
procedure FreezeEnterKey;
begin
tkbd[13]:= 1;
tkbd[271]:= 1
end;
initialization
end.