ClimbHome: Change misleading Seed assignment to nil value
This was "Seed = ClimbHome", but ClimbHome was a nil value.
This code still worked as the engine interpreted the nil value as empty string.
But it can be very misleading.
This changeset makes the Seed assignment more explicit by assigning the empty string directly.
The compability has been tested.
if(NOT APPLE)
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
IMMEDIATE @ONLY)
add_custom_target(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
endif()
if(APPLE AND NOT SKIPBUNDLE)
find_package(Qt5 REQUIRED QUIET COMPONENTS Core Widgets Gui Network)
find_package(SDL2 REQUIRED)
find_package(SDL2_image 2 REQUIRED)
find_package(SDL2_net 2 REQUIRED)
find_package(SDL2_ttf 2 REQUIRED)
find_package(SDL2_mixer 2 REQUIRED)
find_package(OggVorbis REQUIRED)
find_package(PNG REQUIRED)
if(NOT NOAUTOUPDATE)
find_package(Sparkle) #needed for SPARKLE_FOUND variable
#needed because the 'if' clause in the script prints silly policy warnings
if(SPARKLE_FOUND)
set(SPARKLE_FOUND 1)
else()
set(SPARKLE_FOUND 0)
endif()
endif()
#remove the ";-framework Cocoa" from the SDL2_LIBRARY variable
string(REGEX REPLACE "(.*);-.*" "\\1" sdl_library_only "${SDL2_LIBRARY}")
#remove the "libSDLmain.a" from the SDL2_LIBRARY variable
string(REGEX REPLACE ".*;(.*)" "\\1" sdl_library_only "${sdl_library_only}")
#get the neme of the library (harmelss if it is static)
string(REGEX REPLACE ".*/(.*)$" "\\1" PNG_LIBNAME "${PNG_LIBRARY}")
string(REGEX REPLACE ".*/(.*)$" "\\1" ZLIB_LIBNAME "${ZLIB_LIBRARY}")
set(frameworks_dir ${CMAKE_INSTALL_PREFIX}/${target_library_install_dir})
if(${BUILD_ENGINE_LIBRARY})
set(engine_full_path "${frameworks_dir}/${CMAKE_SHARED_LIBRARY_PREFIX}hwengine${CMAKE_SHARED_LIBRARY_SUFFIX}")
else()
set(engine_full_path "${CMAKE_INSTALL_PREFIX}/hwengine${CMAKE_EXECUTABLE_SUFFIX}")
endif()
#create the .app bundle using BundleUtilities instead of old macdeployqt
set(APP_DIR "Hedgewars.app")
set(APP_BASE_DIR "${CMAKE_INSTALL_PREFIX}/../") # should be, Hedgewars.app/Contents/MacOS/../
# macro to install qt5 plugins
# modified from https://github.com/Kitware/CMake/blob/master/Source/QtDialog/CMakeLists.txt
macro(install_qt5_plugin _qt_plugin_name _qt_plugins_var)
get_target_property(_qt_plugin_path "${_qt_plugin_name}" LOCATION)
if(EXISTS "${_qt_plugin_path}")
get_filename_component(_qt_plugin_file "${_qt_plugin_path}" NAME)
get_filename_component(_qt_plugin_type "${_qt_plugin_path}" PATH)
get_filename_component(_qt_plugin_type "${_qt_plugin_type}" NAME)
set(_qt_plugin_dir "PlugIns")
set(_qt_plugin_dest "${_qt_plugin_dir}/${_qt_plugin_type}")
install(FILES "${_qt_plugin_path}"
DESTINATION "../${_qt_plugin_dest}" # relative to install dir
${COMPONENT})
list(APPEND ${_qt_plugins_var}
"\${CMAKE_BINARY_DIR}/${APP_BASE_DIR}/${_qt_plugin_dest}/${_qt_plugin_file}")
else()
message(FATAL_ERROR "QT plugin ${_qt_plugin_name} not found")
endif()
endmacro()
# install cocoa plugin and build list to send to fixup_bundle
install_qt5_plugin("Qt5::QCocoaIntegrationPlugin" QT_PLUGINS)
file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/qt.conf"
"[Paths]\nPlugins = ${_qt_plugin_dir}\n")
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/qt.conf"
DESTINATION "../Resources" # relative to install dir
${COMPONENT})
# Build up search directories for fixup_bundle
set(DIRS "")
# Add QT bin and lib paths
if(CMAKE_PREFIX_PATH)
foreach(dir ${CMAKE_PREFIX_PATH})
list(APPEND DIRS "${dir}/bin" "${dir}/lib")
endforeach()
endif()
# Add other lib folder from around the system
list(APPEND DIRS
~/Library/Frameworks
/Library/Frameworks
/usr/local/lib
/opt/local/lib
)
# operate on the Hedgewars.app
set(APPS ${CMAKE_BINARY_DIR}/${APP_DIR})
# debugging
message(STATUS "APPS: ${APPS}")
message(STATUS "QT_PLUGINS: ${QT_PLUGINS}")
message(STATUS "DIRS: ${DIRS}")
# properly fixup the .app to include all dependencies
install(CODE "include(BundleUtilities)
fixup_bundle(\"${APPS}\" \"${QT_PLUGINS}\" \"${DIRS}\")")
#create the .dmg for deployment
#first make sure .app exists, then remove any old .dmg with same name, finally run the script
add_custom_target(dmg COMMAND make install
COMMAND rm -f ${CMAKE_BINARY_DIR}/Hedgewars-${HEDGEWARS_VERSION}.dmg
COMMAND ${CMAKE_CURRENT_SOURCE_DIR}/create-dmg.sh
--volname "Hedgewars ${HEDGEWARS_VERSION}"
# --volicon icon.icns
--window-size 600 470
--icon-size 96
--icon "Hedgewars" 190 190
--app-drop-link 410 190
--background "${CMAKE_CURRENT_SOURCE_DIR}/../misc/dmgBackground.png"
${CMAKE_BINARY_DIR}/Hedgewars-${HEDGEWARS_VERSION}.dmg
${CMAKE_BINARY_DIR}/${APP_DIR}
WORKING_DIRECTORY ${CMAKE_BINARY_DIR})
endif()