QTfrontend/game.h
author nemo
Tue, 07 Dec 2010 17:29:02 -0500
changeset 4479 59e11a5a3bfa
parent 4430 cacda05a053e
child 4746 3ae448aebe7e
permissions -rw-r--r--
Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef GAME_H
#define GAME_H

#include <QString>
#include "team.h"
#include "namegen.h"

#include "tcpBase.h"

class GameUIConfig;
class GameCFGWidget;
class TeamSelWidget;

enum GameState {
    gsNotStarted = 0,
    gsStarted  = 1,
    gsInterrupted = 2,
    gsFinished = 3,
    gsStopped = 4,
    gsDestroyed = 5
};

bool checkForDir(const QString & dir);

class HWGame : public TCPBase
{
    Q_OBJECT
public:
    HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget = 0);
    virtual ~HWGame();
    void AddTeam(const QString & team);
    void PlayDemo(const QString & demofilename);
    void StartLocal();
    void StartQuick();
    void StartNet();
    void StartTraining(const QString & file);
    void StartCampaign(const QString & file);
    void KillAllTeams();
    GameState gameState;
    bool netSuspend;

 protected:
    virtual QStringList setArguments();
    virtual void onClientRead();
    virtual void onClientDisconnect();

signals:
    void SendNet(const QByteArray & msg);
    void SendChat(const QString & msg);
    void SendTeamMessage(const QString & msg);
    void GameStateChanged(GameState gameState);
    void GameStats(char type, const QString & info);
    void HaveRecord(bool isDemo, const QByteArray & record);
    void ErrorMessage(const QString &);

public slots:
    void FromNet(const QByteArray & msg);
    void FromNetChat(const QString & msg);

private:
    enum GameType {
        gtLocal    = 1,
        gtQLocal   = 2,
        gtDemo     = 3,
        gtNet      = 4,
        gtTraining = 5,
        gtCampaign = 6,
    };
    char msgbuf[MAXMSGCHARS];
    QString teams[5];
    QString ammostr;
    int TeamCount;
    GameUIConfig * config;
    GameCFGWidget * gamecfg;
    TeamSelWidget* m_pTeamSelWidget;
    GameType gameType;

    void commonConfig();
    void SendConfig();
    void SendQuickConfig();
    void SendNetConfig();
    void SendTrainingConfig();
    void SendCampaignConfig();
    void ParseMessage(const QByteArray & msg);
    void SetGameState(GameState state);
};

#endif