project_files/Android-build/SDL-android-project/assets/Data/Scripts/Multiplayer/No_Jumping.lua
author sheepluva
Sun, 19 Jan 2014 13:41:11 +0100
changeset 10016 59a6d65fcb60
parent 7568 75ba91f14ed5
permissions -rw-r--r--
(experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish note: not applied to everything yet note: I'll probably merge the two functions that do the same thing (one for 1darray, one for 2darray representation of pixels) into a single function

--------------------------------
-- NO JUMPING
--------------------------------

loadfile(GetDataPath() .. "Scripts/Locale.lua")()

local specialGear = nil

function onGameInit()
    Goals = loc("Jumping is disabled")
end

function onNewTurn()
	SetInputMask(band(0xFFFFFFFF, bnot(gmLJump + gmHJump)))
end

function onGearAdd(gear)

	if (GetGearType(gear) == gtJetpack) or (GetGearType(gear) == gtRope) or (GetGearType(gear) == gtParachute) then
		specialGear = gear
		SetInputMask(band(0xFFFFFFFF, bnot(gmHJump)))
	end

end

function onGearDelete(gear)

	if (GetGearType(gear) == gtJetpack) or (GetGearType(gear) == gtRope) or (GetGearType(gear) == gtParachute) then
		specialGear = nil
		SetInputMask(band(0xFFFFFFFF, bnot(gmLJump + gmHJump)))
	end

end