project_files/HedgewarsMobile/Classes/HWUtils.h
author belphegorr <szabibibi@gmail.com>
Wed, 05 Sep 2012 16:54:13 +0300
changeset 7675 58620e9e5ed5
parent 7048 0a4c88935902
child 10108 c68cf030eded
permissions -rw-r--r--
Fixed grammar/vocabulary and improved balance Mission 7: Added more pickhammers so that it's harder to run out of them, added more weapons to the AI Mission 6: Removed reset possibility, added sticky mines, more weapons for AI every six turns Enter commit message. Lines beginning with 'HG:' are removed.

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */


#import <Foundation/Foundation.h>


typedef enum {gtNone, gtLocal, gtSave, gtMission, gtNet} TGameType;
typedef enum {gsNone, gsLoading, gsInGame, gsInterrupted, gsEnded} TGameStatus;

@interface HWUtils : NSObject {

}

+(TGameType) gameType;
+(void) setGameType:(TGameType) type;
+(TGameStatus) gameStatus;
+(void) setGameStatus:(TGameStatus) status;
+(BOOL) isGameLaunched;
+(BOOL) isGameRunning;

+(NSString *)modelType;
+(NSArray *)teamColors;
+(void) releaseCache;

+(NSInteger) randomPort;
+(void) freePort:(NSInteger) port;
+(BOOL) isNetworkReachable;
//+(UIView *)mainSDLViewInstance;

@end