RoomsListModel:
+ in progress icon
* fixed room delete and update (name match lookup was done in wrong column)
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
/**
* @file
* @brief RoomsListModel class implementation
*/
#include "roomslistmodel.h"
#include <QIcon>
RoomsListModel::RoomsListModel(QObject *parent) :
QAbstractTableModel(parent),
c_nColumns(8)
{
m_headerData =
QStringList()
<< tr("In progress")
<< tr("Room Name")
<< tr("C")
<< tr("T")
<< tr("Owner")
<< tr("Map")
<< tr("Rules")
<< tr("Weapons");
}
QVariant RoomsListModel::headerData(int section, Qt::Orientation orientation, int role) const
{
if(orientation == Qt::Vertical || role != Qt::DisplayRole)
return QVariant();
else
return QVariant(m_headerData.at(section));
}
int RoomsListModel::rowCount(const QModelIndex & parent) const
{
if(parent.isValid())
return 0;
else
return m_data.size();
}
int RoomsListModel::columnCount(const QModelIndex & parent) const
{
if(parent.isValid())
return 0;
else
return c_nColumns;
}
QVariant RoomsListModel::data(const QModelIndex &index, int role) const
{
int column = index.column();
int row = index.row();
if (!index.isValid() || (row < 0)
|| (row >= m_data.size())
|| (column >= c_nColumns)
|| ((role != Qt::DecorationRole) && (role != Qt::DisplayRole))
)
return QVariant();
// decorate room name based on room state
if (role == Qt::DecorationRole)
{
if (column != 1)
return QVariant();
const QIcon roomBusyIcon(":/res/iconDamage.png");
const QIcon roomWaitingIcon(":/res/iconTime.png");
if (m_data.at(row).at(0).isEmpty())
return QVariant(roomWaitingIcon);
else
return QVariant(roomBusyIcon);
}
QString content = m_data.at(row).at(column);
if (column == 0)
return QVariant(!content.isEmpty());
return content;
}
void RoomsListModel::setRoomsList(const QStringList & rooms)
{
beginResetModel();
m_data.clear();
int nRooms = rooms.size();
for (int i = 0; i < nRooms; i += c_nColumns)
{
QStringList l;
#if QT_VERSION >= QT_VERSION_CHECK(4, 7, 0)
l.reserve(c_nColumns); // small optimisation not supported in old Qt
#endif
for (int t = 0; t < c_nColumns; t++)
{
l.append(rooms[i + t]);
}
m_data.append(roomInfo2RoomRecord(l));
}
endResetModel();
}
void RoomsListModel::addRoom(const QStringList & info)
{
beginInsertRows(QModelIndex(), 0, 0);
m_data.prepend(roomInfo2RoomRecord(info));
endInsertRows();
}
int RoomsListModel::rowOfRoom(const QString & name)
{
int size = m_data.size();
if (size < 1)
return -1;
int i = 0;
// search for record with matching room name
while(m_data[i].at(1) != name)
{
i++;
if(i >= size)
return -1;
}
return i;
}
void RoomsListModel::removeRoom(const QString & name)
{
int i = rowOfRoom(name);
if (i < 0)
return;
beginRemoveRows(QModelIndex(), i, i);
m_data.removeAt(i);
endRemoveRows();
}
void RoomsListModel::updateRoom(const QString & name, const QStringList & info)
{
int i = rowOfRoom(name);
if (i < 0)
return;
m_data[i] = roomInfo2RoomRecord(info);
emit dataChanged(index(i, 0), index(i, columnCount(QModelIndex()) - 1));
}
QStringList RoomsListModel::roomInfo2RoomRecord(const QStringList & info)
{
QStringList result;
result = info;
// for matters of less memory usage and quicker access store
// the boolean string as either "t" or empty
if (info[0].toLower() == "true")
result[0] = "t";
else
result[0] = QString();
return result;
}