rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
{-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-}
module NetRoutines where
import Network.Socket
import System.IO
import Control.Concurrent.Chan
import qualified Control.Exception as Exception
import Data.Time
import Control.Monad
-----------------------------
import CoreTypes
import Utils
import RoomsAndClients
acceptLoop :: Socket -> Chan CoreMessage -> IO ()
acceptLoop servSock chan = forever $ do
Exception.handle
(\(_ :: Exception.IOException) -> putStrLn "exception on connect") $
do
(sock, sockAddr) <- Network.Socket.accept servSock
clientHost <- sockAddr2String sockAddr
currentTime <- getCurrentTime
sendChan' <- newChan
let newClient =
(ClientInfo
sendChan'
sock
clientHost
currentTime
""
""
False
0
lobbyId
0
False
False
False
undefined
undefined
)
writeChan chan $ Accept newClient
return ()