gameServer/NetRoutines.hs
author nemo
Mon, 06 Dec 2010 21:15:41 -0500
changeset 4475 54e78c40970b
parent 4295 1f5604cd99be
child 4568 f85243bf890e
permissions -rw-r--r--
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls

{-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-}
module NetRoutines where

import Network.Socket
import System.IO
import Control.Concurrent.Chan
import qualified Control.Exception as Exception
import Data.Time
import Control.Monad
-----------------------------
import CoreTypes
import Utils
import RoomsAndClients

acceptLoop :: Socket -> Chan CoreMessage -> IO ()
acceptLoop servSock chan = forever $ do
    Exception.handle
        (\(_ :: Exception.IOException) -> putStrLn "exception on connect") $
        do
        (sock, sockAddr) <- Network.Socket.accept servSock

        clientHost <- sockAddr2String sockAddr

        currentTime <- getCurrentTime

        sendChan' <- newChan

        let newClient =
                (ClientInfo
                    sendChan'
                    sock
                    clientHost
                    currentTime
                    ""
                    ""
                    False
                    0
                    lobbyId
                    0
                    False
                    False
                    False
                    undefined
                    undefined
                    )

        writeChan chan $ Accept newClient
        return ()