cocoaTouch/GameSetup.h
author smxx
Sun, 31 Jan 2010 22:15:53 +0000
changeset 2733 52a5a160566f
parent 2702 48fc46a922fd
child 3170 1dbf4f8eaac0
permissions -rw-r--r--
Engine: * Keep blowtorch and other weapons from penetrating indestructible terrain (e.g. solid borders) * Reduced explosion background borders Frontend: + Show unknown or missing maps in room list by tinting them red

//
//  gameSetup.h
//  hwengine
//
//  Created by Vittorio on 10/01/10.
//  Copyright 2010 __MyCompanyName__. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "SDL_net.h"

@interface GameSetup : NSObject {
	NSDictionary *systemSettings;
	
	NSInteger ipcPort;
	TCPsocket sd, csd; // Socket descriptor, Client socket descriptor
}

@property (nonatomic, retain) NSDictionary *systemSettings;

-(void) engineProtocol;
-(void) startThread: (NSString *)selector;
-(int) sendToEngine: (NSString *)string;
-(const char **)getSettings;
@end