Engine:
* Keep blowtorch and other weapons from penetrating indestructible terrain (e.g. solid borders)
* Reduced explosion background borders
Frontend:
+ Show unknown or missing maps in room list by tinting them red
/*
* Copyright (C) 2008 Remko Troncon
*/
#ifndef COCOAINITIALIZER_H
#define COCOAINITIALIZER_H
class CocoaInitializer
{
public:
CocoaInitializer();
~CocoaInitializer();
private:
class Private;
Private* d;
Private* c;
};
#endif