--kolla stavning
--[[
-fixed so you cant be sabotaged on your selecting continent turn
-moved translations to default locale file.
-NA
-moved lipstick bullet and pinata bullet to sniperrifle - pinatabullet deals ~23 on direct hit
-added eagle eye on shotgun (teleport)
-SA
-reduced duration on birdy from 2 to 1
-reduced duration on bee from 2 to 1
-fixed anno 1032
-reduced donut ring with 25% on anno 1032
-reduced push power
-reduced birdy from unlimited to 5
-unlimited bees
-EU
-increased jetpack from 2 to 3
added medicine on molotov
-AF
-fixed Hedgehog projectile
-reduced drillstrike from 2 to 1
-increased sticky bomb from 6 to 7
-AS
-reduced damage on parabomb from 27 to 22
-increased duration on hellish from 4 to 5
-per round limit on rope to 3
-AUS
-fixed baseballbat (mine) range and awareness
-AN
-reduced teleport from 3 to 2
-changed portalgun so you will only be able to use it 1s per turn
-KER
-reduced damage on sabotage from 40% to 0%
-renamed sabotage so it will sabotage all hogs in the circle + fire up a flare (bomb) + more bombs depending on the amount of hogs
-increased range on flare (sabotage) with 50%
-changed scream of walrus so it will deal 20 dmg and 10% of your hogs health
-sabotage will now visually "boil"
-added 4 freezers
-ZE
-fixed random system alot.
-you will get 3-1 weapons
-you can now watch your weapon under your turn
]]
--Based on Hadashi:s idea, then largely modified
--Made By Vatten 2012
loadfile(GetDataPath() .. "Scripts/Locale.lua")()
loadfile(GetDataPath() .. "Scripts/Utils.lua")()
loadfile(GetDataPath() .. "Scripts/Tracker.lua")()
--0.9.17
--[[
function div(val1,val2)
return val1/val2
end
function ddiv(val1,val2)
return div(val1*100,val2)*0.01
end
]]
function int_sqrt(num)
temp=num
while(temp*temp-div(temp,2)>num)
do
temp=div((temp+div(num,temp)),2)
end
return math.abs(temp)
end
function hypotenusa(xx,yy)
--return math.abs(yy)/math.sin(math.atan(math.abs(yy)/math.abs(xx)))
--AddCaption(int_sqrt((xx^2)+(yy^2)))
return int_sqrt((xx^2)+(yy^2))
end
local teams_ok = {}
local wepcode_teams={}
local swapweps=false
--run when game starts on real
local australianSpecial=false
local africanSpecial=0
local africaspecial2=0
local asianSpecial=false
local samericanSpecial=false
local namericanSpecial=1
local sniper_s_in_use=false
local kergulenSpecial=1
local shotgun_s=false
local europe_s=0
local austmine=nil
local inpara=false
local asianflame=0
local temp_val=0
--för sabotage
local disallowattack=0
local disallowleft=true
local disable_moving={}
--skall bytas till för alla teams
local continent = {}
local weapontexts = {
loc("Green lipstick bullet: [Is poisonous]"),
loc("Piñata bullet: [Contains some sweet candy!]"),
loc("Anno 1032: [The explosion will make a strong push ~ wide range, wont affect hogs close to the target]"),
loc("Dust storm: [Deals 20 damage to all enemies in the circle]"),
loc("Fire a mine: [Does what it says ~ Cant be dropped close to an enemy ~ 1 sec]"),
loc("Drop a bomb: [drop some heroic wind that will turn into a bomb on impact]"),
loc("Scream from a Walrus: [Deal 20 damage + 10% of your hogs health to all hogs around you and get half back]"),
loc("Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"),
loc("Flare: [fire up some bombs depending on hogs depending on hogs in the circle"),
loc("Lonely Cries: [Rise the water if no hog is in the circle and deal 1 damage to all hogs]"),
loc("Hedgehog projectile: [fire your hog like a Sticky Bomb]"),
loc("Napalm rocket: [Fire a bomb with napalm!]"),
loc("Eagle Eye: [Blink to the impact ~ one shot]"),
loc("Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"),
loc("Sabotage: [Sabotage all hogs in the circle and deal ~10 dmg]")
}
local weaponsets =
{
{loc("North America"),"Area: 24,709,000 km2, Population: 528,720,588",loc("Special Weapons:").."|"..loc("Shotgun")..": "..weapontexts[13].."|"..loc("Sniper Rifle")..": "..weapontexts[1].."|"..loc("Sniper Rifle")..": "..weapontexts[2],amSniperRifle,
{{amShotgun,100},{amDEagle,100},{amLaserSight,4},{amSniperRifle,100},{amCake,1},{amAirAttack,3},{amSwitch,6}}},
{loc("South America"),"Area: 17,840,000 km2, Population: 387,489,196 ",loc("Special Weapons:").."|"..loc("GasBomb")..": "..weapontexts[3],amGasBomb,
{{amBirdy,5},{amHellishBomb,1},{amBee,100},{amWhip,100},{amGasBomb,100},{amFlamethrower,100},{amNapalm,2},{amExtraDamage,3}}},
{loc("Europe"),"Area: 10,180,000 km2, Population: 739,165,030",loc("Special Weapons:").."|"..loc("Molotov")..": "..weapontexts[14],amBazooka,
{{amBazooka,100},{amGrenade,100},{amMortar,100},{amClusterBomb,5},{amMolotov,5},{amVampiric,4},{amPiano,1},{amResurrector,2},{amJetpack,2}}},
{loc("Africa"),"Area: 30,221,532 km2, Population: 1,032,532,974",loc("Special Weapons:").."|"..loc("Seduction")..": "..weapontexts[4].."|"..loc("Sticky Mine")..": "..weapontexts[11].."|"..loc("Sticky Mine")..": "..weapontexts[12],amSMine,
{{amSMine,6},{amWatermelon,1},{amDrillStrike,1},{amExtraTime,2},{amDrill,100},{amLandGun,3},{amSeduction,100}}},
{loc("Asia"),"Area: 44,579,000 km2, Population: 3,879,000,000",loc("- Will refresh Rope each turn to 3.").."|"..loc("Special Weapons:").."|"..loc("Parachute")..": "..weapontexts[6],amRope,
{{amKamikaze,4},{amRope,100},{amFirePunch,100},{amParachute,1},{amKnife,3}}},
{loc("Australia"),"Area: 8,468,300 km2, Population: 31,260,000",loc("Special Weapons:").."|"..loc("Baseballbat")..": "..weapontexts[5],amBaseballBat,
{{amBaseballBat,100},{amMine,100},{amLowGravity,6},{amBlowTorch,100},{amRCPlane,2},{amTardis,100}}},
{loc("Antarctica"),"Area: 14,000,000 km2, Population: ~1,000",loc("- Will refresh portalgun each turn."),amTeleport,
{{amSnowball,4},{amTeleport,2},{amInvulnerable,6},{amPickHammer,100},{amSineGun,6},{amGirder,4},{amPortalGun,1},{amDynamite,1}}},
{loc("Kerguelen"),"Area: 1,100,000 km2, Population: ~70",loc("Special Weapons:").."|"..loc("Structure")..": "..weapontexts[7].."|"..loc("Structure")..": "..weapontexts[8].." ("..loc("Duration")..": 2)|"..loc("Structure")..": "..weapontexts[9].."|"..loc("Structure")..": "..weapontexts[10],amStructure,
{{amHammer,100},{amMineStrike,2},{amBallgun,1},{amStructure,100},{amIceGun,4}}},
--{{amHammer,100},{amMineStrike,2},{amBallgun,1},{amStructure,100}}},
{loc("Zealandia"),"Area: 3,500,000 km2, Population: 4,650,000",loc("- Will Get 1-3 random weapons"),amInvulnerable,
{{amBazooka,1},{amBlowTorch,1},{amSwitch,1}}}
}
--weapontype,ammo,?,duration,*times your choice,affect on random team (should be placed with 1,0,1,0,1 on the 6th option for better randomness)
local weapons_dmg = {
{amKamikaze, 0, 1, 0, 1, 0},
{amSineGun, 0, 1, 0, 1, 1},
{amBazooka, 0, 1, 0, 1, 0},
{amMineStrike, 0, 1, 5, 1, 2},
{amGrenade, 0, 1, 0, 1, 0},
{amPiano, 0, 1, 5, 1, 1},
{amClusterBomb, 0, 1, 0, 1, 0},
{amBee, 0, 1, 1, 1, 0},
{amShotgun, 0, 0, 0, 1, 1},
{amMine, 0, 1, 0, 1, 0},
{amSniperRifle, 0, 1, 0, 1, 1},
{amDEagle, 0, 1, 0, 1, 0},
{amDynamite, 0, 1, 0, 1, 1},
{amFirePunch, 0, 1, 0, 1, 0},
{amHellishBomb, 0, 1, 5, 1, 2},
{amWhip, 0, 1, 0, 1, 0},
{amNapalm, 0, 1, 5, 1, 2},
{amPickHammer, 0, 1, 0, 1, 0},
{amBaseballBat, 0, 1, 0, 1, 1},
{amMortar, 0, 1, 0, 1, 0},
{amCake, 0, 1, 4, 1, 2},
{amSeduction, 0, 0, 0, 1, 0},
{amWatermelon, 0, 1, 5, 1, 2},
{amDrill, 0, 1, 0, 1, 0},
{amBallgun, 0, 1, 5, 1, 2},
{amMolotov, 0, 1, 0, 1, 0},
{amBirdy, 0, 1, 1, 1, 1},
{amBlowTorch, 0, 1, 0, 1, 0},
{amRCPlane, 0, 1, 5, 1, 2},
{amGasBomb, 0, 0, 0, 1, 0},
{amAirAttack, 0, 1, 4, 1, 1},
{amFlamethrower, 0, 1, 0, 1, 0},
{amSMine, 0, 1, 0, 1, 1},
{amHammer, 0, 1, 0, 1, 0},
{amDrillStrike, 0, 1, 4, 1, 2},
{amSnowball, 0, 1, 0, 1, 0},
{amStructure, 0, 0, 0, 1, 1}
}
local weapons_supp = {
{amParachute, 0, 1, 0, 1, 0},
{amGirder, 0, 1, 0, 1, 0},
{amSwitch, 0, 1, 0, 1, 0},
{amLowGravity, 0, 1, 0, 1, 0},
{amExtraDamage, 0, 1, 2, 1, 0},
{amRope, 0, 1, 0, 1, 1},
{amInvulnerable, 0, 1, 0, 1, 0},
{amExtraTime, 0, 1, 0, 1, 0},
{amLaserSight, 0, 1, 0, 1, 0},
{amVampiric, 0, 1, 0, 1, 0},
{amJetpack, 0, 1, 0, 1, 1},
{amPortalGun, 0, 1, 3, 1, 1},
{amResurrector, 0, 1, 3, 1, 0},
{amTeleport, 0, 1, 0, 1, 0},
{amLandGun, 0, 1, 0, 1, 0},
{amTardis, 0, 1, 0, 1, 0},
{amIceGun, 0, 1, 0, 1, 0},
{amKnife, 0, 1, 0, 1, 0}
}
function validate_weapon(hog,weapon,amount)
if(MapHasBorder() == false or (MapHasBorder() == true and weapon ~= amAirAttack and weapon ~= amMineStrike and weapon ~= amNapalm and weapon ~= amDrillStrike and weapon ~= amPiano))
then
AddAmmo(hog, weapon,amount)
end
end
--reset all weapons for a team
function cleanweps(hog)
local i=1
--+1 for skip
while(i<=table.getn(weapons_supp)+table.getn(weapons_dmg)+1)
do
AddAmmo(hog,i,0)
i=i+1
end
AddAmmo(hog,amSkip,100)
end
function load_weaponset(hog, num)
for v,w in pairs(weaponsets[num][5])
do
validate_weapon(hog, w[1],w[2])
end
end
function load_continent_selection(hog)
for v,w in pairs(weaponsets)
do
validate_weapon(hog, weaponsets[v][4],1)
end
AddAmmo(hog,amSwitch) --random continent
end
function show_continent_info(continent,time)
local ns=false
if(time==-1)
then
time=0
ns=true
end
ShowMission(weaponsets[continent][1],weaponsets[continent][2],weaponsets[continent][3], -weaponsets[continent][4], time)
if(ns)
then
HideMission()
end
end
function visual_gear_explosion(range,xpos,ypos,gear1,gear2)
local degr=0
local lap=30
while(lap<range)
do
while(degr < 6.2831)
do
AddVisualGear(xpos+math.cos(degr+0.1)*(lap+5), ypos+math.sin(degr+0.1)*(lap+5), gear1, 0, false)
if(gear2~=false)
then
AddVisualGear(xpos+math.cos(degr)*lap, ypos+math.sin(degr)*lap, gear2, 0, false)
end
degr=degr+((3.1415*3)*0.125) --1/8 = 0.125
end
lap=lap+30
degr=degr-6.2831
end
end
--zealandia
function get_random_weapon(hog)
local random_weapon = 0
local old_rand_weap = 0
local rand_weaponset_power = 0
if(continent[GetHogTeamName(hog)]==9 and (getTeamValue(GetHogTeamName(hog), "rand-done-turn")==false or getTeamValue(GetHogTeamName(hog), "rand-done-turn")==nil))
then
cleanweps(hog)
random_weapon = GetRandom(table.getn(weapons_dmg))+1
while(weapons_dmg[random_weapon][4]>TotalRounds)
do
if(random_weapon>=table.getn(weapons_dmg))
then
random_weapon=0
end
random_weapon = random_weapon+1
end
validate_weapon(hog, weapons_dmg[random_weapon][1],1)
rand_weaponset_power=weapons_dmg[random_weapon][6]
old_rand_weap = random_weapon
if(rand_weaponset_power <2)
then
random_weapon = GetRandom(table.getn(weapons_supp))+1
while(weapons_supp[random_weapon][4]>TotalRounds or rand_weaponset_power+weapons_supp[random_weapon][6]>2)
do
if(random_weapon>=table.getn(weapons_supp))
then
random_weapon=0
end
random_weapon = random_weapon+1
end
validate_weapon(hog, weapons_supp[random_weapon][1],1)
rand_weaponset_power=rand_weaponset_power+weapons_supp[random_weapon][6]
end
--check again if the power is enough
if(rand_weaponset_power <1)
then
random_weapon = GetRandom(table.getn(weapons_dmg))+1
while(weapons_dmg[random_weapon][4]>TotalRounds or old_rand_weap == random_weapon or weapons_dmg[random_weapon][6]>0)
do
if(random_weapon>=table.getn(weapons_dmg))
then
random_weapon=0
end
random_weapon = random_weapon+1
end
validate_weapon(hog, weapons_dmg[random_weapon][1],1)
end
setTeamValue(GetHogTeamName(hog), "rand-done-turn", true)
if(GetHogTeamName(hog)==GetHogTeamName(CurrentHedgehog))
then
temp_val=false
end
end
end
function setweapons(skipafter)
cleanweps(CurrentHedgehog)
load_weaponset(CurrentHedgehog,continent[GetHogTeamName(CurrentHedgehog)])
if(skipafter==true)
then
ParseCommand("setweap " .. string.char(amSkip))
end
--AddCaption(loc("You have recieved weapons from ") .. weaponsets[continent[GetHogTeamName(CurrentHedgehog)]][1] .. "!")
show_continent_info(continent[GetHogTeamName(CurrentHedgehog)],0)
end
function show_damage_tag(hog,damage)
healthtag=AddVisualGear(GetX(hog), GetY(hog), vgtHealthTag, damage, false)
v1, v2, v3, v4, v5, v6, v7, v8, v9, v10 = GetVisualGearValues(healthtag)
SetVisualGearValues(healthtag, v1, v2, v3, v4, v5, v6, v7, v8, v9, GetClanColor(GetHogClan(hog)))
end
function fire_gear(hedgehog,geartype,vx,vy,timer)
return AddGear(div((GetGearRadius(hedgehog)*2*vx),hypotenusa(vx,vy))+GetX(hedgehog), div((GetGearRadius(hedgehog)*2*vy),hypotenusa(vx,vy))+GetY(hedgehog), geartype, 0, vx, vy, timer)
end
--==========================run throw all hog/gear weapons ==========================
function weapon_aust_check(hog)
if(gearIsInCircle(hog,GetX(CurrentHedgehog), GetY(CurrentHedgehog), 50, false)==true and hog ~= CurrentHedgehog)
then
temp_val=1
end
end
function weapon_duststorm(hog)
local dmg=20
if(gearIsInCircle(hog,GetX(CurrentHedgehog), GetY(CurrentHedgehog), 250, false)==true and GetHogClan(hog) ~= GetHogClan(CurrentHedgehog))
then
if(GetHealth(hog) > dmg)
then
SetHealth(hog, GetHealth(hog)-dmg)
else
SetHealth(hog, 0)
end
show_damage_tag(hog,dmg)
end
end
function weapon_scream_walrus(hog)
if(gearIsInCircle(hog,GetX(CurrentHedgehog), GetY(CurrentHedgehog), 120, false)==true and GetHogClan(hog) ~= GetHogClan(CurrentHedgehog))
then
if(GetHealth(hog)>(20+GetHealth(CurrentHedgehog)*0.1))
then
SetHealth(hog, GetHealth(hog)-(20+GetHealth(CurrentHedgehog)*0.1))
temp_val=temp_val+10+GetHealth(CurrentHedgehog)*0.05
else
SetHealth(hog, 0)
temp_val=temp_val+(GetHealth(hog)*0.5)+(GetHealth(CurrentHedgehog)*0.05)
end
show_damage_tag(hog,(20+GetHealth(CurrentHedgehog)*0.1))
AddVisualGear(GetX(hog), GetY(hog), vgtExplosion, 0, false)
AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtSmokeWhite, 0, false)
end
end
function weapon_swap_kerg(hog)
if(kergulenSpecial ~= -1 and GetHogClan(hog) ~= GetHogClan(CurrentHedgehog) and gearIsInCircle(hog,GetX(CurrentHedgehog), GetY(CurrentHedgehog), 450, false))
then
local thisX=GetX(CurrentHedgehog)
local thisY=GetY(CurrentHedgehog)
SetGearPosition(CurrentHedgehog, GetX(hog), GetY(hog))
SetGearPosition(hog, thisX, thisY)
kergulenSpecial=-1
end
end
function weapon_flare(hog)
if(GetHogClan(hog) ~= GetHogClan(CurrentHedgehog) and gearIsInCircle(hog,GetX(CurrentHedgehog), GetY(CurrentHedgehog), 45, false))
then
if(GetX(hog)<=GetX(CurrentHedgehog))
then
dirker=1
else
dirker=-1
end
AddVisualGear(GetX(hog), GetY(hog), vgtFire, 0, false)
SetGearPosition(CurrentHedgehog, GetX(CurrentHedgehog), GetY(CurrentHedgehog)-5)
SetGearVelocity(CurrentHedgehog, 100000*dirker, -300000)
AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog)-20, gtCluster, 0, -10000*dirker, -1000000, 35)
PlaySound(sndHellishImpact2)
end
end
function weapon_sabotage(hog)
if(GetHogClan(hog) ~= GetHogClan(CurrentHedgehog) and gearIsInCircle(hog,GetX(CurrentHedgehog), GetY(CurrentHedgehog), 100, false))
then
disable_moving[hog]=true
AddGear(GetX(hog), GetY(hog), gtCluster, 0, 0, 0, 10)
PlaySound(sndNooo,hog)
end
end
function weapon_anno_south(hog)
local power_radius_outer=250
local power_radius_inner=40
local power_sa=6000
if(gearIsInCircle(hog,GetX(temp_val), GetY(temp_val), power_radius_outer, false) and gearIsInCircle(hog,GetX(temp_val), GetY(temp_val), power_radius_inner, false)==false)
then
if(hog == CurrentHedgehog)
then
SetState(CurrentHedgehog, gstMoving)
end
SetGearPosition(hog, GetX(hog),GetY(hog)-3)
SetGearVelocity(hog, div((power_radius_outer-hypotenusa(math.abs(GetX(hog)-GetX(temp_val)),math.abs(GetY(hog)-GetY(temp_val))))*power_sa*(GetX(hog)-GetX(temp_val)),power_radius_outer), div((power_radius_outer-hypotenusa(math.abs(GetX(hog)-GetX(temp_val)),math.abs(GetY(hog)-GetY(temp_val))))*power_sa*(GetY(hog)-GetY(temp_val)),power_radius_outer))
end
end
function weapon_cries_a(hog)
if(GetHogClan(hog) ~= GetHogClan(CurrentHedgehog) and gearIsInCircle(hog,GetX(CurrentHedgehog), GetY(CurrentHedgehog), 500, false))
then
kergulenSpecial=-1
end
end
function weapon_cries_b(hog)
if(GetHogClan(hog) ~= GetHogClan(CurrentHedgehog))
then
SetHealth(hog, GetHealth(hog)-1)
show_damage_tag(hog,1)
AddVisualGear(GetX(hog), GetY(hog)-30, vgtEvilTrace, 0, false)
end
end
function weapon_lipstick(hog)
if(gearIsInCircle(temp_val,GetX(hog), GetY(hog), 20, false))
then
SetEffect(hog, hePoisoned, 1)
PlaySound(sndBump)
end
end
function weapon_health(hog)
if(gearIsInCircle(temp_val,GetX(hog), GetY(hog), 100, false))
then
SetHealth(hog, GetHealth(hog)+25)
SetEffect(hog, hePoisoned, false)
end
end
--============================================================================
--set each weapons settings
function onAmmoStoreInit()
SetAmmo(amSkip, 9, 0, 0, 0)
for v,w in pairs(weapons_dmg)
do
SetAmmo(w[1], w[2], w[3], w[4], w[5])
end
for v,w in pairs(weapons_supp)
do
SetAmmo(w[1], w[2], w[3], w[4], w[5])
end
end
function onGameStart()
trackTeams()
ShowMission(loc("Continental supplies").." 1.1a",loc("Let a Continent provide your weapons!"),
loc("- Per team weapons|- 9 weaponschemes|- Unique new weapons| |Select continent first round with the Weapon Menu or by ([switch/tab]=Increase,[presice/left shift]=Decrease) on Skip|Some weapons have a second option. Find them with [switch/tab]"), -amLowGravity, 0)
end
--what happen when a turn starts
function onNewTurn()
australianSpecial=true
asianSpecial=false
austmine=nil
africanSpecial=0
samericanSpecial=false
africaspecial2=0
kergulenSpecial=1
namericanSpecial=1
asianflame=0
shotgun_s=false
sniper_s_in_use=false
europe_s=0
temp_val=0
disallowattack=0
disallowleft=true
--when all hogs are "placed"
if(GetCurAmmoType()~=amTeleport)
then
--will run once when the game really starts (after placing hogs and so on
if(teams_ok[GetHogTeamName(CurrentHedgehog)] == nil)
then
disable_moving[CurrentHedgehog]=false
AddCaption("["..loc("Select continent!").."]")
load_continent_selection(CurrentHedgehog)
continent[GetHogTeamName(CurrentHedgehog)]=0
swapweps=true
teams_ok[GetHogTeamName(CurrentHedgehog)] = 2
else
swapweps=false
if(continent[GetHogTeamName(CurrentHedgehog)]==0)
then
continent[GetHogTeamName(CurrentHedgehog)]=GetRandom(table.getn(weaponsets))+1
setweapons(true)
end
show_continent_info(continent[GetHogTeamName(CurrentHedgehog)],-1)
end
end
if(continent[GetHogTeamName(CurrentHedgehog)]==7)
then
AddAmmo(CurrentHedgehog,amPortalGun,0)
AddAmmo(CurrentHedgehog,amPortalGun,1)
elseif(continent[GetHogTeamName(CurrentHedgehog)]==5)
then
AddAmmo(CurrentHedgehog,amParachute,0)
AddAmmo(CurrentHedgehog,amParachute,1)
end
temp_val=true
runOnHogs(get_random_weapon)
if(temp_val==true and continent[GetHogTeamName(CurrentHedgehog)]==9 and getTeamValue(GetHogTeamName(CurrentHedgehog), "rand-done-turn")==true)
then
setTeamValue(GetHogTeamName(CurrentHedgehog), "rand-done-turn", false)
end
end
--what happens when you press "tab" (common button)
function onSwitch()
--place mine (australia)
if(GetCurAmmoType() == amBaseballBat and australianSpecial==true)
then
temp_val=0
runOnHogs(weapon_aust_check)
if(temp_val==0)
then
austmine=AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog)+5, gtMine, 0, 0, 0, 0)
SetHealth(austmine, 100)
SetTimer(austmine, 1000)
australianSpecial=false
swapweps=false
else
PlaySound(sndDenied)
end
end
--Asian special
if(asianSpecial==false and inpara~=false)
then
asiabomb=AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog)+3, gtSnowball, 0, 0, 0, 0)
SetGearMessage(asiabomb, 1)
asianSpecial=true
swapweps=false
end
--africa
if(GetCurAmmoType() == amSeduction)
then
if(africanSpecial==0)
then
africanSpecial = 1
AddCaption(weapontexts[4])
else
africanSpecial = 0
AddCaption(loc("NORMAL"))
end
end
--south america
if(GetCurAmmoType() == amGasBomb)
then
if(samericanSpecial==false)
then
samericanSpecial = true
AddCaption(weapontexts[3])
else
samericanSpecial = false
AddCaption(loc("NORMAL"))
end
end
--africa
if(GetCurAmmoType() == amSMine)
then
if(africaspecial2==0)
then
africaspecial2 = 1
AddCaption(weapontexts[11])
elseif(africaspecial2 == 1)
then
africaspecial2 = 2
AddCaption(weapontexts[12])
elseif(africaspecial2 == 2)
then
africaspecial2 = 0
AddCaption(loc("NORMAL"))
end
end
--north america
if(GetCurAmmoType() == amSniperRifle and sniper_s_in_use==false)
then
if(namericanSpecial==3)
then
namericanSpecial = 1
AddCaption(loc("NORMAL"))
elseif(namericanSpecial==1)
then
namericanSpecial = 2
AddCaption("#"..weapontexts[1])
elseif(namericanSpecial==2)
then
namericanSpecial = 3
AddCaption("##"..weapontexts[2])
end
end
if(GetCurAmmoType() == amShotgun and shotgun_s~=nil)
then
if(shotgun_s==false)
then
shotgun_s = true
AddCaption(weapontexts[13])
else
shotgun_s = false
AddCaption(loc("NORMAL"))
end
end
if(GetCurAmmoType() == amMolotov)
then
if(europe_s==0)
then
europe_s = 1
AddCaption(weapontexts[14])
else
europe_s = 0
AddCaption(loc("NORMAL"))
end
end
if(swapweps==true and GetCurAmmoType() == amSkip)
then
continent[GetHogTeamName(CurrentHedgehog)]=continent[GetHogTeamName(CurrentHedgehog)]+1
if(continent[GetHogTeamName(CurrentHedgehog)]> table.getn(weaponsets))
then
continent[GetHogTeamName(CurrentHedgehog)]=1
end
setweapons(true)
end
if(GetCurAmmoType() == amStructure)
then
if(kergulenSpecial==5)
then
kergulenSpecial = 1
AddCaption("#"..weapontexts[7])
elseif(kergulenSpecial==1 and TotalRounds>=1)
then
kergulenSpecial = 2
AddCaption("##"..weapontexts[8])
elseif(kergulenSpecial==2 or (kergulenSpecial==1 and TotalRounds<1))
then
kergulenSpecial = 3
AddCaption("###"..weapontexts[9])
elseif(kergulenSpecial==3)
then
kergulenSpecial = 4
AddCaption("####"..weapontexts[10])
elseif(kergulenSpecial==4)
then
kergulenSpecial = 5
AddCaption("#####"..weapontexts[15])
end
end
end
function onPrecise()
if(swapweps==true and GetCurAmmoType() == amSkip)
then
continent[GetHogTeamName(CurrentHedgehog)]=continent[GetHogTeamName(CurrentHedgehog)]-1
if(continent[GetHogTeamName(CurrentHedgehog)]<=0)
then
continent[GetHogTeamName(CurrentHedgehog)]=9
end
setweapons(true)
end
end
function onSlot()
if(continent[GetHogTeamName(CurrentHedgehog)]==0) then
ParseCommand("setweap " .. string.char(amSkip))
end
end
function onGameTick20()
if(teams_ok[GetHogTeamName(CurrentHedgehog)] == 2)
then
if(GetCurAmmoType()~=amTeleport and swapweps==true and TurnTime-TurnTimeLeft>=100)
then
teams_ok[GetHogTeamName(CurrentHedgehog)] = true
ParseCommand("setweap " .. string.char(amSkip))
end
end
if(continent[GetHogTeamName(CurrentHedgehog)]==0)
then
if(GetCurAmmoType()==amSniperRifle) then
continent[GetHogTeamName(CurrentHedgehog)]=1
setweapons(false)
elseif(GetCurAmmoType()==amGasBomb) then
continent[GetHogTeamName(CurrentHedgehog)]=2
setweapons(false)
elseif(GetCurAmmoType()==amBazooka) then
continent[GetHogTeamName(CurrentHedgehog)]=3
setweapons(false)
elseif(GetCurAmmoType()==amSMine) then
continent[GetHogTeamName(CurrentHedgehog)]=4
setweapons(false)
elseif(GetCurAmmoType()==amRope) then
continent[GetHogTeamName(CurrentHedgehog)]=5
setweapons(false)
elseif(GetCurAmmoType()==amBaseballBat) then
continent[GetHogTeamName(CurrentHedgehog)]=6
setweapons(false)
elseif(GetCurAmmoType()==amTeleport) then
continent[GetHogTeamName(CurrentHedgehog)]=7
setweapons(false)
elseif(GetCurAmmoType()==amStructure) then
continent[GetHogTeamName(CurrentHedgehog)]=8
setweapons(false)
elseif(GetCurAmmoType()==amInvulnerable) then
continent[GetHogTeamName(CurrentHedgehog)]=9
setweapons(false)
elseif(GetCurAmmoType()==amSwitch) then
continent[GetHogTeamName(CurrentHedgehog)]=GetRandom(table.getn(weaponsets))+1
setweapons(false)
end
end
if(kergulenSpecial ~= 0 and GetCurAmmoType() == amStructure)
then
if(kergulenSpecial == 1)
then
if(visualcircle==nil)
then
visualcircle=AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtCircle, 120, false)
end
SetVisualGearValues(visualcircle, GetX(CurrentHedgehog), GetY(CurrentHedgehog),20, 200, 0, 0, 100, 120, 4, 0xff0000ee)
elseif(kergulenSpecial == 2)
then
if(visualcircle==nil)
then
visualcircle=AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtCircle, 450, false)
end
SetVisualGearValues(visualcircle, GetX(CurrentHedgehog), GetY(CurrentHedgehog),20, 200, 0, 0, 100, 450, 3, 0xffff00ee)
elseif(kergulenSpecial == 3)
then
if(visualcircle==nil)
then
visualcircle=AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtCircle, 45, false)
end
SetVisualGearValues(visualcircle, GetX(CurrentHedgehog), GetY(CurrentHedgehog),20, 200, 0, 0, 100, 45, 6, 0x00ff00ee)
elseif(kergulenSpecial == 4)
then
if(visualcircle==nil)
then
visualcircle=AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtCircle, 500, false)
end
SetVisualGearValues(visualcircle, GetX(CurrentHedgehog), GetY(CurrentHedgehog),20, 200, 0, 0, 100, 500, 1, 0x0000ffee)
elseif(kergulenSpecial == 5)
then
if(visualcircle==nil)
then
visualcircle=AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtCircle, 100, false)
end
SetVisualGearValues(visualcircle, GetX(CurrentHedgehog), GetY(CurrentHedgehog),20, 200, 0, 0, 100, 100, 10, 0xeeeeeeee)
end
elseif(visualcircle~=nil)
then
DeleteVisualGear(visualcircle)
visualcircle=nil
end
if(disable_moving[CurrentHedgehog]==true)
then
if(TurnTimeLeft<=3000)
then
disable_moving[CurrentHedgehog]=false
SetHogLevel(CurrentHedgehog,0)
elseif(disallowattack>=300 and disallowattack >= 400)
then
disallowattack=0
SetHogLevel(CurrentHedgehog,1)
AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtSmokeWhite, 0, false)
elseif(GetHogLevel(CurrentHedgehog)==1)
then
SetHogLevel(CurrentHedgehog,0)
else
disallowattack=disallowattack+1
end
end
end
--if you used hogswitch or any similar weapon, dont enable any weaponchange
function onAttack()
swapweps=false
local around=false
--african special
if(africanSpecial == 1 and GetCurAmmoType() == amSeduction)
then
SetState(CurrentHedgehog, gstAttacked)
runOnHogs(weapon_duststorm)
--visual stuff
visual_gear_explosion(250,GetX(CurrentHedgehog), GetY(CurrentHedgehog),vgtSmoke,vgtSmokeWhite)
PlaySound(sndParachute)
end
--Kerguelen specials
if(GetCurAmmoType() == amStructure)
then
SetState(CurrentHedgehog, gstAttacked)
if(kergulenSpecial == 1)
then
temp_val=0
runOnHogs(weapon_scream_walrus)
SetHealth(CurrentHedgehog, GetHealth(CurrentHedgehog)+temp_val)
PlaySound(sndHellish)
elseif(kergulenSpecial == 2 and TotalRounds>=1)
then
runOnHogs(weapon_swap_kerg)
PlaySound(sndPiano3)
elseif(kergulenSpecial == 3)
then
runOnHogs(weapon_flare)
PlaySound(sndThrowRelease)
AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtSmokeWhite, 0, false)
AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog)-20, gtCluster, 0, 0, -1000000, 30)
elseif(kergulenSpecial == 4)
then
runOnHogs(weapon_cries_a)
if(kergulenSpecial~=-1)
then
AddGear(0, 0, gtWaterUp, 0, 0,0,0)
PlaySound(sndWarp)
PlaySound(sndMolotov)
runOnHogs(weapon_cries_b)
else
HogSay(CurrentHedgehog, loc("Hogs in sight!"), SAY_SAY)
end
elseif(kergulenSpecial == 5)
then
runOnHogs(weapon_sabotage)
end
DeleteVisualGear(visualcircle)
visualcircle=nil
end
--Australian special
if(GetGearType(austmine) == gtMine and austmine ~= nil)
then
temp_val=0
runOnHogs(weapon_aust_check)
if(gearIsInCircle(austmine,GetX(CurrentHedgehog), GetY(CurrentHedgehog), 30, false)==false or temp_val==1)
then
AddVisualGear(GetX(austmine), GetY(austmine), vgtDust, 0, false)
DeleteGear(austmine)
PlaySound(sndDenied)
end
austmine=nil
end
if(disable_moving[CurrentHedgehog]==true)
then
disable_moving[CurrentHedgehog]=false
SetHogLevel(CurrentHedgehog,0)
end
australianSpecial=false
end
function onGearAdd(gearUid)
swapweps=false
trackGear(gearUid)
--remove gasclouds on gasbombspecial
if(GetGearType(gearUid)==gtPoisonCloud and samericanSpecial == true)
then
DeleteGear(gearUid)
elseif(GetGearType(gearUid)==gtSMine)
then
vx,vy=GetGearVelocity(gearUid)
if(africaspecial2 == 1)
then
SetState(CurrentHedgehog, gstHHDriven+gstMoving)
SetGearPosition(CurrentHedgehog, GetX(CurrentHedgehog),GetY(CurrentHedgehog)-3)
SetGearVelocity(CurrentHedgehog, vx, vy)
DeleteGear(gearUid)
--africaspecial2=0
--SetEffect(CurrentHedgehog, heInvulnerable, true)
elseif(africaspecial2 == 2)
then
fire_gear(CurrentHedgehog,gtNapalmBomb, vx, vy, 0)
DeleteGear(gearUid)
--africaspecial2=0
end
elseif(GetGearType(gearUid)==gtSniperRifleShot)
then
sniper_s_in_use=true
if(namericanSpecial~=1)
then
SetHealth(gearUid, 1)
end
elseif(GetGearType(gearUid)==gtShotgunShot)
then
if(shotgun_s==true)
then
AddVisualGear(GetX(gearUid), GetY(gearUid), vgtFeather, 0, false)
AddVisualGear(GetX(gearUid), GetY(gearUid), vgtFeather, 0, false)
AddVisualGear(GetX(gearUid), GetY(gearUid), vgtFeather, 0, false)
PlaySound(sndBirdyLay)
else
shotgun_s=nil
end
elseif(GetGearType(gearUid)==gtMolotov and europe_s==1)
then
vx,vy=GetGearVelocity(gearUid)
e_health=fire_gear(CurrentHedgehog,gtCluster, vx, vy, 1)
SetGearMessage(e_health, 2)
DeleteGear(gearUid)
elseif(GetGearType(gearUid)==gtParachute)
then
inpara=gearUid
end
end
function onGearDelete(gearUid)
trackDeletion(gearUid)
--north american specials
if(GetGearType(gearUid)==gtSniperRifleShot )
then
sniper_s_in_use=false
if(namericanSpecial==2)
then
temp_val=gearUid
runOnHogs(weapon_lipstick)
elseif(namericanSpecial==3)
then
AddVisualGear(GetX(gearUid), GetY(gearUid), vgtExplosion, 0, false)
pinata=AddGear(GetX(gearUid), GetY(gearUid), gtCluster, 0, 0, 0, 5)
SetGearMessage(pinata,1)
end
elseif(GetGearType(gearUid)==gtCluster and GetGearMessage(gearUid)==1 and namericanSpecial==3)
then
AddGear(GetX(gearUid), GetY(gearUid), gtCluster, 0, 0, 0, 24)
elseif(GetGearType(gearUid)==gtShotgunShot and shotgun_s==true)
then
SetState(CurrentHedgehog, gstMoving)
SetGearPosition(CurrentHedgehog, GetX(gearUid), GetY(gearUid)+7)
PlaySound(sndWarp)
--south american special
elseif(GetGearType(gearUid)==gtGasBomb and samericanSpecial == true)
then
temp_val=gearUid
runOnGears(weapon_anno_south)
AddVisualGear(GetX(gearUid), GetY(gearUid), vgtExplosion, 0, false)
elseif(GetGearType(gearUid)==gtSnowball and GetGearMessage(gearUid)==1)
then
AddGear(GetX(gearUid), GetY(gearUid)+3, gtCluster, 0, 0, 0, 22)
elseif(GetGearType(gearUid)==gtCluster and GetGearMessage(gearUid)==2)
then
temp_val=gearUid
runOnGears(weapon_health)
visual_gear_explosion(100,GetX(gearUid), GetY(gearUid),vgtSmokeWhite,vgtSmokeWhite)
AddVisualGear(GetX(gearUid), GetY(gearUid), vgtExplosion, 0, false)
PlaySound(sndGraveImpact)
elseif(GetGearType(gearUid)==gtParachute)
then
inpara=false
end
end