QTfrontend/weapons.h
author koda
Thu, 28 Feb 2013 22:47:42 +0100
changeset 8608 50cc0131b109
child 8610 6d6b5b529890
permissions -rw-r--r--
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */


// TODO: keep on documenting all the weapons
//skip---------------------------------|
//structure------------------------------------------------------------------|

#define AMMOLINE_DEFAULT_QT     "9391929422199121032235111001201000000211110101011111121"
#define AMMOLINE_DEFAULT_PROB   "0405040541600655546554464776576666666155510101115411121"
#define AMMOLINE_DEFAULT_DELAY  "0000000000000205500000040007004000000000220000000600020"
#define AMMOLINE_DEFAULT_CRATE  "1311110312111111123114111111111111111211111101111111121"

#define AMMOLINE_CRAZY_QT       "9999999999999999992999999999999999299999999909999992999"
#define AMMOLINE_CRAZY_PROB     "1111110111111111111111111111111111111111111101111111111"
#define AMMOLINE_CRAZY_DELAY    "0000000000000000000000000000000000000000000000000000020"
#define AMMOLINE_CRAZY_CRATE    "1311110312111111123114111111111111111211110101111111121"

#define AMMOLINE_PROMODE_QT     "9090009000000000000009000000000000000000000000000000000"
#define AMMOLINE_PROMODE_PROB   "0000000000000000000000000000000000000000000000000000000"
#define AMMOLINE_PROMODE_DELAY  "0000000000000205500000040007004000000000200000000000020"
#define AMMOLINE_PROMODE_CRATE  "1111110111111111111111111111111111111111100101111111121"

#define AMMOLINE_SHOPPA_QT      "0000009900000000000000000000000000000000000000000000000"
#define AMMOLINE_SHOPPA_PROB    "4444410044244402210112121222422000000002000400010011001"
#define AMMOLINE_SHOPPA_DELAY   "0000000000000000000000000000000000000000000000000000020"
#define AMMOLINE_SHOPPA_CRATE   "1111110111111111111111111111111111111111101101111111121"

#define AMMOLINE_CLEAN_QT       "1010009000010000011000000000000000000000000000001000000"
#define AMMOLINE_CLEAN_PROB     "0405040541600655546554464776576666666155510101115411121"
#define AMMOLINE_CLEAN_DELAY    "0000000000000000000000000000000000000000000000000000020"
#define AMMOLINE_CLEAN_CRATE    "1311110312111111123114111111111111111211111101111111121"

#define AMMOLINE_MINES_QT       "0000009900090000000300000000000000000000000000000000000"
#define AMMOLINE_MINES_PROB     "0000000000000000000000000000000000000000000000000000000"
#define AMMOLINE_MINES_DELAY    "0000000000000205500000040007004000000000200000000600020"
#define AMMOLINE_MINES_CRATE    "1111110111111111111111111111111111111111111101111111121"

#define AMMOLINE_PORTALS_QT     "9000009002000000002100000000000000110000090000000000000"
#define AMMOLINE_PORTALS_PROB   "0405040541600655546554464776576666666155510101115411121"
#define AMMOLINE_PORTALS_DELAY  "0000000000000205500000040007004000000000200000000600020"
#define AMMOLINE_PORTALS_CRATE  "1311110312111111123114111111111111111211111101111111121"

#define AMMOLINE_ONEEVERY_QT    "1111119111111111111111111111111111111111111111111111111"
#define AMMOLINE_ONEEVERY_PROB  "1111110111111111111111111111111111111111111111111111111"
#define AMMOLINE_ONEEVERY_DELAY "0000000000000205500000040007004000000000220000000600020"
#define AMMOLINE_ONEEVERY_CRATE "1111110111111111111111111111111111111111111111111111111"

//When adding new weapons also inster one element in cDefaultAmmos list (hwconsts.cpp.in)