QTfrontend/achievements.cpp
author Wuzzy <Wuzzy2@mail.ru>
Fri, 09 Mar 2018 19:05:59 +0100
changeset 13150 5083fb0a2992
parent 11046 47a8c19ecb60
permissions -rw-r--r--
A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values This assumes the worst case in which the team file is missing all campaign variables except Progress. This has been successfully tested with all 10 missions and still generates a logical storyline. By default, the game assumes: - The cyborg's offer in mission 2 was refused - The traitor in mission 5 was killed As a consequence, missions 8 and 10 use the princessScene cut scene.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include <QObject>

#include "achievements.h"

// TODO: use some structs instead?
const char achievements[][6][256] =
{
    // 6 array members each: id, caption, description, image, required number, attributes
    /*
    {"rounds1",  QT_TRANSLATE_NOOP("achievements", "No complete Newbie!"),  QT_TRANSLATE_NOOP("achievements", "Manage to survive %1 games playing on the official server, no matter if it's a draw or win."), "nonewb",     "1", ""},
    {"rounds2",  QT_TRANSLATE_NOOP("achievements", "Getting used to it!"),  QT_TRANSLATE_NOOP("achievements", "Manage to survive %1 games playing on the official server, no matter if it's a draw or win."), "getused",   "25", ""},
    {"rounds3",  QT_TRANSLATE_NOOP("achievements", "Backyard Veteran"),     QT_TRANSLATE_NOOP("achievements", "Manage to survive %1 games playing on the official server, no matter if it's a draw or win."), "veteran",  "100", ""},
    {"rounds4",  QT_TRANSLATE_NOOP("achievements", "1001 Stories to tell"), QT_TRANSLATE_NOOP("achievements", "Manage to survive %1 games playing on the official server, no matter if it's a draw or win."), "stories", "1001", ""},
    {"rope1",    QT_TRANSLATE_NOOP("achievements", "Big Swing"),            QT_TRANSLATE_NOOP("achievements", "Bridge 1000 pixels while using one rope."),                                                    "bgswing",    "1", ""},
    {"rope2",    QT_TRANSLATE_NOOP("achievements", "Spider Hog"),           QT_TRANSLATE_NOOP("achievements", "Bridge 3000 pixels while using one rope."),                                                    "spider",     "1", "hidden"},
    {"skipping", QT_TRANSLATE_NOOP("achievements", "Skipped"),              QT_TRANSLATE_NOOP("achievements", "Let a single hog skip over the surface of the water for at least 5 times."),                   "skipped",    "1", "hidden"},
    {"cgunman",  QT_TRANSLATE_NOOP("achievements", "Crazy Gunman"),         QT_TRANSLATE_NOOP("achievements", "Eliminate 3 hogs with a single shot of the sniper rifle."),                                    "cgunman",    "1", ""},
    */
    { {0, 0, 0, 0, 0, 0} } // "terminator" line
};