Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006 Ulyanov Igor <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _VERT_SCROLL_AREA_INCLUDED
#define _VERT_SCROLL_AREA_INCLUDED
#include <QScrollArea>
class VertScrArea : public QScrollArea
{
Q_OBJECT
public:
VertScrArea(QColor frameColor, QWidget * parent = 0);
protected:
virtual void resizeEvent(QResizeEvent * event);
};
#endif // _VERT_SCROLL_AREA_INCLUDED