- Fix for hedgehogs switching
- Try to make rope better (not go into the ground, at least not so easy)
/*
* Hedgewars, a worms-like game
* Copyright (c) 2005-2007 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QMessageBox>
#include <QProcess>
#include <QTimer>
#include <QString>
#include <QByteArray>
#include <QFile>
#include <QTextStream>
#include "game.h"
#include "hwconsts.h"
#include "gameuiconfig.h"
#include "gamecfgwidget.h"
#include "teamselect.h"
#include "KB.h"
#include "proto.h"
HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, TeamSelWidget* pTeamSelWidget) :
TCPBase(true),
m_pTeamSelWidget(pTeamSelWidget)
{
this->config = config;
this->gamecfg = gamecfg;
TeamCount = 0;
seed = "";
}
HWGame::~HWGame()
{
}
void HWGame::onClientDisconnect()
{
switch (gameType) {
case gtDemo:
break;
case gtNet:
emit HaveRecord(true, demo);
break;
default:
if (gameState == gsInterrupted) emit HaveRecord(false, demo);
else if (gameState == gsFinished) emit HaveRecord(true, demo);
}
SetGameState(gsStopped);
}
void HWGame::commonConfig()
{
QByteArray buf;
QString gt;
switch (gameType) {
case gtDemo:
gt = "TD";
break;
case gtNet:
gt = "TN";
break;
default:
gt = "TL";
}
HWProto::addStringToBuffer(buf, gt);
HWProto::addStringListToBuffer(buf, gamecfg->getFullConfig());
if (m_pTeamSelWidget)
{
QList<HWTeam> teams = m_pTeamSelWidget->getPlayingTeams();
for(QList<HWTeam>::iterator it = teams.begin(); it != teams.end(); ++it)
{
HWProto::addStringListToBuffer(buf,
(*it).TeamGameConfig(gamecfg->getInitHealth()));
HWProto::addStringToBuffer(buf, *cDefaultAmmoStore);
}
}
RawSendIPC(buf);
}
void HWGame::SendConfig()
{
commonConfig();
}
void HWGame::SendQuickConfig()
{
commonConfig();
QByteArray teamscfg;
HWTeam team1(0);
team1.difficulty = 0;
team1.teamColor = *color1;
team1.numHedgehogs = 4;
HWProto::addStringListToBuffer(teamscfg,
team1.TeamGameConfig(gamecfg->getInitHealth()));
HWTeam team2(2);
team2.difficulty = 4;
team2.teamColor = *color2;
team2.numHedgehogs = 4;
HWProto::addStringListToBuffer(teamscfg,
team2.TeamGameConfig(gamecfg->getInitHealth()));
HWProto::addStringToBuffer(teamscfg, *cDefaultAmmoStore);
HWProto::addStringToBuffer(teamscfg, *cDefaultAmmoStore);
RawSendIPC(teamscfg);
}
void HWGame::SendTrainingConfig()
{
QByteArray teamscfg;
HWProto::addStringToBuffer(teamscfg, "TL");
HWTeam team1(0);
team1.difficulty = 0;
team1.teamColor = *color1;
team1.numHedgehogs = 1;
HWProto::addStringListToBuffer(teamscfg,
team1.TeamGameConfig(100));
QFile file(datadir->absolutePath() + "/Trainings/002_Bazooka.txt");
if(!file.open(QFile::ReadOnly))
{
emit ErrorMessage(tr("Error reading training config file"));
return;
}
QTextStream stream(&file);
while(!stream.atEnd())
{
HWProto::addStringToBuffer(teamscfg, "e" + stream.readLine());
}
RawSendIPC(teamscfg);
}
void HWGame::SendNetConfig()
{
commonConfig();
}
void HWGame::ParseMessage(const QByteArray & msg)
{
switch(msg.at(1)) {
case '?': {
SendIPC("!");
break;
}
case 'C': {
switch (gameType) {
case gtLocal: {
SendConfig();
break;
}
case gtQLocal: {
SendQuickConfig();
break;
}
case gtDemo: break;
case gtNet: {
SendNetConfig();
break;
}
case gtTraining: {
SendTrainingConfig();
break;
}
}
break;
}
case 'E': {
emit ErrorMessage(QString().append(msg.mid(2)).left(msg.size() - 6));
return;
}
case 'K': {
ulong kb = msg.mid(2).toULong();
if (kb==1) {
qWarning("%s", KBMessages[kb - 1].toLocal8Bit().constData());
return;
}
if (kb && kb <= KBmsgsCount)
{
emit ErrorMessage(KBMessages[kb - 1]);
}
return;
}
case '+': {
if (gameType == gtNet)
{
emit SendNet(msg);
}
break;
}
case 'i': {
emit GameStats(msg.at(2), QString::fromUtf8(msg.mid(3)));
break;
}
case 'Q': {
SetGameState(gsInterrupted);
break;
}
case 'q': {
SetGameState(gsFinished);
break;
}
default: {
if (gameType == gtNet)
{
emit SendNet(msg);
}
demo.append(msg);
}
}
}
void HWGame::FromNet(const QByteArray & msg)
{
RawSendIPC(msg);
}
void HWGame::onClientRead()
{
quint8 msglen;
quint32 bufsize;
while (!readbuffer.isEmpty() && ((bufsize = readbuffer.size()) > 0) &&
((msglen = readbuffer.data()[0]) < bufsize))
{
QByteArray msg = readbuffer.left(msglen + 1);
readbuffer.remove(0, msglen + 1);
ParseMessage(msg);
}
}
QStringList HWGame::setArguments()
{
QStringList arguments;
QRect resolution = config->vid_Resolution();
arguments << cfgdir->absolutePath();
arguments << QString::number(resolution.width());
arguments << QString::number(resolution.height());
arguments << QString::number(config->bitDepth()); // bpp
arguments << QString("%1").arg(ipc_port);
arguments << (config->vid_Fullscreen() ? "1" : "0");
arguments << (config->isSoundEnabled() ? "1" : "0");
arguments << tr("en.txt");
arguments << "128"; // sound volume
arguments << QString::number(config->timerInterval());
arguments << datadir->absolutePath();
arguments << (config->isShowFPSEnabled() ? "1" : "0");
arguments << (config->isAltDamageEnabled() ? "1" : "0");
return arguments;
}
void HWGame::AddTeam(const QString & teamname)
{
if (TeamCount == 5) return;
teams[TeamCount] = teamname;
TeamCount++;
}
void HWGame::PlayDemo(const QString & demofilename)
{
gameType = gtDemo;
QFile demofile(demofilename);
if (!demofile.open(QIODevice::ReadOnly))
{
emit ErrorMessage(tr("Cannot open demofile %1").arg(demofilename));
return ;
}
// read demo
toSendBuf = demofile.readAll();
// run engine
demo.clear();
Start();
SetGameState(gsStarted);
}
void HWGame::StartNet()
{
gameType = gtNet;
demo.clear();
Start();
SetGameState(gsStarted);
}
void HWGame::StartLocal()
{
gameType = gtLocal;
seed = gamecfg->getCurrentSeed();
demo.clear();
Start();
SetGameState(gsStarted);
}
void HWGame::StartQuick()
{
gameType = gtQLocal;
seed = gamecfg->getCurrentSeed();
demo.clear();
Start();
SetGameState(gsStarted);
}
void HWGame::StartTraining()
{
gameType = gtTraining;
seed = "training";
demo.clear();
Start();
SetGameState(gsStarted);
}
void HWGame::SetGameState(GameState state)
{
gameState = state;
emit GameStateChanged(state);
}