Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
There is probably some better way to do this. Weapons still need fixing.
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>TeamEdit</class>
<widget class="QWidget" name="TeamEdit">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>450</width>
<height>414</height>
</rect>
</property>
<property name="windowTitle">
<string>Form</string>
</property>
<layout class="QGridLayout" name="gridLayout_2">
<item row="0" column="0" colspan="2">
<layout class="QGridLayout" name="gridLayout">
<item row="0" column="0">
<widget class="QLabel" name="label">
<property name="text">
<string>Team name</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QLineEdit" name="leTeamName"/>
</item>
<item row="1" column="1">
<widget class="QComboBox" name="cbColor"/>
</item>
<item row="1" column="0">
<widget class="QLabel" name="label_2">
<property name="text">
<string>Colour</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="label_3">
<property name="text">
<string>Fort</string>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QLabel" name="label_4">
<property name="text">
<string>Grave</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QLineEdit" name="leFort"/>
</item>
<item row="3" column="1">
<widget class="QLineEdit" name="leGrave"/>
</item>
<item row="4" column="0">
<widget class="QLabel" name="label_5">
<property name="text">
<string>Voicepack</string>
</property>
</widget>
</item>
<item row="4" column="1">
<widget class="QLineEdit" name="leVoicepack"/>
</item>
</layout>
</item>
<item row="1" column="0" rowspan="3">
<widget class="QScrollArea" name="scrollArea">
<property name="widgetResizable">
<bool>true</bool>
</property>
<widget class="QWidget" name="scrollAreaWidgetContents">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>301</width>
<height>235</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<property name="spacing">
<number>3</number>
</property>
<property name="margin">
<number>4</number>
</property>
<item>
<widget class="HedgehogEdit" name="widget" native="true"/>
</item>
<item>
<widget class="HedgehogEdit" name="widget_3" native="true"/>
</item>
<item>
<widget class="HedgehogEdit" name="widget_4" native="true"/>
</item>
<item>
<widget class="HedgehogEdit" name="widget_5" native="true"/>
</item>
<item>
<widget class="HedgehogEdit" name="widget_6" native="true"/>
</item>
<item>
<widget class="HedgehogEdit" name="widget_7" native="true"/>
</item>
<item>
<widget class="HedgehogEdit" name="widget_8" native="true"/>
</item>
<item>
<widget class="HedgehogEdit" name="widget_2" native="true"/>
</item>
<item>
<spacer name="verticalSpacer_2">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>120</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
</widget>
</item>
<item row="1" column="1">
<widget class="QPushButton" name="pbAddHedgehog">
<property name="text">
<string>Add hedgehog</string>
</property>
</widget>
</item>
<item row="2" column="1">
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>117</width>
<height>125</height>
</size>
</property>
</spacer>
</item>
<item row="3" column="1">
<widget class="QPushButton" name="pbDeleteTeam">
<property name="text">
<string>Delete team</string>
</property>
</widget>
</item>
</layout>
</widget>
<customwidgets>
<customwidget>
<class>HedgehogEdit</class>
<extends>QWidget</extends>
<header>hedgehogedit.h</header>
<container>1</container>
</customwidget>
</customwidgets>
<resources/>
<connections/>
</ui>