Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
There is probably some better way to do this. Weapons still need fixing.
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2010 Andrey Korotaev <unC0Rr@gmail.com>
* Lua integration (c) 2010 Mario Liebisch <mario.liebisch@googlemail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
{$INCLUDE "options.inc"}
unit uScript;
interface
procedure ScriptPrintStack;
procedure ScriptClearStack;
procedure ScriptLoad(name : shortstring);
procedure ScriptOnGameInit;
procedure ScriptCall(fname : shortstring);
function ScriptCall(fname : shortstring; par1: LongInt) : LongInt;
function ScriptCall(fname : shortstring; par1, par2: LongInt) : LongInt;
function ScriptCall(fname : shortstring; par1, par2, par3: LongInt) : LongInt;
function ScriptCall(fname : shortstring; par1, par2, par3, par4 : LongInt) : LongInt;
function ScriptExists(fname : shortstring) : boolean;
procedure initModule;
procedure freeModule;
implementation
{$IFNDEF LUA_DISABLED}
uses LuaPas in 'LuaPas.pas',
uConsole,
uMisc,
uConsts,
uVisualGears,
uGears,
uFloat,
uWorld,
uAmmos,
uSound,
uTeams,
uKeys,
uChat;
var luaState : Plua_State;
ScriptAmmoLoadout : shortstring;
ScriptAmmoProbability : shortstring;
ScriptAmmoDelay : shortstring;
ScriptAmmoReinforcement : shortstring;
ScriptLoaded : boolean;
procedure ScriptPrepareAmmoStore; forward;
procedure ScriptApplyAmmoStore; forward;
procedure ScriptSetAmmo(ammo : TAmmoType; count, propability, delay, reinforcement: Byte); forward;
procedure LuaError(s: shortstring);
begin
WriteLnToConsole(s);
AddChatString(#5 + s);
end;
// wrapped calls //
// functions called from Lua:
// function(L : Plua_State) : LongInt; Cdecl;
// where L contains the state, returns the number of return values on the stack
// call lua_gettop(L) to receive number of parameters passed
function lc_writelntoconsole(L : Plua_State) : LongInt; Cdecl;
begin
if lua_gettop(L) = 1 then
begin
WriteLnToConsole('Lua: ' + lua_tostring(L ,1));
end
else
LuaError('Lua: Wrong number of parameters passed to WriteLnToConsole!');
lc_writelntoconsole:= 0;
end;
function lc_parsecommand(L : Plua_State) : LongInt; Cdecl;
begin
if lua_gettop(L) = 1 then
begin
ParseCommand(lua_tostring(L ,1), true);
end
else
LuaError('Lua: Wrong number of parameters passed to ParseCommand!');
lc_parsecommand:= 0;
end;
function lc_showmission(L : Plua_State) : LongInt; Cdecl;
begin
if lua_gettop(L) = 5 then
begin
ShowMission(lua_tostring(L, 1), lua_tostring(L, 2), lua_tostring(L, 3), lua_tointeger(L, 4), lua_tointeger(L, 5));
end
else
LuaError('Lua: Wrong number of parameters passed to ShowMission!');
lc_showmission:= 0;
end;
function lc_hidemission(L : Plua_State) : LongInt; Cdecl;
begin
L:= L; // avoid compiler hint
HideMission;
lc_hidemission:= 0;
end;
function lc_campaignlock(L : Plua_State) : LongInt; Cdecl;
begin
if lua_gettop(L) = 1 then
begin
// to be done
end
else
LuaError('Lua: Wrong number of parameters passed to CampaignLock!');
lc_campaignlock:= 0;
end;
function lc_campaignunlock(L : Plua_State) : LongInt; Cdecl;
begin
if lua_gettop(L) = 1 then
begin
// to be done
end
else
LuaError('Lua: Wrong number of parameters passed to CampaignUnlock!');
lc_campaignunlock:= 0;
end;
function lc_spawnhealthcrate(L: Plua_State) : LongInt; Cdecl;
var gear: PGear;
begin
if lua_gettop(L) <> 2 then begin
LuaError('Lua: Wrong number of parameters passed to SpawnHealthCrate!');
lua_pushnil(L);
end
else begin
gear := SpawnCustomCrateAt(lua_tointeger(L, 1), lua_tointeger(L, 2),
HealthCrate, 0);
lua_pushnumber(L, gear^.uid);
end;
lc_spawnhealthcrate := 1;
end;
function lc_spawnammocrate(L: PLua_State): LongInt; Cdecl;
var gear: PGear;
begin
if lua_gettop(L) <> 3 then begin
LuaError('Lua: Wrong number of parameters passed to SpawnAmmoCrate!');
lua_pushnil(L);
end
else begin
gear := SpawnCustomCrateAt(lua_tointeger(L, 1), lua_tointeger(L, 2),
AmmoCrate, lua_tointeger(L, 3));
lua_pushnumber(L, gear^.uid);
end;
lc_spawnammocrate := 1;
end;
function lc_spawnutilitycrate(L: PLua_State): LongInt; Cdecl;
var gear: PGear;
begin
if lua_gettop(L) <> 3 then begin
LuaError('Lua: Wrong number of parameters passed to SpawnUtilityCrate!');
lua_pushnil(L);
end
else begin
gear := SpawnCustomCrateAt(lua_tointeger(L, 1), lua_tointeger(L, 2),
UtilityCrate, lua_tointeger(L, 3));
lua_pushnumber(L, gear^.uid);
end;
lc_spawnutilitycrate := 1;
end;
function lc_addgear(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
x, y, s, t: LongInt;
dx, dy: hwFloat;
gt: TGearType;
begin
if lua_gettop(L) <> 7 then
begin
LuaError('Lua: Wrong number of parameters passed to AddGear!');
lua_pushnil(L); // return value on stack (nil)
end
else
begin
x:= lua_tointeger(L, 1);
y:= lua_tointeger(L, 2);
gt:= TGearType(lua_tointeger(L, 3));
s:= lua_tointeger(L, 4);
dx:= int2hwFloat(round(lua_tonumber(L, 5) * 1000)) / 1000;
dy:= int2hwFloat(round(lua_tonumber(L, 6) * 1000)) / 1000;
t:= lua_tointeger(L, 7);
gear:= AddGear(x, y, gt, s, dx, dy, t);
lua_pushnumber(L, gear^.uid)
end;
lc_addgear:= 1; // 1 return value
end;
function lc_getfollowgear(L : Plua_State) : LongInt; Cdecl;
begin
if lua_gettop(L) <> 0 then
begin
LuaError('Lua: Wrong number of parameters passed to GetFollowGear!');
lua_pushnil(L); // return value on stack (nil)
end
else
if FollowGear = nil then
lua_pushnil(L)
else
lua_pushnumber(L, FollowGear^.uid);
lc_getfollowgear:= 1; // 1 return value
end;
function lc_getgeartype(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
if lua_gettop(L) <> 1 then
begin
LuaError('Lua: Wrong number of parameters passed to GetGearType!');
lua_pushnil(L); // return value on stack (nil)
end
else
begin
gear:= GearByUID(lua_tointeger(L, 1));
if gear <> nil then
lua_pushinteger(L, ord(gear^.Kind))
else
lua_pushnil(L);
end;
lc_getgeartype:= 1
end;
function lc_getgearmessage(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
if lua_gettop(L) <> 1 then
begin
LuaError('Lua: Wrong number of parameters passed to GetGearMessage!');
lua_pushnil(L); // return value on stack (nil)
end
else
begin
gear:= GearByUID(lua_tointeger(L, 1));
if gear <> nil then
lua_pushinteger(L, gear^.message)
else
lua_pushnil(L);
end;
lc_getgearmessage:= 1
end;
function lc_setgearmessage(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
if lua_gettop(L) <> 2 then
LuaError('Lua: Wrong number of parameters passed to SetGearMessage!')
else
begin
gear:= GearByUID(lua_tointeger(L, 1));
if gear <> nil then
gear^.message:= lua_tointeger(L, 2);
end;
lc_setgearmessage:= 0
end;
function lc_gethoglevel(L : Plua_State): LongInt; Cdecl;
var gear : PGear;
begin
if lua_gettop(L) <> 1 then
LuaError('Lua: Wrong number of parameters passed to GetHogLevel!')
else begin
gear := GearByUID(lua_tointeger(L, 1));
if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then
lua_pushinteger(L, PHedgehog(gear^.Hedgehog)^.BotLevel)
else
lua_pushnil(L);
end;
lc_gethoglevel := 1;
end;
function lc_gethogclan(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
if lua_gettop(L) <> 1 then
begin
LuaError('Lua: Wrong number of parameters passed to GetHogClan!');
lua_pushnil(L); // return value on stack (nil)
end
else
begin
gear:= GearByUID(lua_tointeger(L, 1));
if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then
begin
lua_pushinteger(L, PHedgehog(gear^.Hedgehog)^.Team^.Clan^.ClanIndex)
end
else
lua_pushnil(L);
end;
lc_gethogclan:= 1
end;
function lc_gethogname(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
if lua_gettop(L) <> 1 then
begin
LuaError('Lua: Wrong number of parameters passed to GetHogName!');
lua_pushnil(L); // return value on stack (nil)
end
else
begin
gear:= GearByUID(lua_tointeger(L, 1));
if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then
begin
lua_pushstring(L, str2pchar(PHedgehog(gear^.Hedgehog)^.Name))
end
else
lua_pushnil(L);
end;
lc_gethogname:= 1
end;
function lc_gettimer(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
if lua_gettop(L) <> 1 then
begin
LuaError('Lua: Wrong number of parameters passed to GetTimer!');
lua_pushnil(L); // return value on stack (nil)
end
else
begin
gear:= GearByUID(lua_tointeger(L, 1));
if gear <> nil then
lua_pushnumber(L, gear^.Timer)
else
lua_pushnil(L);
end;
lc_gettimer:= 1
end;
function lc_gethealth(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
if lua_gettop(L) <> 1 then
begin
LuaError('Lua: Wrong number of parameters passed to GetHealth!');
lua_pushnil(L); // return value on stack (nil)
end
else
begin
gear:= GearByUID(lua_tointeger(L, 1));
if gear <> nil then
lua_pushnumber(L, gear^.Health)
else
lua_pushnil(L);
end;
lc_gethealth:= 1
end;
function lc_getx(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
if lua_gettop(L) <> 1 then
begin
LuaError('Lua: Wrong number of parameters passed to GetX!');
lua_pushnil(L); // return value on stack (nil)
end
else
begin
gear:= GearByUID(lua_tointeger(L, 1));
if gear <> nil then
lua_pushnumber(L, hwRound(gear^.X))
else
lua_pushnil(L);
end;
lc_getx:= 1
end;
function lc_gety(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
if lua_gettop(L) <> 1 then
begin
LuaError('Lua: Wrong number of parameters passed to GetY!');
lua_pushnil(L); // return value on stack (nil)
end
else
begin
gear:= GearByUID(lua_tointeger(L, 1));
if gear <> nil then
lua_pushnumber(L, hwRound(gear^.Y))
else
lua_pushnil(L);
end;
lc_gety:= 1
end;
function lc_copypv(L : Plua_State) : LongInt; Cdecl;
var gears, geard : PGear;
begin
if lua_gettop(L) <> 2 then
begin
LuaError('Lua: Wrong number of parameters passed to CopyPV!');
end
else
begin
gears:= GearByUID(lua_tointeger(L, 1));
geard:= GearByUID(lua_tointeger(L, 2));
if (gears <> nil) and (geard <> nil) then
begin
geard^.X:= gears^.X;
geard^.Y:= gears^.Y;
geard^.dX:= gears^.dX;
geard^.dY:= gears^.dY;
end
end;
lc_copypv:= 1
end;
function lc_copypv2(L : Plua_State) : LongInt; Cdecl;
var gears, geard : PGear;
begin
if lua_gettop(L) <> 2 then
begin
LuaError('Lua: Wrong number of parameters passed to CopyPV2!');
end
else
begin
gears:= GearByUID(lua_tointeger(L, 1));
geard:= GearByUID(lua_tointeger(L, 2));
if (gears <> nil) and (geard <> nil) then
begin
geard^.X:= gears^.X;
geard^.Y:= gears^.Y;
geard^.dX:= gears^.dX * 2;
geard^.dY:= gears^.dY * 2;
end
end;
lc_copypv2:= 1
end;
function lc_followgear(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
if lua_gettop(L) <> 1 then
LuaError('Lua: Wrong number of parameters passed to FollowGear!')
else
begin
gear:= GearByUID(lua_tointeger(L, 1));
if gear <> nil then FollowGear:= gear
end;
lc_followgear:= 0
end;
function lc_hogsay(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
vgear : PVisualGear;
begin
if lua_gettop(L) <> 3 then
begin
LuaError('Lua: Wrong number of parameters passed to HogSay!');
end
else
begin
gear:= GearByUID(lua_tointeger(L, 1));
if gear <> nil then
begin
vgear:= AddVisualGear(0, 0, vgtSpeechBubble);
if vgear <> nil then
begin
vgear^.Text:= lua_tostring(L, 2);
vgear^.Hedgehog:= gear^.Hedgehog;
vgear^.FrameTicks:= lua_tointeger(L, 3);
if (vgear^.FrameTicks < 1) or (vgear^.FrameTicks > 3) then vgear^.FrameTicks:= 1;
end;
end
end;
lc_hogsay:= 0
end;
function lc_sethealth(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
if lua_gettop(L) <> 2 then
begin
LuaError('Lua: Wrong number of parameters passed to SetHealth!');
end
else
begin
gear:= GearByUID(lua_tointeger(L, 1));
if gear <> nil then
begin
gear^.Health:= lua_tointeger(L, 2);
SetAllToActive;
end
end;
lc_sethealth:= 0
end;
function lc_settimer(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
if lua_gettop(L) <> 2 then
begin
LuaError('Lua: Wrong number of parameters passed to SetTimer!');
end
else
begin
gear:= GearByUID(lua_tointeger(L, 1));
if gear <> nil then gear^.Timer:= lua_tointeger(L, 2)
end;
lc_settimer:= 0
end;
function lc_seteffect(L : Plua_State) : LongInt; Cdecl;
var gear: PGear;
begin
if lua_gettop(L) <> 3 then
LuaError('Lua: Wrong number of parameters passed to SetEffect!')
else begin
gear := GearByUID(lua_tointeger(L, 1));
if gear <> nil then
PHedgehog(gear^.Hedgehog)^.Effects[THogEffect(lua_tointeger(L, 2))]:= lua_tointeger(L, 3) <> 0;
end;
lc_seteffect := 0;
end;
function lc_setstate(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
if lua_gettop(L) <> 2 then
begin
LuaError('Lua: Wrong number of parameters passed to SetState!');
end
else
begin
gear:= GearByUID(lua_tointeger(L, 1));
if gear <> nil then
begin
gear^.State:= lua_tointeger(L, 2);
SetAllToActive;
end
end;
lc_setstate:= 0
end;
function lc_getstate(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
if lua_gettop(L) <> 1 then
begin
LuaError('Lua: Wrong number of parameters passed to GetState!');
end
else
begin
gear:= GearByUID(lua_tointeger(L, 1));
if gear <> nil then
lua_pushinteger(L, gear^.State)
else
lua_pushnil(L)
end;
lc_getstate:= 1
end;
function lc_settag(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
if lua_gettop(L) <> 2 then
begin
LuaError('Lua: Wrong number of parameters passed to SetTag!');
end
else
begin
gear:= GearByUID(lua_tointeger(L, 1));
if gear <> nil then
begin
gear^.Tag:= lua_tointeger(L, 2);
SetAllToActive;
end
end;
lc_settag:= 0
end;
function lc_endgame(L : Plua_State) : LongInt; Cdecl;
begin
L:= L; // avoid compiler hint
GameState:= gsExit;
lc_endgame:= 0
end;
function lc_findplace(L : Plua_State) : LongInt; Cdecl;
var gear: PGear;
fall: boolean;
left, right: LongInt;
begin
if lua_gettop(L) <> 4 then
LuaError('Lua: Wrong number of parameters passed to FindPlace!')
else
begin
gear:= GearByUID(lua_tointeger(L, 1));
fall:= lua_toboolean(L, 2);
left:= lua_tointeger(L, 3);
right:= lua_tointeger(L, 4);
if gear <> nil then
FindPlace(gear, fall, left, right)
end;
lc_findplace:= 0
end;
function lc_playsound(L : Plua_State) : LongInt; Cdecl;
begin
if lua_gettop(L) <> 1 then
LuaError('Lua: Wrong number of parameters passed to PlaySound!')
else
PlaySound(TSound(lua_tointeger(L, 1)));
lc_playsound:= 0;
end;
function lc_addteam(L : Plua_State) : LongInt; Cdecl;
begin
if lua_gettop(L) <> 5 then
begin
LuaError('Lua: Wrong number of parameters passed to AddTeam!');
//lua_pushnil(L)
end
else
begin
ParseCommand('addteam x ' + lua_tostring(L, 2) + ' ' + lua_tostring(L, 1), true);
ParseCommand('grave ' + lua_tostring(L, 3), true);
ParseCommand('fort ' + lua_tostring(L, 4), true);
ParseCommand('voicepack ' + lua_tostring(L, 5), true);
CurrentTeam^.Binds:= DefaultBinds
// fails on x64
//lua_pushinteger(L, LongInt(CurrentTeam));
end;
lc_addteam:= 0;//1;
end;
function lc_addhog(L : Plua_State) : LongInt; Cdecl;
var temp: ShortString;
begin
if lua_gettop(L) <> 4 then
begin
LuaError('Lua: Wrong number of parameters passed to AddHog!');
lua_pushnil(L)
end
else
begin
temp:= lua_tostring(L, 4);
ParseCommand('addhh ' + lua_tostring(L, 2) + ' ' + lua_tostring(L, 3) + ' ' + lua_tostring(L, 1), true);
ParseCommand('hat ' + temp, true);
lua_pushinteger(L, CurrentHedgehog^.Gear^.uid);
end;
lc_addhog:= 1;
end;
function lc_hogturnleft(L : Plua_State) : LongInt; Cdecl;
var gear: PGear;
begin
if lua_gettop(L) <> 2 then
begin
LuaError('Lua: Wrong number of parameters passed to HogTurnLeft!');
end
else
begin
gear:= GearByUID(lua_tointeger(L, 1));
if gear <> nil then
gear^.dX.isNegative:= lua_toboolean(L, 2);
end;
lc_hogturnleft:= 0;
end;
function lc_getgearposition(L : Plua_State) : LongInt; Cdecl;
var gear: PGear;
begin
if lua_gettop(L) <> 1 then
begin
LuaError('Lua: Wrong number of parameters passed to GetGearPosition!');
lua_pushnil(L);
lua_pushnil(L)
end
else
begin
gear:= GearByUID(lua_tointeger(L, 1));
if gear <> nil then
begin
lua_pushinteger(L, hwRound(gear^.X));
lua_pushinteger(L, hwRound(gear^.Y))
end
end;
lc_getgearposition:= 2;
end;
function lc_setgearposition(L : Plua_State) : LongInt; Cdecl;
var gear: PGear;
x, y: LongInt;
begin
if lua_gettop(L) <> 3 then
LuaError('Lua: Wrong number of parameters passed to SetGearPosition!')
else
begin
gear:= GearByUID(lua_tointeger(L, 1));
if gear <> nil then
begin
x:= lua_tointeger(L, 2);
y:= lua_tointeger(L, 3);
gear^.X:= int2hwfloat(x);
gear^.Y:= int2hwfloat(y);
SetAllToActive;
end
end;
lc_setgearposition:= 0
end;
function lc_setzoom(L : Plua_State) : LongInt; Cdecl;
begin
if lua_gettop(L) <> 1 then
LuaError('Lua: Wrong number of parameters passed to SetZoom!')
else
begin
ZoomValue:= lua_tonumber(L, 1);
if ZoomValue < cMaxZoomLevel then ZoomValue:= cMaxZoomLevel;
if ZoomValue > cMinZoomLevel then ZoomValue:= cMinZoomLevel;
end;
lc_setzoom:= 0
end;
function lc_getzoom(L : Plua_State) : LongInt; Cdecl;
begin
if lua_gettop(L) <> 0 then
begin
LuaError('Lua: Wrong number of parameters passed to GetZoom!');
lua_pushnil(L)
end
else
lua_pushnumber(L, ZoomValue);
lc_getzoom:= 1
end;
function lc_setammo(L : Plua_State) : LongInt; Cdecl;
var np: LongInt;
begin
np:= lua_gettop(L);
if (np < 4) or (np > 5) then
LuaError('Lua: Wrong number of parameters passed to SetAmmo!')
else if np = 4 then
ScriptSetAmmo(TAmmoType(lua_tointeger(L, 1)), lua_tointeger(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4), 1)
else
ScriptSetAmmo(TAmmoType(lua_tointeger(L, 1)), lua_tointeger(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4), lua_tointeger(L, 5));
lc_setammo:= 0
end;
///////////////////
procedure ScriptPrintStack;
var n, i : LongInt;
begin
n:= lua_gettop(luaState);
WriteLnToConsole('Lua: Stack (' + inttostr(n) + ' elements):');
for i:= 1 to n do
if not lua_isboolean(luaState, i) then
WriteLnToConsole('Lua: ' + inttostr(i) + ': ' + lua_tostring(luaState, i))
else if lua_toboolean(luaState, i) then
WriteLnToConsole('Lua: ' + inttostr(i) + ': true')
else
WriteLnToConsole('Lua: ' + inttostr(i) + ': false');
end;
procedure ScriptClearStack;
begin
lua_settop(luaState, 0)
end;
procedure ScriptSetNil(name : shortstring);
begin
lua_pushnil(luaState);
lua_setglobal(luaState, Str2PChar(name));
end;
procedure ScriptSetInteger(name : shortstring; value : LongInt);
begin
lua_pushinteger(luaState, value);
lua_setglobal(luaState, Str2PChar(name));
end;
procedure ScriptSetString(name : shortstring; value : shortstring);
begin
lua_pushstring(luaState, Str2PChar(value));
lua_setglobal(luaState, Str2PChar(name));
end;
function ScriptGetInteger(name : shortstring) : LongInt;
begin
lua_getglobal(luaState, Str2PChar(name));
ScriptGetInteger:= lua_tointeger(luaState, -1);
lua_pop(luaState, 1);
end;
function ScriptGetString(name : shortstring) : shortstring;
begin
lua_getglobal(luaState, Str2PChar(name));
ScriptGetString:= lua_tostring(luaState, -1);
lua_pop(luaState, 1);
end;
procedure ScriptOnGameInit;
var s, t : ansistring;
begin
// not required if there is no script to run
if not ScriptLoaded then
exit;
// push game variables so they may be modified by the script
ScriptSetInteger('GameFlags', GameFlags);
ScriptSetString('Seed', cSeed);
ScriptSetInteger('TurnTime', cHedgehogTurnTime);
ScriptSetInteger('CaseFreq', cCaseFactor);
ScriptSetInteger('LandAdds', cLandAdditions);
ScriptSetInteger('Explosives', cExplosives);
ScriptSetInteger('Delay', cInactDelay);
ScriptSetInteger('Ready', cReadyDelay);
ScriptSetInteger('SuddenDeathTurns', cSuddenDTurns);
ScriptSetString('Map', '');
ScriptSetString('Theme', '');
// import locale
s:= cLocaleFName;
t:= '';
SplitByChar(s, t, '.');
ScriptSetString('L', s);
ScriptCall('onGameInit');
// pop game variables
ParseCommand('seed ' + ScriptGetString('Seed'), true);
ParseCommand('$gmflags ' + ScriptGetString('GameFlags'), true);
ParseCommand('$turntime ' + ScriptGetString('TurnTime'), true);
ParseCommand('$casefreq ' + ScriptGetString('CaseFreq'), true);
ParseCommand('$landadds ' + ScriptGetString('LandAdds'), true);
ParseCommand('$explosives ' + ScriptGetString('Explosives'), true);
ParseCommand('$delay ' + ScriptGetString('Delay'), true);
ParseCommand('$ready ' + ScriptGetString('Ready'), true);
ParseCommand('$sd_turns ' + ScriptGetString('SuddenDeathTurns'), true);
if ScriptGetString('Map') <> '' then
ParseCommand('map ' + ScriptGetString('Map'), true);
if ScriptGetString('Theme') <> '' then
ParseCommand('theme ' + ScriptGetString('Theme'), true);
if ScriptExists('onAmmoStoreInit') then
begin
ScriptPrepareAmmoStore;
ScriptCall('onAmmoStoreInit');
ScriptApplyAmmoStore
end;
ScriptSetInteger('ClansCount', ClansCount)
end;
procedure ScriptLoad(name : shortstring);
var ret : LongInt;
begin
ret:= luaL_loadfile(luaState, Str2PChar(Pathz[ptData] + '/' + name));
if ret <> 0 then
begin
LuaError('Lua: Failed to load ' + name + '(error ' + IntToStr(ret) + ')');
LuaError('Lua: ' + lua_tostring(luaState, -1));
end
else
begin
WriteLnToConsole('Lua: ' + name + ' loaded');
// call the script file
lua_pcall(luaState, 0, 0, 0);
ScriptLoaded:= true
end
end;
procedure SetGlobals;
begin
ScriptSetInteger('TurnTimeLeft', TurnTimeLeft);
ScriptSetInteger('GameTime', GameTicks);
ScriptSetInteger('RealTime', RealTicks);
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) then
ScriptSetInteger('CurrentHedgehog', CurrentHedgehog^.Gear^.UID)
else
ScriptSetNil('CurrentHedgehog');
end;
procedure GetGlobals;
begin
TurnTimeLeft:= ScriptGetInteger('TurnTimeLeft');
end;
procedure ScriptCall(fname : shortstring);
begin
if not ScriptLoaded or not ScriptExists(fname) then
exit;
SetGlobals;
lua_getglobal(luaState, Str2PChar(fname));
if lua_pcall(luaState, 0, 0, 0) <> 0 then
begin
LuaError('Lua: Error while calling ' + fname + ': ' + lua_tostring(luaState, -1));
lua_pop(luaState, 1)
end;
GetGlobals;
end;
function ScriptCall(fname : shortstring; par1: LongInt) : LongInt;
begin
ScriptCall:= ScriptCall(fname, par1, 0, 0, 0)
end;
function ScriptCall(fname : shortstring; par1, par2: LongInt) : LongInt;
begin
ScriptCall:= ScriptCall(fname, par1, par2, 0, 0)
end;
function ScriptCall(fname : shortstring; par1, par2, par3: LongInt) : LongInt;
begin
ScriptCall:= ScriptCall(fname, par1, par2, par3, 0)
end;
function ScriptCall(fname : shortstring; par1, par2, par3, par4 : LongInt) : LongInt;
begin
if not ScriptLoaded or not ScriptExists(fname) then
exit;
SetGlobals;
lua_getglobal(luaState, Str2PChar(fname));
lua_pushinteger(luaState, par1);
lua_pushinteger(luaState, par2);
lua_pushinteger(luaState, par3);
lua_pushinteger(luaState, par4);
ScriptCall:= 0;
if lua_pcall(luaState, 4, 1, 0) <> 0 then
begin
LuaError('Lua: Error while calling ' + fname + ': ' + lua_tostring(luaState, -1));
lua_pop(luaState, 1)
end
else
begin
ScriptCall:= lua_tointeger(luaState, -1);
lua_pop(luaState, 1)
end;
GetGlobals;
end;
function ScriptExists(fname : shortstring) : boolean;
begin
if not ScriptLoaded then
begin
ScriptExists:= false;
exit
end;
lua_getglobal(luaState, Str2PChar(fname));
ScriptExists:= not lua_isnoneornil(luaState, -1);
lua_pop(luaState, -1)
end;
procedure ScriptPrepareAmmoStore;
var i: ShortInt;
begin
// reset ammostore (quite unclean, but works?)
uAmmos.freeModule;
uAmmos.initModule;
ScriptAmmoLoadout:= '';
ScriptAmmoDelay:= '';
ScriptAmmoProbability:= '';
ScriptAmmoReinforcement:= '';
for i:=1 to ord(High(TAmmoType)) do
begin
ScriptAmmoLoadout:= ScriptAmmoLoadout + '0';
ScriptAmmoProbability:= ScriptAmmoProbability + '0';
ScriptAmmoDelay:= ScriptAmmoDelay + '0';
ScriptAmmoReinforcement:= ScriptAmmoReinforcement + '0';
end;
end;
procedure ScriptSetAmmo(ammo : TAmmoType; count, propability, delay, reinforcement: Byte);
begin
if (ord(ammo) < 1) or (count > 9) or (count < 0) or (propability < 0) or (propability > 8) or (delay < 0) or (delay > 9) or (reinforcement < 0) or (reinforcement > 8) then
exit;
ScriptAmmoLoadout[ord(ammo)]:= inttostr(count)[1];
ScriptAmmoProbability[ord(ammo)]:= inttostr(propability)[1];
ScriptAmmoDelay[ord(ammo)]:= inttostr(delay)[1];
ScriptAmmoReinforcement[ord(ammo)]:= inttostr(reinforcement)[1];
end;
procedure ScriptApplyAmmoStore;
var i : LongInt;
begin
SetAmmoLoadout(ScriptAmmoLoadout);
SetAmmoProbability(ScriptAmmoProbability);
SetAmmoDelay(ScriptAmmoDelay);
SetAmmoReinforcement(ScriptAmmoReinforcement);
for i:= 0 to Pred(TeamsCount) do
AddAmmoStore;
end;
procedure initModule;
var at : TGearType;
am : TAmmoType;
st : TSound;
he: THogEffect;
begin
// initialize lua
luaState:= lua_open;
TryDo(luaState <> nil, 'lua_open failed', true);
// open internal libraries
luaopen_base(luaState);
luaopen_string(luaState);
luaopen_math(luaState);
luaopen_table(luaState);
// import some variables
ScriptSetInteger('LAND_WIDTH', LAND_WIDTH);
ScriptSetInteger('LAND_HEIGHT', LAND_HEIGHT);
// import game flags
ScriptSetInteger('gfForts', gfForts);
ScriptSetInteger('gfMultiWeapon', gfMultiWeapon);
ScriptSetInteger('gfSolidLand', gfSolidLand);
ScriptSetInteger('gfBorder', gfBorder);
ScriptSetInteger('gfDivideTeams', gfDivideTeams);
ScriptSetInteger('gfLowGravity', gfLowGravity);
ScriptSetInteger('gfLaserSight', gfLaserSight);
ScriptSetInteger('gfInvulnerable', gfInvulnerable);
ScriptSetInteger('gfMines', gfMines);
ScriptSetInteger('gfVampiric', gfVampiric);
ScriptSetInteger('gfKarma', gfKarma);
ScriptSetInteger('gfArtillery', gfArtillery);
ScriptSetInteger('gfOneClanMode', gfOneClanMode);
ScriptSetInteger('gfRandomOrder', gfRandomOrder);
ScriptSetInteger('gfKing', gfKing);
ScriptSetInteger('gfPlaceHog', gfPlaceHog);
ScriptSetInteger('gfSharedAmmo', gfSharedAmmo);
ScriptSetInteger('gfDisableGirders', gfDisableGirders);
ScriptSetInteger('gfExplosives', gfExplosives);
ScriptSetInteger('gmLeft', gmLeft);
ScriptSetInteger('gmRight', gmRight);
ScriptSetInteger('gmUp', gmUp);
ScriptSetInteger('gmDown', gmDown);
ScriptSetInteger('gmSwitch', gmSwitch);
ScriptSetInteger('gmAttack', gmAttack);
ScriptSetInteger('gmLJump', gmLJump);
ScriptSetInteger('gmHJump', gmHJump);
ScriptSetInteger('gmDestroy', gmDestroy);
ScriptSetInteger('gmSlot', gmSlot);
ScriptSetInteger('gmWeapon', gmWeapon);
ScriptSetInteger('gmTimer', gmTimer);
ScriptSetInteger('gmAnimate', gmAnimate);
ScriptSetInteger('gmPrecise', gmPrecise);
ScriptSetInteger('gmAllStoppable', gmAllStoppable);
// speech bubbles
ScriptSetInteger('SAY_SAY', 1);
ScriptSetInteger('SAY_THINK', 2);
ScriptSetInteger('SAY_SHOUT', 3);
// register gear types
for at:= Low(TGearType) to High(TGearType) do
ScriptSetInteger(EnumToStr(at), ord(at));
// register sounds
for st:= Low(TSound) to High(TSound) do
ScriptSetInteger(EnumToStr(st), ord(st));
// register ammo types
for am:= Low(TAmmoType) to High(TAmmoType) do
ScriptSetInteger(EnumToStr(am), ord(am));
for he:= Low(THogEffect) to High(THogEffect) do
ScriptSetInteger(EnumToStr(he), ord(he));
// register functions
lua_register(luaState, 'AddGear', @lc_addgear);
lua_register(luaState, 'SpawnHealthCrate', @lc_spawnhealthcrate);
lua_register(luaState, 'SpawnAmmoCrate', @lc_spawnammocrate);
lua_register(luaState, 'SpawnUtilityCrate', @lc_spawnutilitycrate);
lua_register(luaState, 'WriteLnToConsole', @lc_writelntoconsole);
lua_register(luaState, 'GetGearType', @lc_getgeartype);
lua_register(luaState, 'EndGame', @lc_endgame);
lua_register(luaState, 'FindPlace', @lc_findplace);
lua_register(luaState, 'SetGearPosition', @lc_setgearposition);
lua_register(luaState, 'GetGearPosition', @lc_getgearposition);
lua_register(luaState, 'ParseCommand', @lc_parsecommand);
lua_register(luaState, 'ShowMission', @lc_showmission);
lua_register(luaState, 'HideMission', @lc_hidemission);
lua_register(luaState, 'SetAmmo', @lc_setammo);
lua_register(luaState, 'PlaySound', @lc_playsound);
lua_register(luaState, 'AddTeam', @lc_addteam);
lua_register(luaState, 'AddHog', @lc_addhog);
lua_register(luaState, 'SetHealth', @lc_sethealth);
lua_register(luaState, 'SetEffect', @lc_seteffect);
lua_register(luaState, 'GetHogClan', @lc_gethogclan);
lua_register(luaState, 'GetHogName', @lc_gethogname);
lua_register(luaState, 'GetHogLevel', @lc_gethoglevel);
lua_register(luaState, 'GetX', @lc_getx);
lua_register(luaState, 'GetY', @lc_gety);
lua_register(luaState, 'CopyPV', @lc_copypv);
lua_register(luaState, 'CopyPV2', @lc_copypv2);
lua_register(luaState, 'FollowGear', @lc_followgear);
lua_register(luaState, 'GetFollowGear', @lc_getfollowgear);
lua_register(luaState, 'SetState', @lc_setstate);
lua_register(luaState, 'GetState', @lc_getstate);
lua_register(luaState, 'SetTag', @lc_settag);
lua_register(luaState, 'SetTimer', @lc_settimer);
lua_register(luaState, 'GetTimer', @lc_gettimer);
lua_register(luaState, 'GetHealth', @lc_gethealth);
lua_register(luaState, 'SetZoom', @lc_setzoom);
lua_register(luaState, 'GetZoom', @lc_getzoom);
lua_register(luaState, 'HogSay', @lc_hogsay);
lua_register(luaState, 'HogTurnLeft', @lc_hogturnleft);
lua_register(luaState, 'CampaignLock', @lc_campaignlock);
lua_register(luaState, 'CampaignUnlock', @lc_campaignunlock);
lua_register(luaState, 'GetGearMessage', @lc_getgearmessage);
lua_register(luaState, 'SetGearMessage', @lc_setgearmessage);
ScriptClearStack; // just to be sure stack is empty
ScriptLoaded:= false;
end;
procedure freeModule;
begin
lua_close(luaState);
end;
{$ELSE}
procedure ScriptPrintStack;
begin
end;
procedure ScriptClearStack;
begin
end;
procedure ScriptLoad(name : shortstring);
begin
end;
procedure ScriptOnGameInit;
begin
end;
procedure ScriptCall(fname : shortstring);
begin
end;
function ScriptCall(fname : shortstring; par1, par2, par3, par4 : LongInt) : LongInt;
begin
ScriptCall:= 0
end;
function ScriptCall(fname : shortstring; par1: LongInt) : LongInt;
begin
ScriptCall:= 0
end;
function ScriptCall(fname : shortstring; par1, par2: LongInt) : LongInt;
begin
ScriptCall:= 0
end;
function ScriptCall(fname : shortstring; par1, par2, par3: LongInt) : LongInt;
begin
ScriptCall:= 0
end;
function ScriptExists(fname : shortstring) : boolean;
begin
ScriptExists:= false
end;
procedure initModule;
begin
end;
procedure freeModule;
begin
end;
{$ENDIF}
end.