hedgewars/uGame.pas
author nemo
Sun, 10 Oct 2010 16:51:40 -0400
changeset 3949 4c4c0a2507cc
parent 3935 5ca27a0e9a63
child 4048 f94d04498031
permissions -rw-r--r--
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win. There is probably some better way to do this. Weapons still need fixing.

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 *)

{$INCLUDE "options.inc"}

unit uGame;
interface

procedure DoGameTick(Lag: LongInt);

////////////////////
   implementation
////////////////////
uses uMisc, uConsts, uKeys, uTeams, uIO, uAI, uGears, uScript, uSound, uMobile;

procedure DoGameTick(Lag: LongInt);
var i: LongInt;
begin
if isPaused then exit;
if (not CurrentTeam^.ExtDriven) then
    begin
    NetGetNextCmd; // its for the case of receiving "/say" message
    isInLag:= false;
    SendKeepAliveMessage(Lag)
    end;
if Lag > 100 then Lag:= 100
else if (GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) then Lag:= 2500;
if (GameType = gmtDemo) and isSpeed then Lag:= Lag * 10;

i:= 1;
while (GameState <> gsExit) and (i <= Lag) do
    begin
    ScriptCall('onGameTick');
    if not CurrentTeam^.ExtDriven then
       begin
       if CurrentHedgehog^.BotLevel <> 0 then ProcessBot;
       ProcessGears
       end else
       begin
       NetGetNextCmd;
       if isInLag then
          case GameType of
                gmtNet: break;
               gmtDemo: begin
                        GameState:= gsExit;
                        exit
                        end;
               gmtSave: begin
                        RestoreTeamsFromSave;
                        SetBinds(CurrentTeam^.Binds);
                        //CurrentHedgehog^.Gear^.Message:= 0; <- produces bugs with further save restoring and demos
                        isSoundEnabled:= isSEBackup;
                        if isSoundEnabled then playMusic;
                        GameType:= gmtLocal;
                        InitIPC;
                        perfExt_SaveFinishedSynching();
                        end;
               end
          else ProcessGears
       end;
    inc(i)
    end
end;

end.