Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
There is probably some better way to do this. Weapons still need fixing.
{-# LANGUAGE OverloadedStrings #-}
module HWProtoInRoomState where
import qualified Data.Foldable as Foldable
import qualified Data.Map as Map
import Data.Sequence(Seq, (|>), (><), fromList, empty)
import Data.List
import Data.Maybe
import qualified Data.ByteString.Char8 as B
import Control.Monad
import Control.Monad.Reader
--------------------------------------
import CoreTypes
import Actions
import Utils
import HandlerUtils
import RoomsAndClients
handleCmd_inRoom :: CmdHandler
handleCmd_inRoom ["CHAT", msg] = do
n <- clientNick
s <- roomOthersChans
return [AnswerClients s ["CHAT", n, msg]]
handleCmd_inRoom ["PART"] = return [MoveToLobby "part"]
handleCmd_inRoom ["PART", msg] = return [MoveToLobby $ "part: " `B.append` msg]
handleCmd_inRoom ("CFG" : paramName : paramStrs)
| null paramStrs = return [ProtocolError "Empty config entry"]
| otherwise = do
chans <- roomOthersChans
cl <- thisClient
if isMaster cl then
return [
ModifyRoom (\r -> r{params = Map.insert paramName paramStrs (params r)}),
AnswerClients chans ("CFG" : paramName : paramStrs)]
else
return [ProtocolError "Not room master"]
handleCmd_inRoom ("ADD_TEAM" : name : color : grave : fort : voicepack : flag : difStr : hhsInfo)
| length hhsInfo /= 16 = return [ProtocolError "Corrupted hedgehogs info"]
| otherwise = do
(ci, rnc) <- ask
r <- thisRoom
clNick <- clientNick
clChan <- thisClientChans
othersChans <- roomOthersChans
return $
if not . null . drop 5 $ teams r then
[Warning "too many teams"]
else if canAddNumber r <= 0 then
[Warning "too many hedgehogs"]
else if isJust $ findTeam r then
[Warning "There's already a team with same name in the list"]
else if gameinprogress r then
[Warning "round in progress"]
else if isRestrictedTeams r then
[Warning "restricted"]
else
[ModifyRoom (\r -> r{teams = teams r ++ [newTeam ci clNick r]}),
ModifyClient (\c -> c{teamsInGame = teamsInGame c + 1, clientClan = color}),
AnswerClients clChan ["TEAM_ACCEPTED", name],
AnswerClients othersChans $ teamToNet $ newTeam ci clNick r,
AnswerClients othersChans ["TEAM_COLOR", name, color]
]
where
canAddNumber r = 48 - (sum . map hhnum $ teams r)
findTeam = find (\t -> name == teamname t) . teams
newTeam ci clNick r = (TeamInfo ci clNick name color grave fort voicepack flag difficulty (newTeamHHNum r) (hhsList hhsInfo))
difficulty = case B.readInt difStr of
Just (i, t) | B.null t -> fromIntegral i
otherwise -> 0
hhsList [] = []
hhsList [_] = error "Hedgehogs list with odd elements number"
hhsList (n:h:hhs) = HedgehogInfo n h : hhsList hhs
newTeamHHNum r = min 4 (canAddNumber r)
handleCmd_inRoom ["REMOVE_TEAM", name] = do
(ci, rnc) <- ask
r <- thisRoom
clNick <- clientNick
let maybeTeam = findTeam r
let team = fromJust maybeTeam
return $
if isNothing $ findTeam r then
[Warning "REMOVE_TEAM: no such team"]
else if clNick /= teamowner team then
[ProtocolError "Not team owner!"]
else
[RemoveTeam name,
ModifyClient
(\c -> c{
teamsInGame = teamsInGame c - 1,
clientClan = if teamsInGame c == 1 then undefined else anotherTeamClan ci r
})
]
where
anotherTeamClan ci = teamcolor . fromJust . find (\t -> teamownerId t == ci) . teams
findTeam = find (\t -> name == teamname t) . teams
handleCmd_inRoom ["HH_NUM", teamName, numberStr] = do
cl <- thisClient
others <- roomOthersChans
r <- thisRoom
let maybeTeam = findTeam r
let team = fromJust maybeTeam
return $
if not $ isMaster cl then
[ProtocolError "Not room master"]
else if hhNumber < 1 || hhNumber > 8 || isNothing maybeTeam || hhNumber > (canAddNumber r) + (hhnum team) then
[]
else
[ModifyRoom $ modifyTeam team{hhnum = hhNumber},
AnswerClients others ["HH_NUM", teamName, B.pack $ show hhNumber]]
where
hhNumber = case B.readInt numberStr of
Just (i, t) | B.null t -> fromIntegral i
otherwise -> 0
findTeam = find (\t -> teamName == teamname t) . teams
canAddNumber = (-) 48 . sum . map hhnum . teams
handleCmd_inRoom ["TEAM_COLOR", teamName, newColor] = do
cl <- thisClient
others <- roomOthersChans
r <- thisRoom
let maybeTeam = findTeam r
let team = fromJust maybeTeam
return $
if not $ isMaster cl then
[ProtocolError "Not room master"]
else if isNothing maybeTeam then
[]
else
[ModifyRoom $ modifyTeam team{teamcolor = newColor},
AnswerClients others ["TEAM_COLOR", teamName, newColor],
ModifyClient2 (teamownerId team) (\c -> c{clientClan = newColor})]
where
findTeam = find (\t -> teamName == teamname t) . teams
handleCmd_inRoom ["TOGGLE_READY"] = do
cl <- thisClient
chans <- roomClientsChans
return [
ModifyClient (\c -> c{isReady = not $ isReady cl}),
ModifyRoom (\r -> r{readyPlayers = readyPlayers r + (if isReady cl then -1 else 1)}),
AnswerClients chans [if isReady cl then "NOT_READY" else "READY", nick cl]
]
handleCmd_inRoom ["START_GAME"] = do
cl <- thisClient
r <- thisRoom
chans <- roomClientsChans
if isMaster cl && (playersIn r == readyPlayers r) && (not $ gameinprogress r) then
if enoughClans r then
return [
ModifyRoom
(\r -> r{
gameinprogress = True,
roundMsgs = empty,
leftTeams = [],
teamsAtStart = teams r}
),
AnswerClients chans ["RUN_GAME"]
]
else
return [Warning "Less than two clans!"]
else
return []
where
enoughClans = not . null . drop 1 . group . map teamcolor . teams
handleCmd_inRoom ["EM", msg] = do
cl <- thisClient
r <- thisRoom
chans <- roomOthersChans
if (teamsInGame cl > 0) && isLegal then
return $ (AnswerClients chans ["EM", msg]) : [ModifyRoom (\r -> r{roundMsgs = roundMsgs r |> msg}) | not isKeepAlive]
else
return []
where
(isLegal, isKeepAlive) = checkNetCmd msg
handleCmd_inRoom ["ROUNDFINISHED"] = do
cl <- thisClient
r <- thisRoom
chans <- roomClientsChans
if isMaster cl && (gameinprogress r) then
return $ (ModifyRoom
(\r -> r{
gameinprogress = False,
readyPlayers = 0,
roundMsgs = empty,
leftTeams = [],
teamsAtStart = []}
))
: UnreadyRoomClients
: answerRemovedTeams chans r
else
return []
where
answerRemovedTeams chans = map (\t -> AnswerClients chans ["REMOVE_TEAM", t]) . leftTeams
handleCmd_inRoom ["TOGGLE_RESTRICT_JOINS"] = do
cl <- thisClient
return $
if not $ isMaster cl then
[ProtocolError "Not room master"]
else
[ModifyRoom (\r -> r{isRestrictedJoins = not $ isRestrictedJoins r})]
handleCmd_inRoom ["TOGGLE_RESTRICT_TEAMS"] = do
cl <- thisClient
return $
if not $ isMaster cl then
[ProtocolError "Not room master"]
else
[ModifyRoom (\r -> r{isRestrictedTeams = not $ isRestrictedTeams r})]
{-
handleCmd_inRoom clID clients rooms ["KICK", kickNick] =
[KickRoomClient kickID | isMaster client && not noSuchClient && (kickID /= clID) && (roomID client == roomID kickClient)]
where
client = clients IntMap.! clID
maybeClient = Foldable.find (\cl -> kickNick == nick cl) clients
noSuchClient = isNothing maybeClient
kickClient = fromJust maybeClient
kickID = clientUID kickClient
handleCmd_inRoom clID clients _ ["TEAMCHAT", msg] =
[AnswerSameClan ["EM", engineMsg]]
where
client = clients IntMap.! clID
engineMsg = toEngineMsg $ 'b' : ((nick client) ++ "(team): " ++ msg ++ "\x20\x20")
-}
handleCmd_inRoom _ = return [ProtocolError "Incorrect command (state: in room)"]