Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
There is probably some better way to do this. Weapons still need fixing.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2009 Martin Minarik <ttsmj@pokec.sk>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef NAMEGEN_H
#define NAMEGEN_H
#include <QString>
class HWForm;
class HWTeam;
class HWNamegen
{
public:
HWNamegen();
~HWNamegen();
void TeamRandomName(HWTeam*& team, const int &i);
void TeamRandomNames(HWTeam*& team, const bool changeteamname);
void RandomNameByHat(HWTeam*& team, const int &i);
private:
QList<QStringList> TypesTeamnames;
QList<QStringList> TypesHatnames;
bool TypesAvliable;
void TypesLoad();
void DictLoad(const QString filename, QStringList &list);
void HatCfgLoad(const QString hatname, QStringList &list);
};
#endif