team selection completely refactored, now has animation and more performance
use a semi transparent black background color (on powerful devices)
other smaller improvements and bugfixes
/* * Hedgewars-iOS, a Hedgewars port for iOS devices * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * File created on 02/04/2010. */#import "LevelViewController.h"#import "CommodityFunctions.h"@implementation LevelViewController@synthesize teamDictionary, levelArray, levelSprites, lastIndexPath;-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation { return rotationManager(interfaceOrientation);}#pragma mark -#pragma mark View lifecycle-(void) viewDidLoad { [super viewDidLoad]; srandom(time(NULL)); NSArray *array = [[NSArray alloc] initWithObjects: NSLocalizedString(@"Brutal",@""), NSLocalizedString(@"Aggressive",@""), NSLocalizedString(@"Bully",@""), NSLocalizedString(@"Average",@""), NSLocalizedString(@"Weaky",@""), nil]; self.levelArray = array; [array release]; self.title = NSLocalizedString(@"Set difficulty level",@"");}-(void) viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; if ([[[[self.teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:0] objectForKey:@"level"] intValue] == 0) numberOfSections = 1; else numberOfSections = 2; [self.tableView reloadData]; // this moves the tableview to the top [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];}-(void) viewWillDisappear:(BOOL)animated { // stuff like checking that at least 1 field was selected }#pragma mark -#pragma mark Table view data source-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView { return numberOfSections;}-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger) section { if (section == 0) return 1; else return 5;}// Customize the appearance of table view cells.-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier0 = @"Cell0"; static NSString *CellIdentifier1 = @"Cell1"; NSInteger row = [indexPath row]; NSInteger section = [indexPath section]; UITableViewCell *cell; if (section == 0) { cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier0]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier0] autorelease]; UISwitch *theSwitch = [[UISwitch alloc] init]; [theSwitch addTarget:self action:@selector(switchValueChanged:) forControlEvents:UIControlEventValueChanged]; cell.accessoryView = theSwitch; [theSwitch release]; } UISwitch *theSwitch = (UISwitch *)cell.accessoryView; if (numberOfSections == 1) theSwitch.on = NO; else theSwitch.on = YES; cell.textLabel.text = NSLocalizedString(@"Hogs controlled by AI",@""); } else { cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier1]; if (cell == nil) cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier1] autorelease]; cell.textLabel.text = [levelArray objectAtIndex:row]; NSDictionary *hog = [[self.teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:0]; if ([[hog objectForKey:@"level"] intValue] == row+1) { cell.accessoryType = UITableViewCellAccessoryCheckmark; self.lastIndexPath = indexPath; } else { cell.accessoryType = UITableViewCellAccessoryNone; } NSString *botlevelPath = [[NSString alloc] initWithFormat:@"%@/%d.png",BOTLEVELS_DIRECTORY(),row+1]; UIImage *levelImage = [[UIImage alloc] initWithContentsOfFile:botlevelPath]; [botlevelPath release]; cell.imageView.image = levelImage; [levelImage release]; } return cell;}-(void) switchValueChanged:(id) sender { UISwitch *theSwitch = (UISwitch *)sender; NSIndexSet *sections = [[NSIndexSet alloc] initWithIndex:1]; NSMutableArray *hogs = [self.teamDictionary objectForKey:@"hedgehogs"]; NSInteger level; if (theSwitch.on) { numberOfSections = 2; [self.tableView insertSections:sections withRowAnimation:UITableViewRowAnimationFade]; level = 1 + (random() % ([levelArray count] - 1)); } else { numberOfSections = 1; [self.tableView deleteSections:sections withRowAnimation:UITableViewRowAnimationFade]; level = 0; } [sections release]; DLog(@"New level is %d",level); for (NSMutableDictionary *hog in hogs) [hog setObject:[NSNumber numberWithInt:level] forKey:@"level"]; [self.tableView reloadData]; [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];}#pragma mark -#pragma mark Table view delegate-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { int newRow = [indexPath row]; int oldRow = (self.lastIndexPath != nil) ? [self.lastIndexPath row] : -1; if ([indexPath section] != 0) { if (newRow != oldRow) { NSMutableArray *hogs = [self.teamDictionary objectForKey:@"hedgehogs"]; NSInteger level = newRow + 1; for (NSMutableDictionary *hog in hogs) [hog setObject:[NSNumber numberWithInt:level] forKey:@"level"]; DLog(@"New level is %d",level); // tell our boss to write this new stuff on disk [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil]; [self.tableView reloadData]; self.lastIndexPath = indexPath; [self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone]; } } [self.tableView deselectRowAtIndexPath:indexPath animated:YES];}#pragma mark -#pragma mark Memory management-(void) didReceiveMemoryWarning { self.lastIndexPath = nil; MSG_MEMCLEAN(); [super didReceiveMemoryWarning];}-(void) viewDidUnload { self.lastIndexPath = nil; self.teamDictionary = nil; self.levelArray = nil; self.levelSprites = nil; MSG_DIDUNLOAD(); [super viewDidUnload];}-(void) dealloc { [levelArray release]; [levelSprites release]; [teamDictionary release]; [lastIndexPath release]; [super dealloc];}@end