rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
module HWProtoNEState where
import qualified Data.IntMap as IntMap
import Maybe
import Data.List
import Data.Word
--------------------------------------
import CoreTypes
import Actions
import Utils
handleCmd_NotEntered :: CmdHandler
handleCmd_NotEntered clID clients _ ["NICK", newNick]
| not . null $ nick client = [ProtocolError "Nickname already chosen"]
| haveSameNick = [AnswerThisClient ["WARNING", "Nickname collision"], ByeClient ""]
| illegalName newNick = [ByeClient "Illegal nickname"]
| otherwise =
ModifyClient (\c -> c{nick = newNick}) :
AnswerThisClient ["NICK", newNick] :
[CheckRegistered | clientProto client /= 0]
where
client = clients IntMap.! clID
haveSameNick = isJust $ find (\cl -> newNick == nick cl) $ IntMap.elems clients
handleCmd_NotEntered clID clients _ ["PROTO", protoNum]
| clientProto client > 0 = [ProtocolError "Protocol already known"]
| parsedProto == 0 = [ProtocolError "Bad number"]
| otherwise =
ModifyClient (\c -> c{clientProto = parsedProto}) :
AnswerThisClient ["PROTO", show parsedProto] :
[CheckRegistered | (not . null) (nick client)]
where
client = clients IntMap.! clID
parsedProto = fromMaybe 0 (maybeRead protoNum :: Maybe Word16)
handleCmd_NotEntered clID clients _ ["PASSWORD", passwd] =
if passwd == webPassword client then
[ModifyClient (\cl -> cl{logonPassed = True}),
MoveToLobby] ++ adminNotice
else
[ByeClient "Authentication failed"]
where
client = clients IntMap.! clID
adminNotice = [AnswerThisClient ["ADMIN_ACCESS"] | isAdministrator client]
--handleCmd_NotEntered _ _ _ ["DUMP"] =
-- [Dump]
handleCmd_NotEntered clID _ _ _ = [ProtocolError "Incorrect command (state: not entered)"]