rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
module HWProtoCore where
import qualified Data.IntMap as IntMap
import Data.Foldable
import Maybe
--------------------------------------
import CoreTypes
import Actions
import Utils
import HWProtoNEState
import HWProtoLobbyState
import HWProtoInRoomState
handleCmd, handleCmd_loggedin :: CmdHandler
handleCmd clID _ _ ["PING"] = [AnswerThisClient ["PONG"]]
handleCmd clID clients rooms ("QUIT" : xs) =
[ByeClient msg]
where
msg = if not $ null xs then head xs else ""
handleCmd clID clients _ ["PONG"] =
if pingsQueue client == 0 then
[ProtocolError "Protocol violation"]
else
[ModifyClient (\cl -> cl{pingsQueue = pingsQueue cl - 1})]
where
client = clients IntMap.! clID
handleCmd clID clients rooms cmd =
if not $ logonPassed client then
handleCmd_NotEntered clID clients rooms cmd
else
handleCmd_loggedin clID clients rooms cmd
where
client = clients IntMap.! clID
handleCmd_loggedin clID clients rooms ["INFO", asknick] =
if noSuchClient then
[]
else
[AnswerThisClient
["INFO",
nick client,
"[" ++ host client ++ "]",
protoNumber2ver $ clientProto client,
"[" ++ roomInfo ++ "]" ++ roomStatus]]
where
maybeClient = find (\cl -> asknick == nick cl) clients
noSuchClient = isNothing maybeClient
client = fromJust maybeClient
room = rooms IntMap.! roomID client
roomInfo = if roomID client /= 0 then roomMasterSign ++ "room " ++ (name room) else adminSign ++ "lobby"
roomMasterSign = if isMaster client then "@" else ""
adminSign = if isAdministrator client then "@" else ""
roomStatus =
if gameinprogress room
then if teamsInGame client > 0 then "(playing)" else "(spectating)"
else ""
handleCmd_loggedin clID clients rooms cmd =
if roomID client == 0 then
handleCmd_lobby clID clients rooms cmd
else
handleCmd_inRoom clID clients rooms cmd
where
client = clients IntMap.! clID