trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
locale = {
["!!!"] = "!!!",
["???"] = "???",
["..."] = "...",
[":("] = ":(",
["011101000"] = "011101000",
["011101001"] = "011101001",
-- ["+1 to a Bottom Feeder for killing anyone"] = "", -- Mutant
-- ["+1 to a Mutant for killing anyone"] = "", -- Mutant
-- ["-1 to anyone for a suicide"] = "", -- Mutant
-- ["+2 for becoming a Mutant"] = "", -- Mutant
["30 minutes later..."] = "30 minuti più tardi...",
["About a month ago, a cyborg came and told us that you're the cannibals!"] = "Circa un mese fa, è arrivato un cyborg e ci ha detto che siete voi i cannibali!",
["Accuracy Bonus!"] = "Bonus Precisione!",
["Ace"] = "Asso",
["Achievement Unlocked"] = "Archivio Sbloccato",
["A Classic Fairytale"] = "Una favola classica",
["Actually, you aren't worthy of life! Take this..."] = "In realtà, non siete degni di vivere! Prendete questo...",
["A cy-what?"] = "Un cy-cosa?",
-- ["Advanced Repositioning Mode"] = "", -- Construction_Mode
["Adventurous"] = "Avventuroso",
-- ["a frenetic Hedgewars mini-game"] = "", -- Frenzy
["Africa"] = "Africa",
-- ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "", -- A_Classic_Fairytale:first_blood
-- ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "", -- A_Classic_Fairytale:shadow
["Again with the 'cannibals' thing!"] = "Ancora colla storia dei 'cannibali'!",
-- ["Aggressively removes enemy hedgehogs."] = "", -- Construction_Mode
["a Hedgewars challenge"] = "una sfida Hedgewars",
["a Hedgewars mini-game"] = "un mini-gioco di Hedgewars",
-- ["a Hedgewars tag game"] = "", -- Mutant
-- ["AHHh, home sweet home. Made it in %d seconds."] = "", -- ClimbHome
["Aiming Practice"] = "Pratica la tua mira",
-- ["Air Attack"] = "", -- Construction_Mode
-- ["A leap in a leap"] = "", -- A_Classic_Fairytale:first_blood
["A little gift from the cyborgs"] = "Un piccolo regalo dai cyborg",
["All gone...everything!"] = "E' finito... tutto!",
-- ["Allows free teleportation between other nodes."] = "", -- Construction_Mode
-- ["Allows placement of girders, rubber-bands, mines, sticky mines and barrels."] = "", -- Construction_Mode
-- ["Allows placement of structures."] = "", -- Construction_Mode
-- ["Allows the placement of weapons, utiliites, and health crates."] = "", -- Construction_Mode
["All right, we just need to get to the other side of the island!"] = "Va bene, dobbiamo solo raggiungere l'altro lato dell'isola!",
["All walls touched!"] = "Tutti i muri toccati!",
["Ammo Depleted!"] = "Munizioni scarse!",
["ammo extended!"] = "Munizioni aggiuntive!",
["Ammo is reset at the end of your turn."] = "Le munizioni si azzeranno alla fine del tuo turno",
["Ammo Maniac!"] = "Maniaco delle munizioni!",
["Ammo"] = "Munizioni",
["And how am I alive?!"] = "E com'è che sono vivo?!",
-- ["And so happenned that Leaks A Lot failed to complete the challenge! He landed, pressured by shame..."] = "", -- A_Classic_Fairytale:first_blood
["And so it began..."] = "E così ebbe inizio...",
["...and so the cyborgs took over the world..."] = "... e così i cyborg conquistarono il mondo...",
["And so they discovered that cyborgs weren't invulnerable..."] = "E così scoprirono che i cyborg non erano invulnerabili...",
-- ["And where's all the weed?"] = "", -- A_Classic_Fairytale:dragon
["And you believed me? Oh, god, that's cute!"] = "E mi credi? Oddio, che bello!",
-- ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies
["Antarctica"] = "Antartico",
-- ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies
-- ["Area"] = "", -- Continental_supplies
["Are we there yet?"] = "Siamo già lì?",
["Are you accusing me of something?"] = "Mi stai accusando di qualcosa?",
["Are you saying that many of us have died for your entertainment?"] = "Stai dicendo che molti di noi sono morti per il tuo divertimento?",
-- ["Artur Detour"] = "", -- A_Classic_Fairytale:queen
["As a reward for your performance, here's some new technology!"] = "Come ricompensa per le tue prestazioni, ecco della tecnologia nuova!",
-- ["a shoppa minigame"] = "", -- WxW
["Asia"] = "Asia",
["Assault Team"] = "Squadra d'assalto",
["As the ammo is sparse, you might want to reuse ropes while mid-air.|"] = "Siccome ci sono poche munizioni, potreste voler riutilizzare le corde intanto che siete a mezz'aria.|",
-- ["As the challenge was completed, Leaks A Lot set foot on the ground..."] = "", -- A_Classic_Fairytale:first_blood
["As you can see, there is no way to get on the other side!"] = "Come potete vedere, non c'è modo di andare dall'altra parte!",
["Attack From Rope"] = "Attacco dalla corda",
["Australia"] = "Australia",
["Available points remaining: "] = "Punti disponibili rimasti: ",
-- ["Back Breaker"] = "", -- A_Classic_Fairytale:backstab
["Back in the village, after telling the villagers about the threat..."] = "Tornati al villaggio, dopo aver detto agli abitanti della minaccia...",
["[Backspace]"] = "[Cancella]",
-- ["Backstab"] = "", -- A_Classic_Fairytale:backstab
-- ["Bad Team"] = "", -- User_Mission_-_The_Great_Escape
-- ["Ballgun"] = "", -- Construction_Mode
["Bamboo Thicket"] = "Boschetto di Bambù",
["Barrel Eater!"] = "Mangiatore di Barili!",
["Barrel Launcher"] = "Lanciatore di Barili",
-- ["Barrel Placement Mode"] = "", -- Construction_Mode
-- ["Baseball Bat"] = "", -- Construction_Mode
["Baseballbat"] = "Mazza da baseball",
["Bat balls at your enemies and|push them into the sea!"] = "Lancia delle palline ai tuoi nemici|e spingili in acqua!",
["Bat your opponents through the|baskets and out of the map!"] = "Manda (colpendoli) i tuoi nemici|in acqua attraverso i canestri laterali!",
-- ["Bazooka"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02
["Bazooka Training"] = "Addestramento sull'utilizzo del Bazooka",
-- ["Beep Loopers"] = "", -- A_Classic_Fairytale:queen
["Best laps per team: "] = "Tempo migliore per squadra: ",
["Best Team Times: "] = "Tempi della squadra migliore: ",
["Beware, though! If you are slow, you die!"] = "Attenzione, comunque! Se siete lenti, morirete!",
-- ["Bio-Filter"] = "", -- Construction_Mode
["Biomechanic Team"] = "Squadra biomeccanica",
-- ["Birdy"] = "", -- Construction_Mode
-- ["Blender"] = "", -- A_Classic_Fairytale:family
-- ["Bloodpie"] = "", -- A_Classic_Fairytale:backstab
-- ["Bloodrocutor"] = "", -- A_Classic_Fairytale:shadow
-- ["Bloodsucker"] = "", -- A_Classic_Fairytale:shadow
["Bloody Rookies"] = "Reclute Sanguinose",
-- ["Blowtorch"] = "", -- Construction_Mode, Frenzy
-- ["Blue Team"] = "", -- User_Mission_-_Dangerous_Ducklings
-- ["Bone Jackson"] = "", -- A_Classic_Fairytale:backstab
-- ["Bonely"] = "", -- A_Classic_Fairytale:shadow
["BOOM!"] = "KABOOM!",
["Boom!"] = "Kaboom!",
["Boss defeated!"] = "Boss sconfitto!",
["Boss Slayer!"] = "Boss Uccisore!",
-- ["Brain Blower"] = "", -- A_Classic_Fairytale:journey
-- ["Brainiac"] = "", -- A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:shadow
-- ["Brainila"] = "", -- A_Classic_Fairytale:united
-- ["Brain Stu"] = "", -- A_Classic_Fairytale:united
-- ["Brain Teaser"] = "", -- A_Classic_Fairytale:backstab
-- ["Brutal Lily"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil
["Brutus"] = "Bruto",
-- ["Build a fortress and destroy your enemy."] = "", -- Construction_Mode
["Build a track and race."] = "Costruisci una pista e corri.",
["Bullseye"] = "Bersaglio", -- A_Classic_Fairytale:dragon
["But it proved to be no easy task!"] = "Ma si è dimostrato essere un compito non facile!",
["But that's impossible!"] = "Ma è impossibile!",
["But the ones alive are stronger in their heart!"] = "Ma i vivi sono più forti nel loro cuore!",
["But...we died!"] = "Ma... siamo morti!",
["But where can we go?"] = "Ma dove possiamo andare?",
["But why would they help us?"] = "Ma perché dovrebbero aiutarci?",
["But you're cannibals. It's what you do."] = "Ma voi siete cannibali. E' quello che fate.",
["But you said you'd let her go!"] = "Avete detto che l'avreste lasciata andare!",
-- ["Cake"] = "", -- Construction_Mode
-- ["Call me Beep! Well, 'cause I'm such a nice...person!"] = "", -- A_Classic_Fairytale:family
["Cannibals"] = "Cannibali",
["Cannibal Sentry"] = "Sentinella cannibale",
["Cannibals?! You're the cannibals!"] = "Cannibali? Voi siete i cannibali!",
["CAPTURE THE FLAG"] = "Cattura la Bandiera",
["Careless"] = "Incauto",
-- ["Carol"] = "", -- A_Classic_Fairytale:family
["CHALLENGE COMPLETE"] = "SFIDA COMPLETATA",
["Change Weapon"] = "Cambia Arma",
-- ["changing range from %i%% to %i%% with period of %i msec"] = "", -- Gravity
["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "Scegli da che parte vuoi stare! Se vuoi stare con quell'uomo strano, vai con lui.|Altrimenti, allontanatene. Se decidi di attacc... niente...",
-- ["Cleaver"] = "", -- Construction_Mode
-- ["Cleaver Placement Mode"] = "", -- Construction_Mode
-- ["Climber"] = "", -- ClimbHome
-- ["Climb Home"] = "", -- ClimbHome
-- ["Clowns"] = "", -- User_Mission_-_Nobody_Laugh
["Clumsy"] = "Goffo",
-- ["Cluster Bomb"] = "", -- Construction_Mode
-- ["Cluster Bomb MASTER!"] = "", -- Basic_Training_-_Cluster_Bomb
["Cluster Bomb Training"] = "Addestramento bomba a grappolo",
["Codename: Teamwork"] = "Nome in Codice: Lavoro di Squadra",
["Collateral Damage"] = "Danno collaterale",
["Collateral Damage II"] = "Danno collaterale II",
-- ["Collect all the crates, but remember, our time in this life is limited!"] = "", -- A_Classic_Fairytale:first_blood
-- ["Collect or destroy all the health crates."] = "", -- User_Mission_-_RCPlane_Challenge
-- ["Collect the crate on the right.|Hint: Select the rope, [Up] or [Down] to aim, [Space] to fire, directional keys to move.|Ropes can be fired again in the air!"] = "", -- A_Classic_Fairytale:first_blood
-- ["Collect the crates within the time limit!|If you fail, you'll have to try again."] = "", -- A_Classic_Fairytale:first_blood
-- ["Come closer, so that your training may continue!"] = "", -- A_Classic_Fairytale:first_blood
-- ["Compete to use as few planes as possible!"] = "", -- User_Mission_-_RCPlane_Challenge
["Complete the track as fast as you can!"] = "Completa la pista più veloce che puoi!",
-- ["COMPLETION TIME"] = "", -- User_Mission_-_Rope_Knock_Challenge
["Configuration accepted."] = "Configurazione accettata",
["Congratulations!"] = "Complimenti!",
["Congratulations"] = "Complimenti",
-- ["Congratulations! You needed only half of time|to eliminate all targets."] = "", -- Basic_Training_-_Cluster_Bomb
-- ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope
["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Complimenti! Hai distrutto tutti gli obiettivi|entro il tempo previsto.",
-- ["CONSTRUCTION MODE"] = "", -- Construction_Mode
-- ["Construction Station"] = "", -- Construction_Mode
-- ["Continental supplies"] = "", -- Continental_supplies
["Control pillars to score points."] = "Ottieni il controllo dei pilastri per guadagnare punti.",
-- ["Core"] = "", -- Construction_Mode
-- ["Corporationals"] = "", -- A_Classic_Fairytale:queen
-- ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow
["Corpse Thrower"] = "Lanciatore di cadaveri",
-- ["Cost"] = "", -- Construction_Mode
-- ["Crate Placement Tool"] = "", -- Construction_Mode
-- ["Crates Left:"] = "", -- User_Mission_-_RCPlane_Challenge
-- ["Cricket time: [Drop a fireable mine! ~ Will work if fired close to your hog & far away from enemy ~ 1 sec]"] = "", -- Continental_supplies
-- ["Current setting is "] = "", -- Gravity
["Cybernetic Empire"] = "Impero Cibernetico",
["Cyborg. It's what the aliens call themselves."] = "Cyborg. E' come gli alieni chiamano loro stessi.",
-- ["Dahmer"] = "", -- A_Classic_Fairytale:backstab
["DAMMIT, ROOKIE!"] = "ACCIDENTI, RECLUTA!",
["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "MALEDIZIONE, RECLUTA! VIA DALLA MIA TESTA!",
["Dangerous Ducklings"] = "Anatroccoli Pericolosi",
["Deadweight"] = "Peso morto",
-- ["Decrease"] = "", -- Continental_supplies
-- ["Defeat the cannibals!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow
["Defeat the cannibals!|"] = "Sconfiggi i cannibali!|",
["Defeat the cannibals"] = "Sconfiggi i cannibali",
["Defeat the cyborgs!"] = "Sconfiggi i cyborg!",
-- ["Defend your core from the enemy."] = "", -- Construction_Mode
-- ["Defend yourself!|Hint: You can get tips on using weapons by moving your mouse over them in the weapon selection menu"] = "", -- A_Classic_Fairytale:shadow
-- ["Dematerializes weapons and equipment carried by enemy hedgehogs."] = "", -- Construction_Mode
["Demolition is fun!"] = "Demolire è divertente!",
-- ["Dense Cloud"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
-- ["Dense Cloud must have already told them everything..."] = "", -- A_Classic_Fairytale:shadow
["Depleted Kamikaze!"] = "Kamikaze Esaurito!",
-- ["Desert Eagle"] = "", -- Construction_Mode, A_Space_Adventure:death02
-- ["Destroy him, Leaks A Lot! He is responsible for the deaths of many of us!"] = "", -- A_Classic_Fairytale:first_blood
["Destroy invaders to score points."] = "Distruggi gli invasori per guadagnare dei punti.",
-- ["Destroy the targets!|Hint: Select the Shoryuken and hit [Space]|P.S. You can use it mid-air."] = "", -- A_Classic_Fairytale:first_blood
-- ["Destroy the targets!|Hint: [Up], [Down] to aim, [Space] to shoot"] = "", -- A_Classic_Fairytale:first_blood
["Did anyone follow you?"] = "Ti ha seguito qualcuno?",
["Did you see him coming?"] = "L'hai visto arrivare?",
["Did you warn the village?"] = "Hai avvisato il villaggio?",
["Die, die, die!"] = "Muori, muori, muori!",
-- ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "", -- Continental_supplies
-- ["Dist: "] = "", -- Space_Invasion
["Do not laugh, inexperienced one, for he speaks the truth!"] = "Non ridere, pivello, perché lui dice la verità!",
-- ["Do not let his words fool you, young one! He will stab you in the back as soon as you turn away!"] = "", -- A_Classic_Fairytale:first_blood
-- ["Do the deed"] = "", -- A_Classic_Fairytale:first_blood
["DOUBLE KILL"] = "DOPPIA UCCISIONE",
["Double Kill!"] = "Doppia Uccisione!",
["Do you have any idea how valuable grass is?"] = "Hai una pallida idea di quanto vale l'erba?",
["Do you think you're some kind of god?"] = "Pensi di essere un qualche dio?",
-- ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon
-- ["Drill Rocket"] = "", -- Construction_Mode
-- ["Drills"] = "", -- A_Classic_Fairytale:backstab
-- ["Drill Strike"] = "", -- Construction_Mode
["Drone Hunter!"] = "Cacciatore di Droni!",
-- ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies
["Drowner"] = "Affogato",
-- ["Dude, all the plants are gone!"] = "", -- A_Classic_Fairytale:family
-- ["Dude, can you see Ramon and Spiky?"] = "", -- A_Classic_Fairytale:journey
-- ["Dude, that's so cool!"] = "", -- A_Classic_Fairytale:backstab
-- ["Dude, we really need a new shaman..."] = "", -- A_Classic_Fairytale:shadow
["Dude, what's this place?!"] = "Ehi, cos'è questo posto?",
["Dude, where are we?"] = "Ehi, dove siamo?",
-- ["Dude, wow! I just had the weirdest high!"] = "", -- A_Classic_Fairytale:backstab
["Duration"] = "Durata",
-- ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "", -- Continental_supplies
-- ["Dynamite"] = "", -- Construction_Mode
-- ["Each turn is only ONE SECOND!"] = "", -- Frenzy
["Each turn you get 1-3 random weapons"] = "In ogni turno hai da 1 a 3 armi casuali",
["Each turn you get one random weapon"] = "In ogno turno hai una sola arma casuale",
-- ["Eagle Eye: [Blink to the impact ~ One shot]"] = "", -- Continental_supplies
["Eagle Eye"] = "Occhio di falco",
-- ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil
-- ["Elderbot"] = "", -- A_Classic_Fairytale:family
-- ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape
["Eliminate all enemies"] = "Elimina tutti i nemici",
["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Distruggi tutti gli obiettivi entro il tempo previsto.|Hai armi illimitate per questa missione.",
["Eliminate enemy hogs and take their weapons."] = "Elimina i ricci nemici e prendi le loro armi",
["Eliminate Poison before the time runs out"] = "Elimina Veleno prima che il tempo finisca",
["Eliminate the Blue Team"] = "Elimina la Squadra Blu",
["Eliminate the enemy before the time runs out"] = "Elimina il nemico prima che il tempo scada",
["Eliminate the enemy hogs to win."] = "Elimina i ricci nemici per vincere.",
["Eliminate the enemy specialists."] = "Elimina tutti i nemici specialisti.",
["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "- Elimina l'Unità 3378 |- La Resistenza Finale deve sopravvivere",
["Elmo"] = "Elmo",
["Energetic Engineer"] = "Ingegnere Energetico",
["Enjoy the swim..."] = "Spero che tu gradisca una nuotata...",
["[Enter]"] = "[Enter]",
["Europe"] = "Europa",
-- [" ever done to you?!"] = "", -- A_Classic_Fairytale:backstab
["Everyone knows this."] = "Lo sanno tutti.",
-- ["Every single time!"] = "", -- A_Classic_Fairytale:dragon
-- ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy
-- ["Exactly, man! That was my dream."] = "", -- A_Classic_Fairytale:backstab
-- ["Extra Damage"] = "", -- Construction_Mode
-- ["Extra Time"] = "", -- Construction_Mode
-- ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey
-- ["Family Reunion"] = "", -- A_Classic_Fairytale:family
["Fastest lap: "] = "Giro migliore: ",
["Feeble Resistance"] = "Resistenza Finale",
-- ["Fell From Grace"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
-- ["Fell From Heaven"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen
-- ["Fell From Heaven is the best! Fell From Heaven is the greatest!"] = "", -- A_Classic_Fairytale:family
-- ["Femur Lover"] = "", -- A_Classic_Fairytale:shadow
-- ["Fierce Competition!"] = "", -- Space_Invasion
-- ["Fiery Water"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
-- ["Filthy Blue"] = "", -- User_Mission_-_Dangerous_Ducklings
-- ["Find your tribe!|Cross the lake!"] = "", -- A_Classic_Fairytale:dragon
-- ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood
["Fire"] = "Fuoco",
["First aid kits?!"] = "Kit di pronto soccorso?!",
-- ["FIRST BLOOD MUTATES"] = "", -- Mutant
["First Blood"] = "Primo sangue",
["First Steps"] = "Primi passi",
["Flag captured!"] = "Bandiera catturata!",
["Flag respawned!"] = "Bandiera restituita!",
["Flag returned!"] = "Bandiera recuperata!",
["Flags, and their home base will be placed where each team ends their first turn."] = "Le bandiere saranno piazzate nel luogo in cui le squadre finiscono il loro primo turno.",
["Flamer"] = "Incendiario",
-- ["Flamethrower"] = "", -- Construction_Mode
-- ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab
-- ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey
-- ["Flying Saucer"] = "", -- Construction_Mode, Frenzy
-- ["For improved features/stability, play 0.9.18+"] = "", -- WxW
-- ["Free Dense Cloud and continue the mission!"] = "", -- A_Classic_Fairytale:journey
-- ["Freezer"] = "", -- Construction_Mode
-- ["FRENZY"] = "", -- Frenzy
["Friendly Fire!"] = "Fuoco Amico!",
["fuel extended!"] = "carburante aggiuntivo!",
["GAME BEGUN!!!"] = "IL GIOCO E' INIZIATO!!!",
["Game Modifiers: "] = "Modificatori di Gioco: ",
["GAME OVER!"] = "GAME OVER!",
["Game Started!"] = "Gioco Iniziato!",
-- ["Game? Was this a game to you?!"] = "", -- A_Classic_Fairytale:enemy
-- ["GasBomb"] = "", -- Continental_supplies
-- ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen
-- ["General information"] = "", -- Continental_supplies
-- ["Generates power."] = "", -- Construction_Mode
-- ["Generator"] = "", -- Construction_Mode
-- ["Get Dense Cloud out of the pit!"] = "", -- A_Classic_Fairytale:journey
["Get on over there and take him out!"] = "Vai fuori da qui ed eliminalo!",
-- ["Get on the head of the mole"] = "", -- A_Classic_Fairytale:first_blood
["Get out of there!"] = "Fuori di lì!",
-- ["Get that crate!"] = "", -- A_Classic_Fairytale:first_blood
-- ["Get the crate on the other side of the island!|"] = "", -- A_Classic_Fairytale:journey
-- ["Get to the target using your rope! |Controls: Left & Right to swing the rope - Up & Down to Contract and Expand!"] = "", -- Basic_Training_-_Rope
-- ["Get your teammates out of their natural prison and save the princess!|Hint: Drilling holes should solve everything.|Hint: It might be a good idea to place a girder before starting to drill. Just saying.|Hint: All your hedgehogs need to be above the marked height!|Hint: Leaks A Lot needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family
["GG!"] = "GG!",
-- ["Gimme Bones"] = "", -- A_Classic_Fairytale:backstab
-- ["Girder"] = "", -- Construction_Mode
-- ["Girder Placement Mode"] = "", -- Construction_Mode
-- ["Glark"] = "", -- A_Classic_Fairytale:shadow
["Goal"] = "Goal",
["GO! GO! GO!"] = "VAI! VAI! VAI!",
["Good birdy......"] = "Bell'uccellino......",
["Good Dude"] = "Bravo ragazzo",
-- ["Good idea, they'll never find us there!"] = "", -- A_Classic_Fairytale:united
-- ["Good luck...or else!"] = "", -- A_Classic_Fairytale:journey
["Good luck out there!"] = "Buona fortuna!",
["Good so far!"] = "Molto bene finora!",
["Good to go!"] = "Vai!!",
-- ["Go on top of the flower"] = "", -- A_Classic_Fairytale:first_blood
-- ["Go, quick!"] = "", -- A_Classic_Fairytale:backstab
-- ["Gorkij"] = "", -- A_Classic_Fairytale:journey
-- ["Go surf!"] = "", -- WxW
["GOTCHA!"] = "COLPITO!!",
["Grab Mines/Explosives"] = "Afferra Mine/Esplosivi",
-- ["Grants nearby hogs life-regeneration."] = "", -- Construction_Mode
-- ["Gravity"] = "", -- Gravity
-- ["Great choice, Steve! Mind if I call you that?"] = "", -- A_Classic_Fairytale:shadow
-- ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope
-- ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow
-- ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies
-- ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow
["Greetings, "] = "Saluti, ",
-- ["Grenade"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02
-- ["Grenade Training"] = "", -- Basic_Training_-_Grenade
-- ["Grenadiers"] = "", -- Basic_Training_-_Grenade
-- ["Guys, do you think there's more of them?"] = "", -- A_Classic_Fairytale:backstab
["HAHA!"] = "AHAH!",
["Haha!"] = "Ahah!",
["Hahahaha!"] = "Ahahahah!",
["Haha, now THAT would be something!"] = "Haha, allora questa pioggia ha DAVVERO qualcosa di strano!",
-- ["Hammer"] = "", -- Construction_Mode, Continental_supplies
["Hannibal"] = "Annibale",
[" Hapless Hogs left!"] = "Ricci Sfortunati rimanenti!",
["Hapless Hogs"] = "Ricci Sfortunati",
-- [" HAS MUTATED"] = "", -- Mutant
-- ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen
-- ["Have no illusions, your tribe is dead, indifferent of your choice."] = "", -- A_Classic_Fairytale:shadow
-- ["Have we ever attacked you first?"] = "", -- A_Classic_Fairytale:enemy
-- ["Healing Station"] = "", -- Construction_Mode
-- ["Health Crate Placement Mode"] = "", -- Construction_Mode
["Health crates extend your time."] = "Le casse salute estendono il tuo tempo",
-- ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united
["Heavy"] = "Pesante",
-- ["Hedge-cogs"] = "", -- A_Classic_Fairytale:enemy
-- ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies
["Hedgewars-Basketball"] = "Hedgewars-Pallacanestro",
["Hedgewars-Knockball"] = "Hedgewars-Knockball",
["Hedgibal Lecter"] = "Riccibal Lecter",
["Heh, it's not that bad."] = "Beh, alla fine non piove così forte.",
-- ["Hellish Handgrenade"] = "", -- Construction_Mode
["Hello again, "] = "Salve di nuovo, ",
-- ["Help me, Leaks!"] = "", -- A_Classic_Fairytale:journey
["Help me, please!!!"] = "Aiutami, per favore!!!",
["Help me, please!"] = "Aiutami, per favore!",
-- ["He moves like an eagle in the sky."] = "", -- A_Classic_Fairytale:first_blood
-- ["He must be in the village already."] = "", -- A_Classic_Fairytale:journey
-- ["Here, let me help you!"] = "", -- A_Classic_Fairytale:backstab
-- ["Here, let me help you save her!"] = "", -- A_Classic_Fairytale:family
-- ["Here...pick your weapon!"] = "", -- A_Classic_Fairytale:first_blood
-- ["Hero Team"] = "", -- User_Mission_-_The_Great_Escape
["He's so brave..."] = "E' così coraggioso...",
-- ["He won't be selling us out anymore!"] = "", -- A_Classic_Fairytale:backstab
-- ["Hey, guys!"] = "", -- A_Classic_Fairytale:backstab
-- ["Hey guys!"] = "", -- A_Classic_Fairytale:united
-- ["Hey! This is cheating!"] = "", -- A_Classic_Fairytale:journey
-- ["HIGHLANDER"] = "", -- Highlander
-- ["Hightime"] = "", -- A_Classic_Fairytale:first_blood
-- ["Hint: Double Jump - Press [Backspace] twice"] = "", -- A_Classic_Fairytale:first_blood
-- ["Hint: Select the BlowTorch, aim and press [Fire]. Press [Fire] again to stop.|Don't blow up the crate."] = "", -- A_Classic_Fairytale:journey
-- ["Hint: Select the LowGravity and press [Fire]."] = "", -- A_Classic_Fairytale:journey
-- ["Hint: you might want to stay out of sight and take all the crates...|"] = "", -- A_Classic_Fairytale:journey
["His arms are so strong!"] = "Le sue braccia sono così forti!",
["Hit Combo!"] = "Hit Combo!",
-- ["Hmmm...actually...I didn't either."] = "", -- A_Classic_Fairytale:enemy
-- ["Hmmm, I'll have to find some way of moving him off this anti-portal surface..."] = "", -- portal
["Hmmm...it's a draw. How unfortunate!"] = "Mmm... è un pareggio. Che sfortunato!",
["Hmmm..."] = "Mmmmm...",
-- ["Hmmm...perhaps a little more time will help."] = "", -- A_Classic_Fairytale:first_blood
["Hogminator"] = "Ricc-minator",
["Hogs in sight!"] = "Ricci in vista!",
["HOLY SHYTE!"] = "SANTA POLENTA!",
-- ["Homing Bee"] = "", -- Construction_Mode
-- ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy
["Hooray!"] = "Hurrà!!!",
-- ["Hostage Situation"] = "", -- A_Classic_Fairytale:family
-- ["How can I ever repay you for saving my life?"] = "", -- A_Classic_Fairytale:journey
-- ["How come in a village full of warriors, it's up to me to save it?"] = "", -- A_Classic_Fairytale:dragon
-- ["How difficult would you like it to be?"] = "", -- A_Classic_Fairytale:first_blood
-- ["HOW DO THEY KNOW WHERE WE ARE???"] = "", -- A_Classic_Fairytale:united
-- ["However, if you fail to do so, she dies a most violent death, just like your friend! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
-- ["However, if you fail to do so, she dies a most violent death! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
-- ["However, my mates don't agree with me on letting you go..."] = "", -- A_Classic_Fairytale:dragon
-- [" HP"] = "", -- Mutant
["Hunter"] = "Cacciatore",
-- ["I believe there's more of them."] = "", -- A_Classic_Fairytale:backstab
-- ["I can see you have been training diligently."] = "", -- A_Classic_Fairytale:first_blood
["I can't believe it worked!"] = "Non posso credere che abbia funzionato!",
["I can't believe this!"] = "Non posso crederci!",
["I can't believe what I'm hearing!"] = "Non credo alle mie orecchie!",
["I can't wait any more, I have to save myself!"] = "Non posso più aspettare, devo salvarmi!",
-- ["I could just teleport myself there..."] = "", -- A_Classic_Fairytale:family
-- ["I'd better get going myself."] = "", -- A_Classic_Fairytale:journey
-- ["I didn't until about a month ago."] = "", -- A_Classic_Fairytale:enemy
-- ["I don't know how you did that.. But good work! |The next one should be easy as cake for you!"] = "", -- Basic_Training_-_Rope
-- ["I feel something...a place! They will arrive near the circles!"] = "", -- A_Classic_Fairytale:backstab
-- ["If only I had a way..."] = "", -- A_Classic_Fairytale:backstab
-- ["If only I were given a chance to explain my being here..."] = "", -- A_Classic_Fairytale:first_blood
-- ["I forgot that she's the daughter of the chief, too..."] = "", -- A_Classic_Fairytale:backstab
-- ["If they try coming here, they can have a taste of my delicious knuckles!"] = "", -- A_Classic_Fairytale:united
-- ["If you agree to provide the information we need, you will be spared!"] = "", -- A_Classic_Fairytale:shadow
-- ["If you can get that crate fast enough, your beloved \"princess\" may go free."] = "", -- A_Classic_Fairytale:journey
-- ["If you decide to help us, though, we will no longer need to find a new governor for the island."] = "", -- A_Classic_Fairytale:shadow
-- ["If you get stuck, use your Desert Eagle or restart the mission!|"] = "", -- A_Classic_Fairytale:journey
-- ["If you know what I mean..."] = "", -- A_Classic_Fairytale:shadow
["If you say so..."] = "Se lo dici tu...",
-- ["I guess you'll have to kill them."] = "", -- A_Classic_Fairytale:dragon
-- ["I have come to make you an offering..."] = "", -- A_Classic_Fairytale:shadow
-- ["I have no idea where that mole disappeared...Can you see it?"] = "", -- A_Classic_Fairytale:shadow
["I have to follow that alien."] = "Devo seguire quell'alieno.",
-- ["I have to get back to the village!"] = "", -- A_Classic_Fairytale:shadow
-- ["I hope you are prepared for a small challenge, young one."] = "", -- A_Classic_Fairytale:first_blood
-- ["I just don't want to sink to your level."] = "", -- A_Classic_Fairytale:backstab
-- ["I just found out that they have captured your princess!"] = "", -- A_Classic_Fairytale:family
-- ["I just wonder where Ramon and Spiky disappeared..."] = "", -- A_Classic_Fairytale:journey
-- ["I'll hold them off while you return to the village!"] = "", -- A_Classic_Fairytale:shadow
-- ["Imagine those targets are the wolves that killed your parents! Take your anger out on them!"] = "", -- A_Classic_Fairytale:first_blood
-- ["I'm...alive? How? Why?"] = "", -- A_Classic_Fairytale:backstab
["I'm a ninja."] = "Sono un ninja.",
-- ["I marked the place of their arrival. You're welcome!"] = "", -- A_Classic_Fairytale:backstab
-- ["I'm certain that this is a misunderstanding, fellow hedgehogs!"] = "", -- A_Classic_Fairytale:first_blood
["I mean, none of you ceased to live."] = "Voglio dire, nessuno di voi ha cessato di vivere.", -- A_Classic_Fairytale:enemy
["I'm getting old for this!"] = "Sto diventando vecchio per queste cose!",
["I'm getting thirsty..."] = "Ho sete...",
["I'm here to help you rescue her."] = "Sono qui per aiutarvi a salvarla.",
["I'm not sure about that!"] = "Non sono sicuro di quello!",
-- ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "", -- A_Classic_Fairytale:first_blood
["I'm so scared!"] = "Ho tanta paura!",
-- ["Increase"] = "", -- Continental_supplies
["Incredible..."] = "Incredibile...",
["I need to find the others!"] = "Devo trovare gli altri!",
-- ["I need to get to the other side of this island, fast!"] = "", -- A_Classic_Fairytale:journey
["I need to move the tribe!"] = "Devo spostare la tribù!",
["I need to prevent their arrival!"] = "Devo prevenire il loro arrivo!",
["I need to warn the others."] = "Devo avvisare gli altri.",
-- ["In fact, you are the only one that's been acting strangely."] = "", -- A_Classic_Fairytale:backstab
-- ["In order to get to the other side, you need to collect the crates first.|"] = "", -- A_Classic_Fairytale:dragon
-- ["INSANITY"] = "", -- Mutant
["Instructor"] = "Istruttore",
["Interesting idea, haha!"] = "Idea interessante, ahah!",
-- ["Interesting! Last time you said you killed a cannibal!"] = "", -- A_Classic_Fairytale:backstab
-- ["In the meantime, take these and return to your \"friend\"!"] = "", -- A_Classic_Fairytale:shadow
["invaders destroyed"] = "invasori distrutti",
["Invasion"] = "Invasione",
-- ["Invulnerable"] = "", -- Construction_Mode
["I saw it with my own eyes!"] = "L'ho visto coi miei occhi!",
["I see..."] = "Capisco...",
-- ["I see you have already taken the leap of faith."] = "", -- A_Classic_Fairytale:first_blood
-- ["I see you would like his punishment to be more...personal..."] = "", -- A_Classic_Fairytale:first_blood
-- ["I sense another wave of cannibals heading my way!"] = "", -- A_Classic_Fairytale:backstab
-- ["I sense another wave of cannibals heading our way!"] = "", -- A_Classic_Fairytale:backstab
["I shouldn't have drunk that last pint."] = "Non avrei dovuto bere l'ultima pinta.",
["Is this place in my head?"] = "Questo posto è nella mia testa?",
-- ["It doesn't matter. I won't let that alien hurt my daughter!"] = "", -- A_Classic_Fairytale:dragon
["I think we are safe here."] = "Penso che qui siamo al sicuro.",
-- ["I thought their shaman died when he tried our medicine!"] = "", -- A_Classic_Fairytale:shadow
-- ["It is called 'Hogs of Steel'."] = "", -- A_Classic_Fairytale:enemy
["It is time to practice your fighting skills."] = "E' ora di mettere in pratica le vostre abilità di combattimento.",
["It must be a childhood trauma..."] = "Dev'essere un trauma infantile...",
-- ["It must be the aliens' deed."] = "", -- A_Classic_Fairytale:backstab
["It must be the aliens!"] = "Devono essere gli alieni!",
-- ["It must be the cyborgs again!"] = "", -- A_Classic_Fairytale:enemy
-- ["I told you, I just found them."] = "", -- A_Classic_Fairytale:backstab
["It's a good thing SUDDEN DEATH is 99 turns away..."] = "Almeno il SUDDEN DEATH arriverà tra 99 turni...",
-- ["It's always up to women to clear up the mess men created!"] = "", -- A_Classic_Fairytale:dragon
-- ["It's a shame, I forgot how to do that!"] = "", -- A_Classic_Fairytale:family
-- ["It's impossible to communicate with the spirits without a shaman."] = "", -- A_Classic_Fairytale:shadow
["It's over..."] = "E' finita...",
-- ["It's time you learned that your actions have consequences!"] = "", -- A_Classic_Fairytale:journey
-- ["It's worth more than wood!"] = "", -- A_Classic_Fairytale:enemy
["It wants our brains!"] = "Vuole i nostri cervelli!",
-- ["It was not a dream, unwise one!"] = "", -- A_Classic_Fairytale:backstab
-- ["I've seen this before. They just appear out of thin air."] = "", -- A_Classic_Fairytale:united
-- ["I want to play a game..."] = "", -- A_Classic_Fairytale:journey
-- ["I want to see how it handles this!"] = "", -- A_Classic_Fairytale:backstab
-- ["I wish to help you, "] = "", -- A_Classic_Fairytale:dragon
-- ["I wonder where Dense Cloud is..."] = "", -- A_Classic_Fairytale:journey, A_Classic_Fairytale:shadow
-- ["I wonder why I'm so angry all the time..."] = "", -- A_Classic_Fairytale:family
-- ["I won't let you kill her!"] = "", -- A_Classic_Fairytale:journey
["Jack"] = "Giacomo",
["Jeremiah"] = "Geremia",
["John"] = "Giovanni",
["Judas"] = "Giuda",
["Jumping is disabled"] = "Il salto è disattivato",
-- ["Just kidding, none of you have died!"] = "", -- A_Classic_Fairytale:enemy
-- ["Just on a walk."] = "", -- A_Classic_Fairytale:united
-- ["Just wait till I get my hands on that trauma! ARGH!"] = "", -- A_Classic_Fairytale:family
-- ["Kamikaze"] = "", -- Construction_Mode
["Kamikaze Expert!"] = "Kamikaze Esperto!",
["Keep it up!"] = "Mantienilo al sicuro!",
["Kerguelen"] = "Kerguelen",
["Killing spree!"] = "Furia Omicida!",
["KILL IT!"] = "UCCIDILO!",
["KILLS"] = "UCCISIONI",
-- ["Kill the aliens!"] = "", -- A_Classic_Fairytale:dragon
-- ["Kill the cannibal!"] = "", -- A_Classic_Fairytale:first_blood
-- ["Kill the traitor...or spare his life!|Kill him or press [Precise]!"] = "", -- A_Classic_Fairytale:backstab
-- ["Land Sprayer"] = "", -- Construction_Mode
-- ["Laser Sight"] = "", -- Construction_Mode
["Last Target!"] = "Ultimo Obiettivo!",
-- ["Leader"] = "", -- A_Classic_Fairytale:enemy
-- ["Leaderbot"] = "", -- A_Classic_Fairytale:queen
-- ["Leaks A Lot"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
-- ["Leaks A Lot, depressed for killing his loved one, failed to save the village..."] = "", -- A_Classic_Fairytale:journey
-- ["Leaks A Lot gave his life for his tribe! He should have survived!"] = "", -- A_Classic_Fairytale:first_blood
-- ["Leaks A Lot must survive!"] = "", -- A_Classic_Fairytale:journey
-- ["Led Heart"] = "", -- A_Classic_Fairytale:queen
-- ["Lee"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
-- ["left shift"] = "", -- Continental_supplies
["[Left Shift]"] = "Shift Sinistro",
-- ["Let a Continent provide your weapons!"] = "", -- Continental_supplies
-- ["Let me test your skills a little, will you?"] = "", -- A_Classic_Fairytale:journey
-- ["Let's go home!"] = "", -- A_Classic_Fairytale:journey
-- ["Let's head back to the village!"] = "", -- A_Classic_Fairytale:shadow
-- ["Let's see what your comrade does now!"] = "", -- A_Classic_Fairytale:journey
-- ["Let's show those cannibals what we're made of!"] = "", -- A_Classic_Fairytale:backstab
-- ["Let them have a taste of my fury!"] = "", -- A_Classic_Fairytale:backstab
-- ["Let us help, too!"] = "", -- A_Classic_Fairytale:backstab
-- ["Light Cannfantry"] = "", -- A_Classic_Fairytale:united
-- ["Limburger"] = "", -- Construction_Mode
["Listen up, maggot!!"] = "Recluta, Attenzione!!",
-- ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow
["Lively Lifeguard"] = "Bagnino Vivace",
-- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 7 damage to all enemy hogs]"] = "", -- Continental_supplies
-- ["Lonely Hog"] = "", -- ClimbHome
-- ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab
-- ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab
-- ["Look out! We're surrounded by cannibals!"] = "", -- A_Classic_Fairytale:enemy
-- ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy
-- ["Low Gravity"] = "", -- Construction_Mode, Frenzy
-- ["Luckily, I've managed to snatch some of them."] = "", -- A_Classic_Fairytale:united
-- ["LUDICROUS KILL"] = "", -- Mutant
-- ["Made it!"] = "", -- ClimbHome
-- ["- Massive weapon bonus on first turn"] = "", -- Continental_supplies
-- ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab
-- ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies
-- ["MEGA KILL"] = "", -- Mutant
-- ["Meiwes"] = "", -- A_Classic_Fairytale:backstab
-- ["Mindy"] = "", -- A_Classic_Fairytale:united
-- ["Mine"] = "", -- Construction_Mode, Frenzy
["Mine Deployer"] = "Posatore di Mine",
["Mine Eater!"] = "Mangiatore di Mine!",
-- ["Mine Placement Mode"] = "", -- Construction_Mode
["|- Mines Time:"] = "|- Timer delle mine:",
-- ["Mine Strike"] = "", -- Construction_Mode
["MISSION FAILED"] = "MISSIONE FALLITA",
["MISSION SUCCESSFUL"] = "MISSIONE COMPLETATA CON SUCCESSO",
["MISSION SUCCESS"] = "MISSIONE COMPLETATA",
-- ["Molotov Cocktail"] = "", -- Construction_Mode
["Molotov"] = "Molotov",
-- ["MONSTER KILL"] = "", -- Mutant
-- ["More Natives"] = "", -- A_Classic_Fairytale:epil
-- ["Mortar"] = "", -- Construction_Mode, A_Space_Adventure:death02
["Movement: [Up], [Down], [Left], [Right]"] = "Movimenti: [Su], [Giù], [Sinistra], [Destra]",
-- ["Mudball"] = "", -- Construction_Mode
["Multi-shot!"] = "Colpi multipli!",
-- ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
-- ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow
-- ["-------"] = "", -- Mutant
-- ["Mutant"] = "", -- Mutant
-- ["Nade Boy"] = "", -- Basic_Training_-_Grenade
-- ["Name"] = "", -- A_Classic_Fairytale:queen
["Nameless Heroes"] = "Eroi Senza Nome",
-- ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen
-- ["Napalm"] = "", -- Construction_Mode
-- ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies
-- ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
-- ["Naughty Ninja"] = "", -- User_Mission_-_Dangerous_Ducklings
["New Barrels Per Turn"] = "Nuovi Barili ad Ogni Turno",
["NEW CLAN RECORD: "] = "NUOVO RECORD DEL CLAN: ",
["NEW fastest lap: "] = "Nuovo giro migliore: ",
["New Mines Per Turn"] = "Nuove Mine ad Ogni Turno",
["NEW RACE RECORD: "] = "NUOVO RACE RECORD: ",
["Newton's Hammock"] = "Newton e l'Amaca",
-- ["Nicely done, meatbags!"] = "", -- A_Classic_Fairytale:enemy
-- ["Nice work, "] = "", -- A_Classic_Fairytale:dragon
-- ["Nice work!"] = "", -- A_Classic_Fairytale:enemy
-- ["Nilarian"] = "", -- A_Classic_Fairytale:queen
-- ["Nobody Laugh"] = "", -- User_Mission_-_Nobody_Laugh
-- ["No, I came back to help you out..."] = "", -- A_Classic_Fairytale:shadow
-- ["No...I wonder where they disappeared?!"] = "", -- A_Classic_Fairytale:journey
-- ["Nom-Nom"] = "", -- A_Classic_Fairytale:journey
-- ["NomNom"] = "", -- A_Classic_Fairytale:united
-- ["Nope. It was one fast mole, that's for sure."] = "", -- A_Classic_Fairytale:shadow
-- ["No! Please, help me!"] = "", -- A_Classic_Fairytale:journey
-- ["NORMAL"] = "", -- Continental_supplies
-- ["Normal players can only score points by killing the mutant."] = "", -- Mutant
-- ["North America"] = "", -- Continental_supplies
-- ["Not all hogs are born equal."] = "", -- Highlander
["NOT ENOUGH WAYPOINTS"] = "NON CI SONO ABBASTANZA PUNTI!",
-- ["Not now, Fiery Water!"] = "", -- A_Classic_Fairytale:backstab
["Not So Friendly Match"] = "Partita (quasi) amichevole",
-- ["Not you again! My head still hurts from last time!"] = "", -- A_Classic_Fairytale:shadow
-- ["No, we made sure of that!"] = "", -- A_Classic_Fairytale:united
-- ["Now find the next target! |Tip: Normally you lose health by falling down, so be careful!"] = "", -- Basic_Training_-_Rope
-- ["No! What have I done?! What have YOU done?!"] = "", -- A_Classic_Fairytale:journey
-- ["No. Where did he come from?"] = "", -- A_Classic_Fairytale:shadow
-- ["Now how do I get on the other side?!"] = "", -- A_Classic_Fairytale:dragon
-- ["No. You and the rest of the tribe are safer there!"] = "", -- A_Classic_Fairytale:backstab
-- ["Object Placement Tool"] = "", -- Construction_Mode
-- ["Obliterate them!|Hint: You might want to take cover..."] = "", -- A_Classic_Fairytale:shadow
-- ["Obstacle course"] = "", -- A_Classic_Fairytale:dragon
-- ["Of course I have to save her. What did I expect?!"] = "", -- A_Classic_Fairytale:family
-- ["OH, COME ON!"] = "", -- A_Classic_Fairytale:journey
-- ["Oh, my!"] = "", -- A_Classic_Fairytale:first_blood
-- ["Oh, my! This is even more entertaining than I've expected!"] = "", -- A_Classic_Fairytale:backstab
["Oh no! Just try again!"] = "Oh no! Prova ancora!",
-- ["Oh no, not "] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
["Oh no! Time's up! Just try again."] = "Oh no! Tempo scaduto! Prova ancora!",
-- ["Oh no! You failed! Just try again."] = "", -- Basic_Training_-_Cluster_Bomb
-- ["Oh, silly me! I forgot that I'm the shaman."] = "", -- A_Classic_Fairytale:backstab
-- ["Olive"] = "", -- A_Classic_Fairytale:united
["Omnivore"] = "Onnivoro",
-- ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "", -- A_Classic_Fairytale:first_blood
-- ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant
-- ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood
-- ["on Skip"] = "", -- Continental_supplies
-- ["Oops...I dropped them."] = "", -- A_Classic_Fairytale:united
-- ["Open that crate and we will continue!"] = "", -- A_Classic_Fairytale:first_blood
["Operation Diver"] = "Operazione Sub",
["Opposing Team: "] = "Squadra Nemica: ",
-- ["or 'g=50, g2=150, period=4000' for gravity changing|from 50 to 150 and back with period of 4000 msec"] = "", -- Gravity
-- ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen
-- ["Other kills don't give you points."] = "", -- Mutant
-- ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge
-- ["Our tribe, our beautiful island!"] = "", -- A_Classic_Fairytale:enemy
-- ["Parachute"] = "", -- Continental_supplies
["Pathetic Hog #%d"] = "Riccio Patetico #%d",
["Pathetic Resistance"] = "Resistenza Patetica",
-- ["Penguin roar: [Deal 15 damage + 15% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies
-- ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood
["Per-Hog Ammo"] = "Munizioni per Riccio",
-- ["Personal Portal Device"] = "", -- Construction_Mode
-- ["Per team weapons"] = "", -- Continental_supplies
-- ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow
-- ["Piano Strike"] = "", -- Construction_Mode
-- ["Pickhammer"] = "", -- Construction_Mode
-- ["Pings left:"] = "", -- Space_Invasion
["Place more waypoints using the 'Air Attack' weapon."] = "Piazza più punti usando l'Attacco Aereo",
-- ["Planes Used:"] = "", -- User_Mission_-_RCPlane_Challenge
-- ["Planes Used"] = "", -- User_Mission_-_RCPlane_Challenge
-- ["Play with me!"] = "", -- A_Classic_Fairytale:shadow
-- ["Please place the way-point further from the waterline."] = "", -- Racer
-- ["Please place the way-point in the open, within the map boundaries."] = "", -- Racer
-- ["Please, stop releasing your \"smoke signals\"!"] = "", -- A_Classic_Fairytale:shadow
-- ["Point Blank Combo!"] = "", -- Space_Invasion
-- ["POINTS"] = "", -- Mutant
["points"] = "punti",
["Poison"] = "Veleno",
-- ["Population"] = "", -- Continental_supplies
-- ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon
-- ["Portal mission"] = "", -- portal
["Power Remaining"] = "Potenza Rimasta",
["Prepare yourself"] = "Preparati",
-- ["presice"] = "", -- Continental_supplies
-- ["Press [Enter] to accept this configuration."] = "", -- WxW
-- ["Press [Left] or [Right] to move around, [Enter] to jump"] = "", -- A_Classic_Fairytale:first_blood
["Press [Precise] to skip intro"] = "Premi [Mirino di Precisione] per saltare l'intro",
-- ["Prestigious Pilot"] = "", -- User_Mission_-_RCPlane_Challenge
-- ["Private Novak"] = "", -- Basic_Training_-_Cluster_Bomb
-- ["Protect yourselves!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow
["Race complexity limit reached."] = "Raggiunto il limite di complessità della corsa.",
["RACER"] = "RACER",
-- ["Rachel"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
-- ["Radar Ping"] = "", -- Space_Invasion
-- ["Raging Buffalo"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
-- ["Ramon"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
-- ["random in range from %i%% to %i%% with period of %i msec"] = "", -- Gravity
-- ["RC Plane"] = "", -- Construction_Mode
-- ["RC PLANE TRAINING"] = "", -- User_Mission_-_RCPlane_Challenge
-- ["Really?! You thought you could harm me with your little toys?"] = "", -- A_Classic_Fairytale:shadow
-- ["Reflector Shield"] = "", -- Construction_Mode
-- ["Reflects enemy projectiles."] = "", -- Construction_Mode
-- ["Regurgitator"] = "", -- A_Classic_Fairytale:backstab
-- ["Reinforcements"] = "", -- A_Classic_Fairytale:backstab
-- ["Remember: The rope only bend around objects, |if it doesn't hit anything it's always stright!"] = "", -- Basic_Training_-_Rope
-- ["Remember this, pathetic animal: when the day comes, you will regret your blind loyalty!"] = "", -- A_Classic_Fairytale:shadow
-- ["REMOVED"] = "", -- Continental_supplies
-- ["Respawner"] = "", -- Construction_Mode
-- ["Resurrector"] = "", -- Construction_Mode
-- ["Resurrects dead hedgehogs."] = "", -- Construction_Mode
[" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Riporta la bandiera nemica alla tua base per guadagnare un punto| - La prima squadra a catturarne 3 vince! | - Puoi guadagnare punti solo quando la tua bandiera si trova nella tua base! | - I ricci lasceranno cadere la bandiera se uccisi o caduti in acqua! | - Le bandiere cadute possono essere restituite o ricatturate! | - I ricci risorgono dalla morte!",
-- ["Return to Leaks A Lot! If you get stuck, press [Precise] to try again!"] = "", -- A_Classic_Fairytale:shadow
-- ["Righteous Beard"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
-- ["Rope"] = "", -- Construction_Mode
-- ["ROPE-KNOCKING"] = "", -- User_Mission_-_Rope_Knock_Challenge
-- ["Rope to safety"] = "", -- ClimbHome
-- ["Rope Training"] = "", -- Basic_Training_-_Rope
-- ["Rot Molester"] = "", -- A_Classic_Fairytale:shadow
["Round Limit:"] = "Limite del Round: ",
["Round Limit"] = "Limite del Round",
["Rounds Complete: "] = "Round Completati: ",
["Rounds Complete"] = "Round Completati",
-- ["Rubber Band"] = "", -- Construction_Mode
-- ["Rubber Placement Mode"] = "", -- Construction_Mode
-- ["RULES"] = "", -- Frenzy, Mutant
["RULES OF THE GAME [Press ESC to view]"] = "REGOLE DEL GIOCO (Premi ESC per visualizzarle)",
-- ["Rusty Joe"] = "", -- A_Classic_Fairytale:queen
-- ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies
-- ["Salivaslurper"] = "", -- A_Classic_Fairytale:united
-- ["Salvation"] = "", -- A_Classic_Fairytale:family
-- ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon
["Save as many hapless hogs as possible!"] = "Salva più ricci sfortunati che puoi!",
-- ["Save Fell From Heaven!"] = "", -- A_Classic_Fairytale:journey
-- ["Save Leaks A Lot!|Hint: The Switch utility might be of help to you."] = "", -- A_Classic_Fairytale:shadow
-- ["Save the princess! All your hogs must survive!|Hint: Kill the cyborgs first! Use the ammo very carefully!|Hint: You might want to spare a girder for cover!"] = "", -- A_Classic_Fairytale:family
-- ["Save the princess by collecting the crate in under 12 turns!"] = "", -- A_Classic_Fairytale:journey
-- ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab
-- ["Score"] = "", -- Mutant
["SCORE"] = "PUNTEGGIO",
["sec"] = "sec",
-- ["Seduction"] = "", -- Continental_supplies
-- ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab
-- ["See that crate farther on the right?"] = "", -- A_Classic_Fairytale:first_blood
["See ya!"] = "Ci vediamo!",
-- ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon
-- ["Select continent!"] = "", -- Continental_supplies
-- ["Select continent first round with the Weapon Menu or by"] = "", -- Continental_supplies
-- ["Select difficulty: [Left] - easier or [Right] - harder"] = "", -- A_Classic_Fairytale:first_blood
["selected!"] = "selezionato!",
-- ["Set period to negative value for random gravity"] = "", -- Gravity
-- ["Setup:|'g=150', where 150 is 150% of normal gravity"] = "", -- Gravity
-- ["... share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey
-- ["She's behind that tall thingy."] = "", -- A_Classic_Fairytale:family
["Shield boosted! +30 power"] = "Scudo ricaricato! Potenza +30",
["Shield Depleted"] = "Scudo Esaurito",
["Shield is fully recharged!"] = "Lo scudo è stato completamente ricaricato!",
["Shield Master!"] = "Maestro di scudo!",
["Shield Miser!"] = "Povero scudo!",
["Shield OFF:"] = "Scudo OFF:",
["Shield ON:"] = "Scudo ON:",
["Shield Seeker!"] = "Cercatore di Scudi!",
-- ["Shoryuken"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02
-- ["Shotgun"] = "",
["Shotgun Team"] = "Squadra Shotgun",
["Shotgun Training"] = "Addestramento sull'utilizzo del Fucile a Pompa",
["shots remaining."] = "colpi rimasti.",
["Silly"] = "Stupido",
-- ["SineGun"] = "", -- Construction_Mode
["Sinky"] = "Affondato",
-- ["Sirius Lee"] = "", -- A_Classic_Fairytale:enemy
["%s is out and Team %d|scored a penalty!| |Score:"] = "%s è fuori dal campo e la squadra %d|prende una penalità!| |Punteggio:",
["%s is out and Team %d|scored a point!| |Score:"] = "%s è fuori dal campo e la squadra %d|guadagna un punto!| |Puntuación:",
-- ["Slippery"] = "", -- A_Classic_Fairytale:journey
-- ["Slot"] = "", -- Frenzy
-- ["Slot keys save time! (F1-F10 by default)"] = "", -- Frenzy
-- ["SLOTS"] = "", -- Frenzy
-- ["Smith 0.97"] = "", -- A_Classic_Fairytale:enemy
-- ["Smith 0.98"] = "", -- A_Classic_Fairytale:enemy
-- ["Smith 0.99a"] = "", -- A_Classic_Fairytale:enemy
-- ["Smith 0.99b"] = "", -- A_Classic_Fairytale:enemy
-- ["Smith 0.99f"] = "", -- A_Classic_Fairytale:enemy
-- ["Smith 1.0"] = "", -- A_Classic_Fairytale:enemy
-- ["Sniper Rifle"] = "", -- Continental_supplies
-- ["Sniper!"] = "", -- Space_Invasion
["Sniper Training"] = "Addestramento sull'utilizzo del Fucile di Precisione",
["Sniperz"] = "Cecchini",
-- ["So humiliating..."] = "", -- A_Classic_Fairytale:first_blood
-- ["Some weapons have a second option. Find them with"] = "", -- Continental_supplies
-- ["South America"] = "", -- Continental_supplies
-- ["So? What will it be?"] = "", -- A_Classic_Fairytale:shadow
-- ["Spawn the crate, and attack!"] = "", -- WxW
-- ["Special Weapons:"] = "", -- Continental_supplies
-- ["Spiky Cheese"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
-- ["Spleenlover"] = "", -- A_Classic_Fairytale:united
["Sponge"] = "Spugna",
["Spooky Tree"] = "Albero Stregato",
-- ["Sprite Placement Mode"] = "", -- Construction_Mode
-- ["Sprite Testing Mode"] = "", -- Construction_Mode
["s|"] = "s|",
["s"] = "s",
["STATUS UPDATE"] = "STATUS AGGIORNATO",
-- ["Steel Eye"] = "", -- A_Classic_Fairytale:queen
-- ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood
-- ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
-- ["Sticky Mine"] = "", -- Continental_supplies
-- ["Sticky Mine Placement Mode"] = "", -- Construction_Mode
-- ["Stronglings"] = "", -- A_Classic_Fairytale:shadow
-- ["Structure Placement Mode"] = "", -- Construction_Mode
-- ["Structure Placement Tool"] = "", -- Construction_Mode
-- ["Sundaland"] = "", -- Continental_supplies
-- ["Super Weapons"] = "", -- WxW
-- ["Support Station"] = "", -- Construction_Mode
-- ["Surf Before Crate"] = "", -- WxW
-- ["Surfer! +15 points!"] = "", -- Space_Invasion
-- ["Surfer!"] = "", -- WxW
-- ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:shadow
-- ["Swing, Leaks A Lot, on the wings of the wind!"] = "", -- A_Classic_Fairytale:first_blood
-- ["switch"] = "", -- Continental_supplies
["Switched to "] = "Cambiato in",
-- ["Switch Hog"] = "", -- Construction_Mode
-- ["Syntax Errol"] = "", -- A_Classic_Fairytale:dragon
-- ["tab"] = "", -- Continental_supplies
-- ["Tagging Mode"] = "", -- Construction_Mode
-- ["Talk about mixed signals..."] = "", -- A_Classic_Fairytale:dragon
-- ["Tardis"] = "", -- Construction_Mode
-- ["Target Placement Mode"] = "", -- Construction_Mode
["Team %d: "] = "Squadra %d: ",
["Team Scores"] = "Punteggi della Squadra",
-- ["Teleporation Node"] = "", -- Construction_Mode
-- ["Teleportation Mode"] = "", -- Construction_Mode
-- ["Teleportation Node"] = "", -- Construction_Mode
-- ["Teleport"] = "", -- Construction_Mode, Frenzy
-- ["Teleport hint: just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon
-- ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode
["Thanks!"] = "Grazie!",
["Thank you, my hero!"] = "Grazie, mio eroe!",
-- ["Thank you, oh, thank you, Leaks A Lot!"] = "", -- A_Classic_Fairytale:journey
-- ["Thank you, oh, thank you, my heroes!"] = "", -- A_Classic_Fairytale:journey
-- ["That is, indeed, very weird..."] = "", -- A_Classic_Fairytale:united
-- ["That makes it almost invaluable!"] = "", -- A_Classic_Fairytale:enemy
-- ["That ought to show them!"] = "", -- A_Classic_Fairytale:backstab
["That's for my father!"] = "Questo è per mio padre!",
-- ["That shaman sure knows what he's doing!"] = "", -- A_Classic_Fairytale:shadow
["That Sinking Feeling"] = "Quella Sensazione di Affogare...",
-- ["That's not our problem!"] = "", -- A_Classic_Fairytale:enemy
-- ["That's typical of you!"] = "", -- A_Classic_Fairytale:family
["That was just mean!"] = "E' semplicemente penoso!",
["That was pointless."] = "Era senza senso.",
-- ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
-- ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal
-- ["The Bottom Feeder can score points by killing anyone."] = "", -- Mutant
-- ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood
-- ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united
-- ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood
["The Dilemma"] = "Il dilemma",
-- ["The enemy can't move but it might be a good idea to stay out of sight!|"] = "", -- A_Classic_Fairytale:dragon
["The enemy is hiding out on yonder ducky!"] = "Il nemico si sta nascondendo dietro a quella papera!",
-- ["The Enemy Of My Enemy"] = "", -- A_Classic_Fairytale:enemy
-- ["The First Blood"] = "", -- A_Classic_Fairytale:first_blood
-- ["The First Encounter"] = "", -- A_Classic_Fairytale:shadow
-- ["The first player to kill someone becomes the Mutant."] = "", -- Mutant
["The flag will respawn next round."] = "La bandiera verrà restituita alla fine del turno.",
-- ["The food bites back"] = "", -- A_Classic_Fairytale:backstab
-- ["The giant umbrella from the last crate should help break the fall."] = "", -- A_Classic_Fairytale:first_blood
-- ["The Great Escape"] = "", -- User_Mission_-_The_Great_Escape
-- ["The Great Hog in the sky sees your sadness and grants you a boon."] = "", -- Construction_Mode
-- ["The guardian"] = "", -- A_Classic_Fairytale:shadow
-- ["The Individualist"] = "", -- A_Classic_Fairytale:shadow
-- ["Their buildings were very primitive back then, even for an uncivilised island."] = "", -- A_Classic_Fairytale:united
-- ["The Journey Back"] = "", -- A_Classic_Fairytale:journey
-- ["The Leap of Faith"] = "", -- A_Classic_Fairytale:first_blood
-- ["The Moonwalk"] = "", -- A_Classic_Fairytale:journey
-- ["The Mutant has super-weapons and a lot of health."] = "", -- Mutant
-- ["The Mutant loses health quickly if he doesn't keep scoring kills."] = "", -- Mutant
["The Nameless One"] = "Il Senzanome",
-- ["The next one is pretty hard! |Tip: You have to do multiple swings!"] = "", -- Basic_Training_-_Rope
-- ["Then how do they keep appearing?"] = "", -- A_Classic_Fairytale:shadow
-- ["The other one were all cannibals, spending their time eating the organs of fellow hedgehogs..."] = "", -- A_Classic_Fairytale:first_blood
-- ["The player with least points (or most deaths) becomes the Bottom Feeder."] = "", -- Mutant
-- ["There are a variety of structures available to aid you."] = "", -- Construction_Mode
-- ["There must be a spy among us!"] = "", -- A_Classic_Fairytale:backstab
-- ["There's more of them? When did they become so hungry?"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
-- ["There's nothing more satisfying for me than seeing you share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey
-- ["There's nothing more satisfying to us than seeing you share your beauty..."] = "", -- A_Classic_Fairytale:journey
-- ["There's nothing more satisfying to us than seeing you share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey
-- ["The Rising"] = "", -- A_Classic_Fairytale:first_blood
-- ["The Savior"] = "", -- A_Classic_Fairytale:journey
-- ["These primitive people are so funny!"] = "", -- A_Classic_Fairytale:backstab
-- ["The Shadow Falls"] = "", -- A_Classic_Fairytale:shadow
-- ["The Showdown"] = "", -- A_Classic_Fairytale:shadow
-- ["The Slaughter"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:first_blood
["THE SPECIALISTS"] = "GLI SPECIALISTI",
-- ["The spirits of the ancerstors are surely pleased, Leaks A Lot."] = "", -- A_Classic_Fairytale:first_blood
-- ["The Torment"] = "", -- A_Classic_Fairytale:first_blood
-- ["The Tunnel Maker"] = "", -- A_Classic_Fairytale:journey
-- ["The Ultimate Weapon"] = "", -- A_Classic_Fairytale:first_blood
-- ["The Union"] = "", -- A_Classic_Fairytale:enemy
-- ["The village, unprepared, was destroyed by the cyborgs..."] = "", -- A_Classic_Fairytale:journey
-- ["The walk of Fame"] = "", -- A_Classic_Fairytale:shadow
-- ["The wasted youth"] = "", -- A_Classic_Fairytale:first_blood
-- ["The weapon in that last crate was bestowed upon us by the ancients!"] = "", -- A_Classic_Fairytale:first_blood
-- ["The what?!"] = "", -- A_Classic_Fairytale:dragon
-- ["The wind whispers that you are ready to become familiar with tools, now..."] = "", -- A_Classic_Fairytale:first_blood
-- ["They are all waiting back in the village, haha."] = "", -- A_Classic_Fairytale:enemy
-- ["They Call Me Bullseye!"] = "", -- Space_Invasion
-- ["They have weapons we've never seen before!"] = "", -- A_Classic_Fairytale:united
-- ["They keep appearing like this. It's weird!"] = "", -- A_Classic_Fairytale:united
-- ["They killed "] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
-- ["They must be trying to weaken us!"] = "", -- A_Classic_Fairytale:enemy
-- ["They never learn"] = "", -- A_Classic_Fairytale:journey
-- ["They told us to wear these clothes. They said that this is the newest trend."] = "", -- A_Classic_Fairytale:enemy
-- ["They've been manipulating us all this time!"] = "", -- A_Classic_Fairytale:enemy
-- ["Thighlicker"] = "", -- A_Classic_Fairytale:united
-- ["This is it! It's time to make Fell From Heaven fall for me..."] = "", -- A_Classic_Fairytale:first_blood
-- ["This island is the only place left on Earth with grass on it!"] = "", -- A_Classic_Fairytale:enemy
-- ["This is typical!"] = "", -- A_Classic_Fairytale:dragon
-- ["This must be some kind of sorcery!"] = "", -- A_Classic_Fairytale:shadow
-- ["This must be the caves!"] = "", -- A_Classic_Fairytale:backstab
["This one's tricky."] = "Questo è molto complesso.",
["This rain is really something..."] = "Questa pioggia ha qualcosa di strano...",
-- ["This will be fun!"] = "", -- A_Classic_Fairytale:enemy
-- ["Those aliens are destroying the island!"] = "", -- A_Classic_Fairytale:family
["Timed Kamikaze!"] = "Kamikaze a Tempo!",
["Time Extended!"] = "Tempo Prolungato!",
["Time Extension"] = "Prolungamento di Tempo",
["TIME: "] = "TEMPO: ",
-- ["Tip: The rope physics are different than in the real world, |use it to your advantage!"] = "", -- Basic_Training_-_Rope
["Toggle Shield"] = "Scudo Manuale",
-- ["To help you, of course!"] = "", -- A_Classic_Fairytale:journey
-- ["To place a girder, select it, use [Left] and [Right] to select angle and length, place with [Left Click]"] = "", -- A_Classic_Fairytale:shadow
-- ["Torn Muscle"] = "", -- A_Classic_Fairytale:journey
-- [" to save the village."] = "", -- A_Classic_Fairytale:dragon
-- ["To the caves..."] = "", -- A_Classic_Fairytale:united
["Toxic Team"] = "Team Velenoso", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["TRACK COMPLETED"] = "PISTA COMPLETATA",
["training"] = "addestramento",
["Traitors"] = "Traditori",
["Tribe"] = "Tribù",
["TrophyRace"] = "TrophyRace",
-- ["Try to protect the chief! You won't lose if he dies, but it is advised that he survives."] = "", -- A_Classic_Fairytale:united
["T_T"] = "T_T",
["Tumbling Time Extended!"] = "Tempo di Caduta Prolungato!",
-- ["Turns until Sudden Death: "] = "", -- A_Classic_Fairytale:dragon
-- [" turns until Sudden Death! Better hurry!"] = "", -- A_Classic_Fairytale:dragon
["Turn Time"] = "Tempo del Turno",
-- ["Two little hogs cooperating, getting past obstacles..."] = "", -- A_Classic_Fairytale:journey
-- ["Uhm...I met one of them and took his weapons."] = "", -- A_Classic_Fairytale:shadow
-- ["Uhmm...ok no."] = "", -- A_Classic_Fairytale:enemy
-- ["ULTRA KILL"] = "", -- Mutant
-- ["Under Construction"] = "", -- A_Classic_Fairytale:shadow
-- ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon
-- ["Unique new weapons"] = "", -- Continental_supplies
-- ["Unit 0x0007"] = "", -- A_Classic_Fairytale:family
-- ["Unit 334a$7%;.*"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
["Unit 3378"] = "Unità 3378",
["Unit 835"] = "Unità 835",
-- ["United We Stand"] = "", -- A_Classic_Fairytale:united
["Unit"] = "Unità",
["Unlimited Attacks"] = "Attacchi Illimitati",
-- ["Unlucky Sods"] = "", -- User_Mission_-_Rope_Knock_Challenge
["Unstoppable!"] = "Inarrestabile!",
-- ["Unsuspecting Louts"] = "", -- User_Mission_-_Rope_Knock_Challenge
-- ["[Up], [Down] to aim, [Space] to shoot!"] = "", -- A_Classic_Fairytale:first_blood
-- ["Use it wisely!"] = "", -- A_Classic_Fairytale:dragon
-- ["Use it with precaution!"] = "", -- A_Classic_Fairytale:first_blood
["User Challenge"] = "Sfida Utente",
-- ["Use the air-attack weapons and the arrow keys to select structures."] = "", -- Construction_Mode
-- ["Use the portal gun to get to the next crate, then use the new gun to get to the final destination!|"] = "", -- A_Classic_Fairytale:dragon
-- ["Use the rope to get on the head of the mole, young one!"] = "", -- A_Classic_Fairytale:first_blood
-- ["Use the rope to knock your enemies to their doom."] = "", -- User_Mission_-_Rope_Knock_Challenge
-- ["Use your ready time to think."] = "", -- Frenzy
["Use your rope to get from start to finish as fast as you can!"] = "Usa la tua corda per raggiungere il traguardo il più velocemente possibile!",
-- ["Utility Crate Placement Mode"] = "", -- Construction_Mode
-- ["Vampirism"] = "", -- Construction_Mode
-- ["Vedgies"] = "", -- A_Classic_Fairytale:journey
-- ["Vegan Jack"] = "", -- A_Classic_Fairytale:enemy
-- ["Victory!"] = "", -- Basic_Training_-_Rope
["Victory for the "] = "La vittoria è di ",
-- ["Violence is not the answer to your problems!"] = "", -- A_Classic_Fairytale:first_blood
-- ["Walls Left"] = "", -- WxW
-- ["Walls Required"] = "", -- WxW
-- ["WALL TO WALL"] = "", -- WxW
-- ["Wannabe Flyboys"] = "", -- User_Mission_-_RCPlane_Challenge
-- ["Wannabe Shoppsta"] = "", -- User_Mission_-_Rope_Knock_Challenge
-- ["Watch your steps, young one!"] = "", -- A_Classic_Fairytale:first_blood
-- ["Watermelon Bomb"] = "", -- Construction_Mode
["Waypoint placed."] = "Punto piazzato.",
["Way-Points Remaining"] = "Punti Da Piazzare Rimasti",
-- ["Weaklings"] = "", -- A_Classic_Fairytale:shadow
-- ["We all know what happens when you get frightened..."] = "", -- A_Classic_Fairytale:first_blood
-- ["Weapon Crate Placement Mode"] = "", -- Construction_Mode
-- ["Weapon Filter"] = "", -- Construction_Mode
-- ["weaponschemes"] = "", -- Continental_supplies
["Weapons Reset"] = "Armi Azzerate",
-- ["Weapons reset."] = "", -- Highlander
-- ["We are indeed."] = "", -- A_Classic_Fairytale:backstab
-- ["We can't defeat them!"] = "", -- A_Classic_Fairytale:shadow
-- ["We can't hold them up much longer!"] = "", -- A_Classic_Fairytale:united
-- ["We can't let them take over our little island!"] = "", -- A_Classic_Fairytale:enemy
-- ["We have no time to waste..."] = "", -- A_Classic_Fairytale:journey
-- ["We have nowhere else to live!"] = "", -- A_Classic_Fairytale:enemy
-- ["We have to protect the village!"] = "", -- A_Classic_Fairytale:united
-- ["We have to unite and defeat those cylergs!"] = "", -- A_Classic_Fairytale:enemy
-- ["Welcome, Leaks A Lot!"] = "", -- A_Classic_Fairytale:journey
["Well done."] = "Ben fatto.",
-- ["We'll give you a problem then!"] = "", -- A_Classic_Fairytale:enemy
["We'll spare your life for now!"] = "Ti risparmieremo la vita per ora!",
-- ["Well, that was a waste of time."] = "", -- A_Classic_Fairytale:dragon
-- ["Well, well! Isn't that the cutest thing you've ever seen?"] = "", -- A_Classic_Fairytale:journey
-- ["Well, yes. This was a cyborg television show."] = "", -- A_Classic_Fairytale:enemy
-- ["We made sure noone followed us!"] = "", -- A_Classic_Fairytale:backstab
-- ["We need to move!"] = "", -- A_Classic_Fairytale:united
-- ["We need to prevent their arrival!"] = "", -- A_Classic_Fairytale:backstab
-- ["We need to warn the village."] = "", -- A_Classic_Fairytale:shadow
-- ["We should head back to the village now."] = "", -- A_Classic_Fairytale:shadow
["We were trying to save her and we got lost."] = "Stavamo cercando di salvarla e ci siamo persi.",
["We won't let you hurt her!"] = "Non vi lasceremo farle del male!",
-- ["What?! A cannibal? Here? There is no time to waste! Come, you are prepared."] = "", -- A_Classic_Fairytale:first_blood
-- ["What a douche!"] = "", -- A_Classic_Fairytale:enemy
["What am I gonna...eat, yo?"] = "Cosa mengerò... te?",
["What are you doing at a distance so great, young one?"] = "Cosa state facendo a questa enorme distanza, voi?",
["What are you doing? Let her go!"] = "Cosa state facendo? Lasciatela andare!",
-- ["What a ride!"] = "", -- A_Classic_Fairytale:shadow
-- ["What a strange cave!"] = "", -- A_Classic_Fairytale:dragon
-- ["What a strange feeling!"] = "", -- A_Classic_Fairytale:backstab
-- ["What do my faulty eyes observe? A spy!"] = "", -- A_Classic_Fairytale:first_blood
-- ["Whatever floats your boat..."] = "", -- A_Classic_Fairytale:shadow
-- [" What !! For all of this struggle i just win some ... TIME o0"] = "", -- portal
-- ["What has "] = "", -- A_Classic_Fairytale:backstab
-- ["What? Here? How did they find us?!"] = "", -- A_Classic_Fairytale:backstab
["What is this place?"] = "Cos'è questo posto?",
-- ["What shall we do with the traitor?"] = "", -- A_Classic_Fairytale:backstab
-- ["WHAT?! You're the ones attacking us!"] = "", -- A_Classic_Fairytale:enemy
-- ["When?"] = "", -- A_Classic_Fairytale:enemy
-- ["When I find it..."] = "", -- A_Classic_Fairytale:dragon
-- ["Where are all these crates coming from?!"] = "", -- A_Classic_Fairytale:shadow
["Where are they?!"] = "Dove sono loro?!",
["Where did that alien run?"] = "Dov'è corso quell'alieno?",
-- ["Where did you get the exploding apples and the magic bow that shoots many arrows?"] = "", -- A_Classic_Fairytale:shadow
["Where did you get the exploding apples?"] = "Dove avete preso le mele explosive?",
-- ["Where did you get the magic bow that shoots many arrows?"] = "", -- A_Classic_Fairytale:shadow
-- ["Where did you get the weapons in the forest, Dense Cloud?"] = "", -- A_Classic_Fairytale:backstab
["Where do you get that?!"] = "Dove avete preso quello?!",
["Where have you been?!"] = "Dove siete stati?!",
["Where have you been?"] = "Dove siete stati?",
-- ["Whip"] = "", -- Construction_Mode
["Why are you doing this?"] = "Perché stai facendo questo?",
["Why are you helping us, uhm...?"] = "Perché ci stai aiutando, mmm...?",
-- ["Why can't he just let her go?!"] = "", -- A_Classic_Fairytale:family
-- ["Why do men keep hurting me?"] = "", -- A_Classic_Fairytale:first_blood
["Why do you not like me?"] = "Perché non ti piaccio?",
-- ["Why do you want to take over our island?"] = "", -- A_Classic_Fairytale:enemy
["Why me?!"] = "Perché io?!",
["! Why?!"] = "! Perché?!",
["? Why?"] = "? Perché?",
["Why "] = "Perché ",
-- ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab
-- ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies
-- ["- Will give you an airstrike every fifth turn."] = "", -- Continental_supplies
-- ["- Will give you a parachute every second turn."] = "", -- Continental_supplies
["Will this ever end?"] = "Finirà mai?",
["WINNER IS "] = "IL VINCITORE E' ",
["WINNING TIME: "] = "TEMPO VINCENTE: ",
-- ["Wise Oak"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
-- ["With Dense Cloud on the land of shadows, I'm the village's only hope..."] = "", -- A_Classic_Fairytale:journey
-- ["With the rest of the tribe gone, it was up to "] = "", -- A_Classic_Fairytale:dragon
-- ["Worry not, for it is a peaceful animal! There is no reason to be afraid..."] = "", -- A_Classic_Fairytale:first_blood
["Wow, what a dream!"] = "Wow, che sogno!",
["Y3K1337"] = "Y3K1337", -- A_Classic_Fairytale:journey, A_Classic_Fairytale:shadow
["Yay, we won!"] = "Sì, abbiamo vinto!",
["Y Chwiliad"] = "Y Cwhiliad", -- A_Classic_Fairytale:dragon
-- ["Yeah...I think it's a 'he', lol."] = "", -- A_Classic_Fairytale:shadow
["Yeah, sure! I died. Hillarious!"] = "Sì, davvero! Sono morto! Divertente!", -- A_Classic_Fairytale:backstab
["Yeah, take that!"] = "Sì, prendilo!", -- A_Classic_Fairytale:dragon
["Yeah? Watcha gonna do? Cry?"] = "Sì? Cosa pensate di fare? Piangere?", -- A_Classic_Fairytale:journey
["Yes!"] = "Sì!",
["Yes, yeees! You are now ready to enter the real world!"] = "S^, sìì! Ora siete pronti per entrare nel mondo reale!",
["Yo, dude, we're here, too!"] = "Ehi, tu, ci siamo anche noi, qui!",
-- ["You are far from home, and the water is rising, climb up as high as you can!"] = "", -- ClimbHome
-- ["You are given the chance to turn your life around..."] = "", -- A_Classic_Fairytale:shadow
-- ["You are playing with our lives here!"] = "", -- A_Classic_Fairytale:enemy
["! You bastards!"] = "! Bastardi!",
-- ["You bear impressive skills, "] = "", -- A_Classic_Fairytale:dragon
-- ["You can't fire a portal on the blue surface"] = "", -- portal
-- ["You couldn't possibly believe that after refusing my offer I'd just let you go!"] = "", -- A_Classic_Fairytale:journey
["You'd almost swear the water was rising!"] = "Guarda, l'acqua si sta alzando rapidamente!",
-- ["You'd better watch your steps..."] = "", -- A_Classic_Fairytale:journey
["You did not make it in time, try again!"] = "Non hai fatto in tempo, prova ancora!",
-- ["You have 7 turns until the next wave arrives.|Make sure the arriving cannibals are greeted appropriately!|If the hog dies, the cause is lost.|Hint: you might want to use some mines..."] = "", -- A_Classic_Fairytale:backstab
-- ["You have been giving us out to the enemy, haven't you!"] = "", -- A_Classic_Fairytale:backstab
-- ["You have been respawned, at your last checkpoint!"] = "", -- Basic_Training_-_Rope
-- ["You have been respawned, be more carefull next time!"] = "", -- Basic_Training_-_Rope
-- ["You have chosen the perfect moment to leave."] = "", -- A_Classic_Fairytale:united
-- ["You have failed to complete your task, young one!"] = "", -- A_Classic_Fairytale:journey
-- ["You have failed to save the tribe!"] = "", -- A_Classic_Fairytale:backstab
-- ["You have finally figured it out!"] = "", -- A_Classic_Fairytale:enemy
["You have "] = "Hai ",
-- ["You have kidnapped our whole tribe!"] = "", -- A_Classic_Fairytale:enemy
-- ["You have killed an innocent hedgehog!"] = "", -- A_Classic_Fairytale:backstab
-- ["You have proven yourself worthy to see our most ancient secret!"] = "", -- A_Classic_Fairytale:first_blood
-- ["You have proven yourselves worthy!"] = "", -- A_Classic_Fairytale:enemy
["You have SCORED!!"] = "Hai guadagnato un PUNTO!!",
["You have to destroy 12 targets in 180 seconds"] = "Devi distruggere 12 bersagli in 180 secondi",
-- ["You have won the game by proving true cooperative skills!"] = "", -- A_Classic_Fairytale:enemy
-- ["You just appeared out of thin air!"] = "", -- A_Classic_Fairytale:backstab
-- ["You just committed suicide..."] = "", -- A_Classic_Fairytale:shadow
-- ["You killed my father, you monster!"] = "", -- A_Classic_Fairytale:backstab
-- ["You know...taking a stroll."] = "", -- A_Classic_Fairytale:backstab
-- ["You know what? I don't even regret anything!"] = "", -- A_Classic_Fairytale:backstab
-- ["You'll see what I mean!"] = "", -- A_Classic_Fairytale:enemy
["You may only attack from a rope!"] = "Puoi attaccare solo da una corda!",
-- ["You may only spawn 5 crates per turn."] = "", -- Construction_Mode
-- ["You may only use 1 Extra Time per turn."] = "", -- Construction_Mode
-- ["You meatbags are pretty slow, you know!"] = "", -- A_Classic_Fairytale:enemy
-- ["You might want to find a way to instantly kill arriving cannibals!"] = "", -- A_Classic_Fairytale:backstab
-- ["Young one, you are telling us that they can instantly change location without a shaman?"] = "", -- A_Classic_Fairytale:united
-- ["You probably know what to do next..."] = "", -- A_Classic_Fairytale:first_blood
-- ["Your deaths will be avenged, cannibals!"] = "", -- A_Classic_Fairytale:enemy
-- ["Your death will not be in vain, Dense Cloud!"] = "", -- A_Classic_Fairytale:shadow
["You're...alive!? But we saw you die!"] = "Sei...vivo!? Ma noi ti abbiamo visto morire!",
["You're a pathetic liar!"] = "Sei un patetico bugiardo!",
["You're funny!"] = "Sei divertente!",
-- ["You're getting pretty good! |Tip: When you shorten you rope you move faster! |and when you lengthen it you move slower"] = "", -- Basic_Training_-_Rope
-- ["You're pathetic! You are not worthy of my attention..."] = "", -- A_Classic_Fairytale:shadow
-- ["You're probably wondering why I bought you back..."] = "", -- A_Classic_Fairytale:backstab
-- ["You're terrorizing the forest...We won't catch anything like this!"] = "", -- A_Classic_Fairytale:shadow
["Your hogs must survive!"] = "I vostri ricci devono sopravvivere!",
-- ["Your movement skills will be evaluated now."] = "", -- A_Classic_Fairytale:first_blood
["You saved"] = "Hai salvato",
-- ["You've been assaulting us, we have been just defending ourselves!"] = "", -- A_Classic_Fairytale:enemy
["You've failed. Try again."] = "Hai fallito. Prova di nuovo.",
["You've reached the goal!| |Time: "] = "Hai raggiunto il traguardo!| |Tempo: ",
["You will be avenged!"] = "Sarai vendicato!",
-- ["- You will recieve 2-4 weapons on each kill! (Even on own hogs)"] = "", -- Continental_supplies
["You won't believe what happened to me!"] = "Non crederete a quello che mi è successo!",
-- ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family
["Zealandia"] = "Zealandia",
["'Zooka Team"] = "Squadra 'Zooka",
["Zork"] = "Zork",
}