gameServer/HWProtoLobbyState.hs
author nemo
Mon, 08 Feb 2010 18:12:06 +0000
changeset 2771 477957a89881
parent 2408 41ebdb5f1e6e
child 2867 9be6693c78cb
permissions -rw-r--r--
Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition.

module HWProtoLobbyState where

import qualified Data.Map as Map
import qualified Data.IntMap as IntMap
import qualified Data.IntSet as IntSet
import qualified Data.Foldable as Foldable
import Maybe
import Data.List
--------------------------------------
import CoreTypes
import Actions
import Utils

answerAllTeams teams = concatMap toAnswer teams
	where
		toAnswer team =
			[AnswerThisClient $ teamToNet team,
			AnswerThisClient ["TEAM_COLOR", teamname team, teamcolor team],
			AnswerThisClient ["HH_NUM", teamname team, show $ hhnum team]]

handleCmd_lobby :: CmdHandler

handleCmd_lobby clID clients rooms ["LIST"] =
	[AnswerThisClient ("ROOMS" : roomsInfoList)]
	where
		roomsInfoList = concatMap roomInfo sameProtoRooms
		sameProtoRooms = filter (\r -> (roomProto r == protocol) && not (isRestrictedJoins r)) roomsList
		roomsList = IntMap.elems rooms
		protocol = clientProto client
		client = clients IntMap.! clID
		roomInfo room
			| clientProto client < 28 = [
				name room,
				show (playersIn room) ++ "(" ++ show (length $ teams room) ++ ")",
				show $ gameinprogress room
				]
			| otherwise = [
				show $ gameinprogress room,
				name room,
				show $ playersIn room,
				show $ length $ teams room,
				nick $ clients IntMap.! (masterID room),
				head (Map.findWithDefault ["+gen+"] "MAP" (params room)),
				head (Map.findWithDefault ["Default"] "SCHEME" (params room)),
				head (Map.findWithDefault ["Default"] "AMMO" (params room))
				]

handleCmd_lobby clID clients _ ["CHAT", msg] =
	[AnswerOthersInRoom ["CHAT", clientNick, msg]]
	where
		clientNick = nick $ clients IntMap.! clID


handleCmd_lobby clID clients rooms ["CREATE_ROOM", newRoom, roomPassword]
	| haveSameRoom = [Warning "Room exists"]
	| illegalName newRoom = [Warning "Illegal room name"]
	| otherwise =
		[RoomRemoveThisClient "", -- leave lobby
		AddRoom newRoom roomPassword,
		AnswerThisClient ["NOT_READY", clientNick]
		]
	where
		clientNick = nick $ clients IntMap.! clID
		haveSameRoom = isJust $ find (\room -> newRoom == name room) $ IntMap.elems rooms


handleCmd_lobby clID clients rooms ["CREATE_ROOM", newRoom] =
	handleCmd_lobby clID clients rooms ["CREATE_ROOM", newRoom, ""]


handleCmd_lobby clID clients rooms ["JOIN_ROOM", roomName, roomPassword]
	| noSuchRoom = [Warning "No such room"]
	| isRestrictedJoins jRoom = [Warning "Joining restricted"]
	| roomPassword /= password jRoom = [Warning "Wrong password"]
	| otherwise =
		[RoomRemoveThisClient "", -- leave lobby
		RoomAddThisClient rID] -- join room
		++ answerNicks
		++ answerReady
		++ [AnswerThisRoom ["NOT_READY", nick client]]
		++ answerFullConfig
		++ answerTeams
		++ watchRound
	where
		noSuchRoom = isNothing mbRoom
		mbRoom = find (\r -> roomName == name r && roomProto r == clientProto client) $ IntMap.elems rooms
		jRoom = fromJust mbRoom
		rID = roomUID jRoom
		client = clients IntMap.! clID
		roomClientsIDs = IntSet.elems $ playersIDs jRoom
		answerNicks =
			[AnswerThisClient $ "JOINED" :
			map (\clID -> nick $ clients IntMap.! clID) roomClientsIDs | playersIn jRoom /= 0]
		answerReady = map
			((\ c ->
				AnswerThisClient
				[if isReady c then "READY" else "NOT_READY", nick c])
			. (\ clID -> clients IntMap.! clID))
			roomClientsIDs

		toAnswer (paramName, paramStrs) = AnswerThisClient $ "CFG" : paramName : paramStrs
		
		answerFullConfig = map toAnswer (leftConfigPart ++ rightConfigPart)
		(leftConfigPart, rightConfigPart) = partition (\(p, _) -> p /= "MAP") (Map.toList $ params jRoom)

		watchRound = if not $ gameinprogress jRoom then
					[]
				else
					[AnswerThisClient  ["RUN_GAME"],
					AnswerThisClient $ "EM" : toEngineMsg "e$spectate 1" : Foldable.toList (roundMsgs jRoom)]

		answerTeams = if gameinprogress jRoom then
				answerAllTeams (teamsAtStart jRoom)
			else
				answerAllTeams (teams jRoom)


handleCmd_lobby clID clients rooms ["JOIN_ROOM", roomName] =
	handleCmd_lobby clID clients rooms ["JOIN_ROOM", roomName, ""]

	---------------------------
	-- Administrator's stuff --

handleCmd_lobby clID clients rooms ["KICK", kickNick] =
		[KickClient kickID | isAdministrator client && (not noSuchClient) && kickID /= clID]
	where
		client = clients IntMap.! clID
		maybeClient = Foldable.find (\cl -> kickNick == nick cl) clients
		noSuchClient = isNothing maybeClient
		kickID = clientUID $ fromJust maybeClient


handleCmd_lobby clID clients rooms ["BAN", banNick] =
	if not $ isAdministrator client then
		[]
	else
		BanClient banNick : handleCmd_lobby clID clients rooms ["KICK", banNick]
	where
		client = clients IntMap.! clID


handleCmd_lobby clID clients rooms ["SET_SERVER_MESSAGE", newMessage] =
		[ModifyServerInfo (\si -> si{serverMessage = newMessage}) | isAdministrator client]
	where
		client = clients IntMap.! clID


handleCmd_lobby clID clients rooms ["CLEAR_ACCOUNTS_CACHE"] =
		[ClearAccountsCache | isAdministrator client]
	where
		client = clients IntMap.! clID


handleCmd_lobby clID _ _ _ = [ProtocolError "Incorrect command (state: in lobby)"]