author | unc0rr |
Thu, 16 Feb 2012 20:32:47 +0400 | |
changeset 6690 | 46b3f4776538 |
parent 6573 | 632fa142c2cf |
child 6700 | e04da46ee43c |
permissions | -rw-r--r-- |
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2010-2011 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ #include <string> #include <cstring> #include <stdio.h> #include "xfire.h" #include "../misc/xfire/xfiregameclient.h" #ifdef USE_XFIRE // use_xfire: stores if xfire is loaded and functions should do something at all bool use_xfire = false; char *keys[XFIRE_KEY_COUNT]; char *values[XFIRE_KEY_COUNT]; // xfire_init(): used to initialize all variables and set their default values void xfire_init(void) { if(use_xfire) return; use_xfire = XfireIsLoaded() == 1; if(!use_xfire) return; for(int i = 0; i < XFIRE_KEY_COUNT; i++) { keys[i] = new char[256]; values[i] = new char[256]; strcpy(keys[i], ""); strcpy(values[i], ""); } strcpy(keys[XFIRE_NICKNAME], "Nickname"); strcpy(keys[XFIRE_ROOM], "Room"); strcpy(keys[XFIRE_SERVER], "Server"); strcpy(keys[XFIRE_STATUS], "Status"); xfire_update(); } // xfire_free(): used to free up ressources used etc. void xfire_free(void) { if(!use_xfire) return; for(int i = 0; i < XFIRE_KEY_COUNT; i++) { delete [] keys[i]; delete [] values[i]; } } // xfire_setvalue(): set a specific value void xfire_setvalue(const XFIRE_KEYS status, const char *value) { if(!use_xfire || strlen(value) > 255) return; strcpy(values[status], value); } // xfire_update(): submits current values to the xfire app void xfire_update(void) { if(!use_xfire) return; XfireSetCustomGameDataA(XFIRE_KEY_COUNT, (const char**)keys, (const char**)values); } #endif // USE_XFIRE