author | unc0rr |
Thu, 16 Feb 2012 20:32:47 +0400 | |
changeset 6690 | 46b3f4776538 |
parent 6525 | 6c97379c584b |
child 6700 | e04da46ee43c |
permissions | -rw-r--r-- |
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ #include <QGridLayout> #include <QHBoxLayout> #include <QPushButton> #include <QComboBox> #include "pageselectweapon.h" #include "hwconsts.h" #include "selectWeapon.h" QLayout * PageSelectWeapon::bodyLayoutDefinition() { QGridLayout * pageLayout = new QGridLayout(); pWeapons = new SelWeaponWidget(cAmmoNumber, this); pageLayout->addWidget(pWeapons); return pageLayout; } QLayout * PageSelectWeapon::footerLayoutDefinition() { QGridLayout * bottomLayout = new QGridLayout(); selectWeaponSet = new QComboBox(this); bottomLayout->addWidget(selectWeaponSet, 0, 0, 2, 1); // first row BtnNew = addButton(tr("New"), bottomLayout, 0, 1); BtnDefault = addButton(tr("Default"), bottomLayout, 0, 2); // second row BtnCopy = addButton(tr("Copy"), bottomLayout, 1, 1); BtnDelete = addButton(tr("Delete"), bottomLayout, 1, 2); bottomLayout->setColumnStretch(1,1); bottomLayout->setColumnStretch(2,1); return bottomLayout; } void PageSelectWeapon::connectSignals() { connect(BtnDefault, SIGNAL(clicked()), pWeapons, SLOT(setDefault())); connect(this, SIGNAL(goBack()), pWeapons, SLOT(save())); connect(BtnNew, SIGNAL(clicked()), pWeapons, SLOT(newWeaponsName())); connect(BtnCopy, SIGNAL(clicked()), pWeapons, SLOT(copy())); connect(selectWeaponSet, SIGNAL(currentIndexChanged(const QString&)), pWeapons, SLOT(setWeaponsName(const QString&))); } PageSelectWeapon::PageSelectWeapon(QWidget* parent) : AbstractPage(parent) { initPage(); }