author | unc0rr |
Thu, 16 Feb 2012 20:32:47 +0400 | |
changeset 6690 | 46b3f4776538 |
parent 6616 | f77bb02b669f |
child 6699 | 83dd3447a212 |
permissions | -rw-r--r-- |
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ #include <QGridLayout> #include <QHBoxLayout> #include <QPushButton> #include <QGroupBox> #include <QComboBox> #include <QLabel> #include <QLineEdit> #include <QMessageBox> #include <QDataWidgetMapper> #include <QSpinBox> #include "ammoSchemeModel.h" #include "pagescheme.h" #include "FreqSpinBox.h" QLayout * PageScheme::bodyLayoutDefinition() { QGridLayout * pageLayout = new QGridLayout(); QGroupBox * gb = new QGroupBox(this); QGridLayout * gl = new QGridLayout(); gb->setLayout(gl); QSizePolicy sp; sp.setVerticalPolicy(QSizePolicy::MinimumExpanding); sp.setHorizontalPolicy(QSizePolicy::Expanding); pageLayout->addWidget(gb, 1,0,13,5); gbGameModes = new QGroupBox(QGroupBox::tr("Game Modifiers"), gb); gbBasicSettings = new QGroupBox(QGroupBox::tr("Basic Settings"), gb); // TODO name stuff and put CSS into main style sheet gbGameModes->setStyleSheet(".QGroupBox {" "background-color: #130f2c; background-image:url();" "}"); gbBasicSettings->setStyleSheet(".QGroupBox {" "background-color: #130f2c; background-image:url();" "}"); gbGameModes->setSizePolicy(sp); gbBasicSettings->setSizePolicy(sp); gl->addWidget(gbGameModes,0,0,1,3,Qt::AlignTop); gl->addWidget(gbBasicSettings,0,3,1,3,Qt::AlignTop); QGridLayout * glGMLayout = new QGridLayout(gbGameModes); QGridLayout * glBSLayout = new QGridLayout(gbBasicSettings); gbGameModes->setLayout(glGMLayout); gbBasicSettings->setLayout(glBSLayout); // Left TBW_mode_Forts = new ToggleButtonWidget(gbGameModes, ":/res/btnForts@2x.png"); TBW_mode_Forts->setToolTip("<b>" + ToggleButtonWidget::tr("Fort Mode") + "</b>:<br />" + tr("Defend your fort and destroy the opponents, two team colours max!")); glGMLayout->addWidget(TBW_mode_Forts,0,0,1,1); TBW_teamsDivide = new ToggleButtonWidget(gbGameModes, ":/res/btnTeamsDivide@2x.png"); TBW_teamsDivide->setToolTip("<b>" + ToggleButtonWidget::tr("Divide Teams") + "</b>:<br />" + tr("Teams will start on opposite sides of the terrain, two team colours max!")); glGMLayout->addWidget(TBW_teamsDivide,0,1,1,1); TBW_solid = new ToggleButtonWidget(gbGameModes, ":/res/btnSolid@2x.png"); TBW_solid->setToolTip("<b>" + ToggleButtonWidget::tr("Solid Land") + "</b>:<br />" + tr("Land can not be destroyed!")); glGMLayout->addWidget(TBW_solid,0,2,1,1); TBW_border = new ToggleButtonWidget(gbGameModes, ":/res/btnBorder@2x.png"); TBW_border->setToolTip("<b>" + ToggleButtonWidget::tr("Add Border") + "</b>:<br />" + tr("Add an indestructible border around the terrain")); glGMLayout->addWidget(TBW_border,0,3,1,1); TBW_lowGravity = new ToggleButtonWidget(gbGameModes, ":/res/btnLowGravity@2x.png"); TBW_lowGravity->setToolTip("<b>" + ToggleButtonWidget::tr("Low Gravity") + "</b>:<br />" + tr("Lower gravity")); glGMLayout->addWidget(TBW_lowGravity,0,4,1,1); TBW_laserSight = new ToggleButtonWidget(gbGameModes, ":/res/btnLaserSight@2x.png"); TBW_laserSight->setToolTip("<b>" + ToggleButtonWidget::tr("Laser Sight") + "</b>:<br />" + tr("Assisted aiming with laser sight")); glGMLayout->addWidget(TBW_laserSight,1,0,1,1); TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvulnerable@2x.png"); TBW_invulnerable->setToolTip("<b>" + ToggleButtonWidget::tr("Invulnerable") + "</b>:<br />" + tr("All hogs have a personal forcefield")); glGMLayout->addWidget(TBW_invulnerable,1,1,1,1); TBW_resethealth = new ToggleButtonWidget(gbGameModes, ":/res/btnResetHealth@2x.png"); TBW_resethealth->setToolTip("<b>" + ToggleButtonWidget::tr("Reset Health") + "</b>:<br />" + tr("All (living) hedgehogs are fully restored at the end of turn")); glGMLayout->addWidget(TBW_resethealth,1,2,1,1); TBW_vampiric = new ToggleButtonWidget(gbGameModes, ":/res/btnVampiric@2x.png"); TBW_vampiric->setToolTip("<b>" + ToggleButtonWidget::tr("Vampirism") + "</b>:<br />" + tr("Gain 80% of the damage you do back in health")); glGMLayout->addWidget(TBW_vampiric,1,3,1,1); TBW_karma = new ToggleButtonWidget(gbGameModes, ":/res/btnKarma@2x.png"); TBW_karma->setToolTip("<b>" + ToggleButtonWidget::tr("Karma") + "</b>:<br />" + tr("Share your opponents pain, share their damage")); glGMLayout->addWidget(TBW_karma,1,4,1,1); TBW_artillery = new ToggleButtonWidget(gbGameModes, ":/res/btnArtillery@2x.png"); TBW_artillery->setToolTip("<b>" + ToggleButtonWidget::tr("Artillery") + "</b>:<br />" + tr("Your hogs are unable to move, put your artillery skills to the test")); glGMLayout->addWidget(TBW_artillery,2,0,1,1); TBW_randomorder = new ToggleButtonWidget(gbGameModes, ":/res/btnRandomOrder@2x.png"); TBW_randomorder->setToolTip("<b>" + ToggleButtonWidget::tr("Random Order") + "</b>:<br />" + tr("Order of play is random instead of in room order.")); glGMLayout->addWidget(TBW_randomorder,2,1,1,1); TBW_king = new ToggleButtonWidget(gbGameModes, ":/res/btnKing@2x.png"); TBW_king->setToolTip("<b>" + ToggleButtonWidget::tr("King") + "</b>:<br />" + tr("Play with a King. If he dies, your side dies.")); glGMLayout->addWidget(TBW_king,2,2,1,1); TBW_placehog = new ToggleButtonWidget(gbGameModes, ":/res/btnPlaceHog@2x.png"); TBW_placehog->setToolTip("<b>" + ToggleButtonWidget::tr("Place Hedgehogs") + "</b>:<br />" + tr("Take turns placing your hedgehogs before the start of play.")); glGMLayout->addWidget(TBW_placehog,2,3,1,1); TBW_sharedammo = new ToggleButtonWidget(gbGameModes, ":/res/btnSharedAmmo@2x.png"); TBW_sharedammo->setToolTip("<b>" + ToggleButtonWidget::tr("Clan Shares Ammo") + "</b>:<br />" + tr("Ammo is shared between all teams that share a colour.")); glGMLayout->addWidget(TBW_sharedammo,2,4,1,1); TBW_disablegirders = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableGirders@2x.png"); TBW_disablegirders->setToolTip("<b>" + ToggleButtonWidget::tr("Disable Girders") + "</b>:<br />" + tr("Disable girders when generating random maps.")); glGMLayout->addWidget(TBW_disablegirders,3,0,1,1); TBW_disablelandobjects = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableLandObjects@2x.png"); TBW_disablelandobjects->setToolTip("<b>" + ToggleButtonWidget::tr("Disable Land Objects") + "</b>:<br />" + tr("Disable land objects when generating random maps.")); glGMLayout->addWidget(TBW_disablelandobjects,3,1,1,1); TBW_aisurvival = new ToggleButtonWidget(gbGameModes, ":/res/btnAISurvival@2x.png"); TBW_aisurvival->setToolTip("<b>" + ToggleButtonWidget::tr("AI Survival Mode") + "</b>:<br />" + tr("AI respawns on death.")); glGMLayout->addWidget(TBW_aisurvival,3,2,1,1); TBW_infattack = new ToggleButtonWidget(gbGameModes, ":/res/btnInfAttack@2x.png"); TBW_infattack->setToolTip("<b>" + ToggleButtonWidget::tr("Unlimited Attacks") + "</b>:<br />" + tr("Attacking does not end your turn.")); glGMLayout->addWidget(TBW_infattack,3,3,1,1); TBW_resetweps = new ToggleButtonWidget(gbGameModes, ":/res/btnResetWeps@2x.png"); TBW_resetweps->setToolTip("<b>" + ToggleButtonWidget::tr("Reset Weapons") + "</b>:<br />" + tr("Weapons are reset to starting values each turn.")); glGMLayout->addWidget(TBW_resetweps,3,4,1,1); TBW_perhogammo = new ToggleButtonWidget(gbGameModes, ":/res/btnPerHogAmmo@2x.png"); TBW_perhogammo->setToolTip("<b>" + ToggleButtonWidget::tr("Per Hedgehog Ammo") + "</b>:<br />" + tr("Each hedgehog has its own ammo. It does not share with the team.")); glGMLayout->addWidget(TBW_perhogammo,4,0,1,1); TBW_nowind = new ToggleButtonWidget(gbGameModes, ":/res/btnNoWind@2x.png"); TBW_nowind->setToolTip("<b>" + ToggleButtonWidget::tr("Disable Wind") + "</b>:<br />" + tr("You will not have to worry about wind anymore.")); glGMLayout->addWidget(TBW_nowind,4,1,1,1); TBW_morewind = new ToggleButtonWidget(gbGameModes, ":/res/btnMoreWind@2x.png"); TBW_morewind->setToolTip("<b>" + ToggleButtonWidget::tr("More Wind") + "</b>:<br />" + tr("Wind will affect almost everything.")); glGMLayout->addWidget(TBW_morewind,4,2,1,1); TBW_tagteam = new ToggleButtonWidget(gbGameModes, ":/res/btnTagTeam@2x.png"); TBW_tagteam->setToolTip("<b>" + ToggleButtonWidget::tr("Tag Team") + "</b>:<br />" + tr("Teams in each clan take successive turns sharing their turn time.")); glGMLayout->addWidget(TBW_tagteam,4,3,1,1); TBW_bottomborder = new ToggleButtonWidget(gbGameModes, ":/res/btnBottomBorder@2x.png"); TBW_bottomborder->setToolTip("<b>" + ToggleButtonWidget::tr("Add Bottom Border") + "</b>:<br />" + tr("Add an indestructible border along the bottom")); glGMLayout->addWidget(TBW_bottomborder,4,4,1,1); // Right QLabel * l; l = new QLabel(gbBasicSettings); l->setText(QLabel::tr("Damage Modifier")); l->setWordWrap(true); glBSLayout->addWidget(l,0,0,1,1); l = new QLabel(gbBasicSettings); l->setFixedSize(32,32); l->setPixmap(QPixmap(":/res/iconDamage.png")); glBSLayout->addWidget(l,0,1,1,1); SB_DamageModifier = new QSpinBox(gbBasicSettings); SB_DamageModifier->setRange(10, 300); SB_DamageModifier->setValue(100); SB_DamageModifier->setSingleStep(25); glBSLayout->addWidget(SB_DamageModifier,0,2,1,1); l = new QLabel(gbBasicSettings); l->setText(QLabel::tr("Turn Time")); l->setWordWrap(true); glBSLayout->addWidget(l,1,0,1,1); l = new QLabel(gbBasicSettings); l->setFixedSize(32,32); l->setPixmap(QPixmap(":/res/iconTime.png")); glBSLayout->addWidget(l,1,1,1,1); SB_TurnTime = new QSpinBox(gbBasicSettings); SB_TurnTime->setRange(1, 9999); SB_TurnTime->setValue(45); SB_TurnTime->setSingleStep(15); glBSLayout->addWidget(SB_TurnTime,1,2,1,1); l = new QLabel(gbBasicSettings); l->setText(QLabel::tr("Initial Health")); l->setWordWrap(true); glBSLayout->addWidget(l,2,0,1,1); l = new QLabel(gbBasicSettings); l->setFixedSize(32,32); l->setPixmap(QPixmap(":/res/iconHealth.png")); glBSLayout->addWidget(l,2,1,1,1); SB_InitHealth = new QSpinBox(gbBasicSettings); SB_InitHealth->setRange(50, 200); SB_InitHealth->setValue(100); SB_InitHealth->setSingleStep(25); glBSLayout->addWidget(SB_InitHealth,2,2,1,1); l = new QLabel(gbBasicSettings); l->setText(QLabel::tr("Sudden Death Timeout")); l->setWordWrap(true); glBSLayout->addWidget(l,3,0,1,1); l = new QLabel(gbBasicSettings); l->setFixedSize(32,32); l->setPixmap(QPixmap(":/res/iconSuddenDeath.png")); glBSLayout->addWidget(l,3,1,1,1); SB_SuddenDeath = new QSpinBox(gbBasicSettings); SB_SuddenDeath->setRange(0, 50); SB_SuddenDeath->setValue(15); SB_SuddenDeath->setSingleStep(3); glBSLayout->addWidget(SB_SuddenDeath,3,2,1,1); l = new QLabel(gbBasicSettings); l->setText(QLabel::tr("Sudden Death Water Rise")); l->setWordWrap(true); glBSLayout->addWidget(l,4,0,1,1); l = new QLabel(gbBasicSettings); l->setFixedSize(32,32); l->setPixmap(QPixmap(":/res/iconSuddenDeath.png")); // TODO: icon glBSLayout->addWidget(l,4,1,1,1); SB_WaterRise = new QSpinBox(gbBasicSettings); SB_WaterRise->setRange(0, 100); SB_WaterRise->setValue(47); SB_WaterRise->setSingleStep(5); glBSLayout->addWidget(SB_WaterRise,4,2,1,1); l = new QLabel(gbBasicSettings); l->setText(QLabel::tr("Sudden Death Health Decrease")); l->setWordWrap(true); glBSLayout->addWidget(l,5,0,1,1); l = new QLabel(gbBasicSettings); l->setFixedSize(32,32); l->setPixmap(QPixmap(":/res/iconSuddenDeath.png")); // TODO: icon glBSLayout->addWidget(l,5,1,1,1); SB_HealthDecrease = new QSpinBox(gbBasicSettings); SB_HealthDecrease->setRange(0, 100); SB_HealthDecrease->setValue(5); SB_HealthDecrease->setSingleStep(1); glBSLayout->addWidget(SB_HealthDecrease,5,2,1,1); l = new QLabel(gbBasicSettings); l->setText(QLabel::tr("% Rope Length")); l->setWordWrap(true); glBSLayout->addWidget(l,6,0,1,1); l = new QLabel(gbBasicSettings); l->setFixedSize(32,32); l->setPixmap(QPixmap(":/res/iconRope.png")); glBSLayout->addWidget(l,6,1,1,1); SB_RopeModifier = new QSpinBox(gbBasicSettings); SB_RopeModifier->setRange(25, 999); SB_RopeModifier->setValue(100); SB_RopeModifier->setSingleStep(25); glBSLayout->addWidget(SB_RopeModifier,6,2,1,1); l = new QLabel(gbBasicSettings); l->setText(QLabel::tr("Crate Drops")); l->setWordWrap(true); glBSLayout->addWidget(l,7,0,1,1); l = new QLabel(gbBasicSettings); l->setFixedSize(32,32); l->setPixmap(QPixmap(":/res/iconBox.png")); glBSLayout->addWidget(l,7,1,1,1); SB_CaseProb = new FreqSpinBox(gbBasicSettings); SB_CaseProb->setRange(0, 9); SB_CaseProb->setValue(5); glBSLayout->addWidget(SB_CaseProb,7,2,1,1); l = new QLabel(gbBasicSettings); l->setText(QLabel::tr("% Health Crates")); l->setWordWrap(true); glBSLayout->addWidget(l,8,0,1,1); l = new QLabel(gbBasicSettings); l->setFixedSize(32,32); l->setPixmap(QPixmap(":/res/iconHealth.png")); // TODO: icon glBSLayout->addWidget(l,8,1,1,1); SB_HealthCrates = new QSpinBox(gbBasicSettings); SB_HealthCrates->setRange(0, 100); SB_HealthCrates->setValue(35); SB_HealthCrates->setSingleStep(5); glBSLayout->addWidget(SB_HealthCrates,8,2,1,1); l = new QLabel(gbBasicSettings); l->setText(QLabel::tr("Health in Crates")); l->setWordWrap(true); glBSLayout->addWidget(l,9,0,1,1); l = new QLabel(gbBasicSettings); l->setFixedSize(32,32); l->setPixmap(QPixmap(":/res/iconHealth.png")); // TODO: icon glBSLayout->addWidget(l,9,1,1,1); SB_CrateHealth = new QSpinBox(gbBasicSettings); SB_CrateHealth->setRange(0, 200); SB_CrateHealth->setValue(25); SB_CrateHealth->setSingleStep(5); glBSLayout->addWidget(SB_CrateHealth,9,2,1,1); l = new QLabel(gbBasicSettings); l->setText(QLabel::tr("Mines Time")); l->setWordWrap(true); glBSLayout->addWidget(l,10,0,1,1); l = new QLabel(gbBasicSettings); l->setFixedSize(32,32); l->setPixmap(QPixmap(":/res/iconTime.png")); // TODO: icon glBSLayout->addWidget(l,10,1,1,1); SB_MinesTime = new QSpinBox(gbBasicSettings); SB_MinesTime->setRange(-1, 5); SB_MinesTime->setValue(3); SB_MinesTime->setSingleStep(1); SB_MinesTime->setSpecialValueText(tr("Random")); SB_MinesTime->setSuffix(" "+ tr("Seconds")); glBSLayout->addWidget(SB_MinesTime,10,2,1,1); l = new QLabel(gbBasicSettings); l->setText(QLabel::tr("Mines")); l->setWordWrap(true); glBSLayout->addWidget(l,11,0,1,1); l = new QLabel(gbBasicSettings); l->setFixedSize(32,32); l->setPixmap(QPixmap(":/res/iconMine.png")); // TODO: icon glBSLayout->addWidget(l,11,1,1,1); SB_Mines = new QSpinBox(gbBasicSettings); SB_Mines->setRange(0, 80); SB_Mines->setValue(0); SB_Mines->setSingleStep(5); glBSLayout->addWidget(SB_Mines,11,2,1,1); l = new QLabel(gbBasicSettings); l->setText(QLabel::tr("% Dud Mines")); l->setWordWrap(true); glBSLayout->addWidget(l,12,0,1,1); l = new QLabel(gbBasicSettings); l->setFixedSize(32,32); l->setPixmap(QPixmap(":/res/iconDud.png")); glBSLayout->addWidget(l,12,1,1,1); SB_MineDuds = new QSpinBox(gbBasicSettings); SB_MineDuds->setRange(0, 100); SB_MineDuds->setValue(0); SB_MineDuds->setSingleStep(5); glBSLayout->addWidget(SB_MineDuds,12,2,1,1); l = new QLabel(gbBasicSettings); l->setText(QLabel::tr("Explosives")); l->setWordWrap(true); glBSLayout->addWidget(l,13,0,1,1); l = new QLabel(gbBasicSettings); l->setFixedSize(32,32); l->setPixmap(QPixmap(":/res/iconDamage.png")); glBSLayout->addWidget(l,13,1,1,1); SB_Explosives = new QSpinBox(gbBasicSettings); SB_Explosives->setRange(0, 40); SB_Explosives->setValue(0); SB_Explosives->setSingleStep(1); glBSLayout->addWidget(SB_Explosives,13,2,1,1); l = new QLabel(gbBasicSettings); l->setText(QLabel::tr("% Get Away Time")); l->setWordWrap(true); glBSLayout->addWidget(l,14,0,1,1); l = new QLabel(gbBasicSettings); l->setFixedSize(32,32); l->setPixmap(QPixmap(":/res/iconTime.png")); glBSLayout->addWidget(l,14,1,1,1); SB_GetAwayTime = new QSpinBox(gbBasicSettings); SB_GetAwayTime->setRange(0, 999); SB_GetAwayTime->setValue(100); SB_GetAwayTime->setSingleStep(25); glBSLayout->addWidget(SB_GetAwayTime,14,2,1,1); l = new QLabel(gbBasicSettings); l->setText(QLabel::tr("Scheme Name:")); LE_name = new QLineEdit(this); gl->addWidget(LE_name,15,1,1,5); gl->addWidget(l,15,0,1,1); return pageLayout; } QLayout * PageScheme::footerLayoutDefinition() { QHBoxLayout * bottomLayout = new QHBoxLayout(); selectScheme = new QComboBox(this); bottomLayout->addWidget(selectScheme, 0); BtnCopy = addButton(tr("Copy"), bottomLayout, 1); BtnNew = addButton(tr("New"), bottomLayout, 2); BtnDelete = addButton(tr("Delete"), bottomLayout, 3); bottomLayout->setStretch(1,1); bottomLayout->setStretch(2,1); bottomLayout->setStretch(3,1); return bottomLayout; } void PageScheme::connectSignals() { connect(BtnCopy, SIGNAL(clicked()), this, SLOT(copyRow())); connect(BtnNew, SIGNAL(clicked()), this, SLOT(newRow())); connect(BtnDelete, SIGNAL(clicked()), this, SLOT(deleteRow())); mapper = new QDataWidgetMapper(this); connect(selectScheme, SIGNAL(currentIndexChanged(int)), mapper, SLOT(setCurrentIndex(int))); connect(selectScheme, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeSelected(int))); } PageScheme::PageScheme(QWidget* parent) : AbstractPage(parent) { initPage(); } void PageScheme::setModel(QAbstractItemModel * model) { mapper->setModel(model); selectScheme->setModel(model); mapper->addMapping(LE_name, 0); mapper->addMapping(TBW_mode_Forts, 1); mapper->addMapping(TBW_teamsDivide, 2); mapper->addMapping(TBW_solid, 3); mapper->addMapping(TBW_border, 4); mapper->addMapping(TBW_lowGravity, 5); mapper->addMapping(TBW_laserSight, 6); mapper->addMapping(TBW_invulnerable, 7); mapper->addMapping(TBW_resethealth, 8); mapper->addMapping(TBW_vampiric, 9); mapper->addMapping(TBW_karma, 10); mapper->addMapping(TBW_artillery, 11); mapper->addMapping(TBW_randomorder, 12); mapper->addMapping(TBW_king, 13); mapper->addMapping(TBW_placehog, 14); mapper->addMapping(TBW_sharedammo, 15); mapper->addMapping(TBW_disablegirders, 16); mapper->addMapping(TBW_disablelandobjects, 17); mapper->addMapping(TBW_aisurvival, 18); mapper->addMapping(TBW_infattack, 19); mapper->addMapping(TBW_resetweps, 20); mapper->addMapping(TBW_perhogammo, 21); mapper->addMapping(TBW_nowind, 22); mapper->addMapping(TBW_morewind, 23); mapper->addMapping(TBW_tagteam, 24); mapper->addMapping(TBW_bottomborder, 25); mapper->addMapping(SB_DamageModifier, 26); mapper->addMapping(SB_TurnTime, 27); mapper->addMapping(SB_InitHealth, 28); mapper->addMapping(SB_SuddenDeath, 29); mapper->addMapping(SB_CaseProb, 30); mapper->addMapping(SB_MinesTime, 31); mapper->addMapping(SB_Mines, 32); mapper->addMapping(SB_MineDuds, 33); mapper->addMapping(SB_Explosives, 34); mapper->addMapping(SB_HealthCrates, 35); mapper->addMapping(SB_CrateHealth, 36); mapper->addMapping(SB_WaterRise, 37); mapper->addMapping(SB_HealthDecrease, 38); mapper->addMapping(SB_RopeModifier, 39); mapper->addMapping(SB_GetAwayTime, 40); mapper->toFirst(); } void PageScheme::newRow() { QAbstractItemModel * model = mapper->model(); model->insertRow(-1); selectScheme->setCurrentIndex(model->rowCount() - 1); } void PageScheme::copyRow() { QAbstractItemModel * model = mapper->model(); model->insertRow(selectScheme->currentIndex()); selectScheme->setCurrentIndex(model->rowCount() - 1); } void PageScheme::deleteRow() { QMessageBox reallyDelete(QMessageBox::Question, QMessageBox::tr("Schemes"), QMessageBox::tr("Really delete this game scheme?"), QMessageBox::Ok | QMessageBox::Cancel); if (reallyDelete.exec() == QMessageBox::Ok) { QAbstractItemModel * model = mapper->model(); model->removeRow(selectScheme->currentIndex()); } } void PageScheme::schemeSelected(int n) { int c = ((AmmoSchemeModel*)mapper->model())->numberOfDefaultSchemes; gbGameModes->setEnabled(n >= c); gbBasicSettings->setEnabled(n >= c); LE_name->setEnabled(n >= c); }