author | unc0rr |
Thu, 16 Feb 2012 20:32:47 +0400 | |
changeset 6690 | 46b3f4776538 |
parent 6616 | f77bb02b669f |
child 6700 | e04da46ee43c |
permissions | -rw-r--r-- |
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ #ifndef PAGE_ROOMLIST_H #define PAGE_ROOMLIST_H #include "AbstractPage.h" class HWChatWidget; class AmmoSchemeModel; class PageRoomsList : public AbstractPage { Q_OBJECT public: PageRoomsList(QWidget* parent, QSettings * config); void displayError(const QString & message); void displayNotice(const QString & message); void displayWarning(const QString & message); QLineEdit * roomName; QLineEdit * searchText; QTableWidget * roomsList; QPushButton * BtnCreate; QPushButton * BtnJoin; QPushButton * BtnRefresh; QPushButton * BtnAdmin; QPushButton * BtnClear; QComboBox * CBState; QComboBox * CBRules; QComboBox * CBWeapons; HWChatWidget * chatWidget; QLabel * lblCount; public slots: void setAdmin(bool); void setRoomsList(const QStringList & list); void setUser(const QString & nickname); void updateNickCounter(int cnt); signals: void askForCreateRoom(const QString &); void askForJoinRoom(const QString &); void askForRoomList(); void askJoinConfirmation(const QString &); protected: QLayout * bodyLayoutDefinition(); QLayout * footerLayoutDefinition(); void connectSignals(); private slots: void onCreateClick(); void onJoinClick(); void onRefreshClick(); void onClearClick(); void onJoinConfirmation(const QString &); private: QSettings * m_gameSettings; bool gameInLobby; QString gameInLobbyName; QStringList listFromServer; AmmoSchemeModel * ammoSchemeModel; }; #endif