Prevent saving weapon scheme if name was already taken
This is case-insensitive.
extern crate slab;
use std::{
io, io::{Error, ErrorKind, Write},
net::{SocketAddr, IpAddr, Ipv4Addr},
collections::HashSet,
mem::{swap, replace}
};
use mio::{
net::{TcpStream, TcpListener},
Poll, PollOpt, Ready, Token
};
use netbuf;
use slab::Slab;
use utils;
use protocol::{ProtocolDecoder, messages::*};
use super::{
server::{HWServer},
coretypes::ClientId
};
const MAX_BYTES_PER_READ: usize = 2048;
#[derive(Hash, Eq, PartialEq, Copy, Clone)]
pub enum NetworkClientState {
Idle,
NeedsWrite,
NeedsRead,
Closed,
}
type NetworkResult<T> = io::Result<(T, NetworkClientState)>;
pub struct NetworkClient {
id: ClientId,
socket: TcpStream,
peer_addr: SocketAddr,
decoder: ProtocolDecoder,
buf_out: netbuf::Buf
}
impl NetworkClient {
pub fn new(id: ClientId, socket: TcpStream, peer_addr: SocketAddr) -> NetworkClient {
NetworkClient {
id, socket, peer_addr,
decoder: ProtocolDecoder::new(),
buf_out: netbuf::Buf::new()
}
}
pub fn read_messages(&mut self) -> NetworkResult<Vec<HWProtocolMessage>> {
let mut bytes_read = 0;
let result = loop {
match self.decoder.read_from(&mut self.socket) {
Ok(bytes) => {
debug!("Client {}: read {} bytes", self.id, bytes);
bytes_read += bytes;
if bytes == 0 {
let result = if bytes_read == 0 {
info!("EOF for client {} ({})", self.id, self.peer_addr);
(Vec::new(), NetworkClientState::Closed)
} else {
(self.decoder.extract_messages(), NetworkClientState::NeedsRead)
};
break Ok(result);
}
else if bytes_read >= MAX_BYTES_PER_READ {
break Ok((self.decoder.extract_messages(), NetworkClientState::NeedsRead))
}
}
Err(ref error) if error.kind() == ErrorKind::WouldBlock => {
let messages = if bytes_read == 0 {
Vec::new()
} else {
self.decoder.extract_messages()
};
break Ok((messages, NetworkClientState::Idle));
}
Err(error) =>
break Err(error)
}
};
self.decoder.sweep();
result
}
pub fn flush(&mut self) -> NetworkResult<()> {
let result = loop {
match self.buf_out.write_to(&mut self.socket) {
Ok(bytes) if self.buf_out.is_empty() || bytes == 0 =>
break Ok(((), NetworkClientState::Idle)),
Ok(_) => (),
Err(ref error) if error.kind() == ErrorKind::Interrupted
|| error.kind() == ErrorKind::WouldBlock => {
break Ok(((), NetworkClientState::NeedsWrite));
},
Err(error) =>
break Err(error)
}
};
self.socket.flush()?;
result
}
pub fn send_raw_msg(&mut self, msg: &[u8]) {
self.buf_out.write_all(msg).unwrap();
}
pub fn send_string(&mut self, msg: &str) {
self.send_raw_msg(&msg.as_bytes());
}
pub fn send_msg(&mut self, msg: &HWServerMessage) {
self.send_string(&msg.to_raw_protocol());
}
}
pub struct NetworkLayer {
listener: TcpListener,
server: HWServer,
clients: Slab<NetworkClient>,
pending: HashSet<(ClientId, NetworkClientState)>,
pending_cache: Vec<(ClientId, NetworkClientState)>
}
impl NetworkLayer {
pub fn new(listener: TcpListener, clients_limit: usize, rooms_limit: usize) -> NetworkLayer {
let server = HWServer::new(clients_limit, rooms_limit);
let clients = Slab::with_capacity(clients_limit);
let pending = HashSet::with_capacity(2 * clients_limit);
let pending_cache = Vec::with_capacity(2 * clients_limit);
NetworkLayer {listener, server, clients, pending, pending_cache}
}
pub fn register_server(&self, poll: &Poll) -> io::Result<()> {
poll.register(&self.listener, utils::SERVER, Ready::readable(),
PollOpt::edge())
}
fn deregister_client(&mut self, poll: &Poll, id: ClientId) {
let mut client_exists = false;
if let Some(ref client) = self.clients.get(id) {
poll.deregister(&client.socket)
.expect("could not deregister socket");
info!("client {} ({}) removed", client.id, client.peer_addr);
client_exists = true;
}
if client_exists {
self.clients.remove(id);
}
}
fn register_client(&mut self, poll: &Poll, id: ClientId, client_socket: TcpStream, addr: SocketAddr) {
poll.register(&client_socket, Token(id),
Ready::readable() | Ready::writable(),
PollOpt::edge())
.expect("could not register socket with event loop");
let entry = self.clients.vacant_entry();
let client = NetworkClient::new(id, client_socket, addr);
info!("client {} ({}) added", client.id, client.peer_addr);
entry.insert(client);
}
fn flush_server_messages(&mut self) {
debug!("{} pending server messages", self.server.output.len());
for (clients, message) in self.server.output.drain(..) {
debug!("Message {:?} to {:?}", message, clients);
let msg_string = message.to_raw_protocol();
for client_id in clients {
if let Some(client) = self.clients.get_mut(client_id) {
client.send_string(&msg_string);
self.pending.insert((client_id, NetworkClientState::NeedsWrite));
}
}
}
}
pub fn accept_client(&mut self, poll: &Poll) -> io::Result<()> {
let (client_socket, addr) = self.listener.accept()?;
info!("Connected: {}", addr);
let client_id = self.server.add_client();
self.register_client(poll, client_id, client_socket, addr);
self.flush_server_messages();
Ok(())
}
fn operation_failed(&mut self, poll: &Poll, client_id: ClientId, error: &Error, msg: &str) -> io::Result<()> {
let addr = if let Some(ref mut client) = self.clients.get_mut(client_id) {
client.peer_addr
} else {
SocketAddr::new(IpAddr::V4(Ipv4Addr::new(0, 0, 0, 0)), 0)
};
debug!("{}({}): {}", msg, addr, error);
self.client_error(poll, client_id)
}
pub fn client_readable(&mut self, poll: &Poll,
client_id: ClientId) -> io::Result<()> {
let messages =
if let Some(ref mut client) = self.clients.get_mut(client_id) {
client.read_messages()
} else {
warn!("invalid readable client: {}", client_id);
Ok((Vec::new(), NetworkClientState::Idle))
};
match messages {
Ok((messages, state)) => {
for message in messages {
self.server.handle_msg(client_id, message);
}
match state {
NetworkClientState::NeedsRead => {
self.pending.insert((client_id, state));
},
NetworkClientState::Closed =>
self.client_error(&poll, client_id)?,
_ => {}
};
}
Err(e) => self.operation_failed(
poll, client_id, &e,
"Error while reading from client socket")?
}
self.flush_server_messages();
if !self.server.removed_clients.is_empty() {
let ids: Vec<_> = self.server.removed_clients.drain(..).collect();
for client_id in ids {
self.deregister_client(poll, client_id);
}
}
Ok(())
}
pub fn client_writable(&mut self, poll: &Poll,
client_id: ClientId) -> io::Result<()> {
let result =
if let Some(ref mut client) = self.clients.get_mut(client_id) {
client.flush()
} else {
warn!("invalid writable client: {}", client_id);
Ok(((), NetworkClientState::Idle))
};
match result {
Ok(((), state)) if state == NetworkClientState::NeedsWrite => {
self.pending.insert((client_id, state));
},
Ok(_) => {}
Err(e) => self.operation_failed(
poll, client_id, &e,
"Error while writing to client socket")?
}
Ok(())
}
pub fn client_error(&mut self, poll: &Poll,
client_id: ClientId) -> io::Result<()> {
self.deregister_client(poll, client_id);
self.server.client_lost(client_id);
Ok(())
}
pub fn has_pending_operations(&self) -> bool {
!self.pending.is_empty()
}
pub fn on_idle(&mut self, poll: &Poll) -> io::Result<()> {
if self.has_pending_operations() {
let mut cache = replace(&mut self.pending_cache, Vec::new());
cache.extend(self.pending.drain());
for (id, state) in cache.drain(..) {
match state {
NetworkClientState::NeedsRead =>
self.client_readable(poll, id)?,
NetworkClientState::NeedsWrite =>
self.client_writable(poll, id)?,
_ => {}
}
}
swap(&mut cache, &mut self.pending_cache);
}
Ok(())
}
}