/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006, 2007, 2009 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QResizeEvent>
#include <QGroupBox>
#include <QCheckBox>
#include <QGridLayout>
#include <QSpinBox>
#include <QLabel>
#include <QMessageBox>
#include <QTableView>
#include "gamecfgwidget.h"
#include "igbox.h"
#include "hwconsts.h"
#include "ammoSchemeModel.h"
GameCFGWidget::GameCFGWidget(QWidget* parent, bool externalControl) :
QGroupBox(parent), mainLayout(this)
{
mainLayout.setMargin(0);
// mainLayout.setSizeConstraint(QLayout::SetMinimumSize);
pMapContainer = new HWMapContainer(this);
mainLayout.addWidget(pMapContainer, 0, 0);
IconedGroupBox *GBoxOptions = new IconedGroupBox(this);
GBoxOptions->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
mainLayout.addWidget(GBoxOptions);
QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions);
QTableView * tv = new QTableView(this);
tv->setModel(new AmmoSchemeModel);
GBoxOptionsLayout->addWidget(tv, 0, 0, 1, 2);
CB_mode_Forts = new QCheckBox(GBoxOptions);
CB_mode_Forts->setText(QCheckBox::tr("Forts mode"));
GBoxOptionsLayout->addWidget(CB_mode_Forts, 9, 0, 1, 2);
CB_teamsDivide = new QCheckBox(GBoxOptions);
CB_teamsDivide->setText(QCheckBox::tr("Divide teams"));
GBoxOptionsLayout->addWidget(CB_teamsDivide, 1, 0, 1, 2);
CB_solid = new QCheckBox(GBoxOptions);
CB_solid->setText(QCheckBox::tr("Solid land"));
GBoxOptionsLayout->addWidget(CB_solid, 2, 0, 1, 2);
CB_border = new QCheckBox(GBoxOptions);
CB_border->setText(QCheckBox::tr("Add Border"));
GBoxOptionsLayout->addWidget(CB_border, 3, 0, 1, 2);
L_TurnTime = new QLabel(QLabel::tr("Turn time"), GBoxOptions);
L_InitHealth = new QLabel(QLabel::tr("Initial health"), GBoxOptions);
L_SuddenDeath = new QLabel(QLabel::tr("Turns before SD"), GBoxOptions);
L_CaseProb = new QLabel(QLabel::tr("Crate drops"), GBoxOptions);
GBoxOptionsLayout->addWidget(L_TurnTime, 4, 0);
GBoxOptionsLayout->addWidget(L_InitHealth, 5, 0);
GBoxOptionsLayout->addWidget(L_SuddenDeath, 6, 0);
GBoxOptionsLayout->addWidget(L_CaseProb, 7, 0);
GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Weapons"), GBoxOptions), 8, 0);
SB_TurnTime = new QSpinBox(GBoxOptions);
SB_TurnTime->setRange(1, 99);
SB_TurnTime->setValue(45);
SB_TurnTime->setSingleStep(15);
SB_InitHealth = new QSpinBox(GBoxOptions);
SB_InitHealth->setRange(50, 200);
SB_InitHealth->setValue(100);
SB_InitHealth->setSingleStep(25);
SB_SuddenDeath = new QSpinBox(GBoxOptions);
SB_SuddenDeath->setRange(0, 50);
SB_SuddenDeath->setValue(15);
SB_SuddenDeath->setSingleStep(3);
SB_CaseProb = new FreqSpinBox(GBoxOptions);
SB_CaseProb->setRange(0, 9);
SB_CaseProb->setValue(5);
GBoxOptionsLayout->addWidget(SB_TurnTime, 4, 1);
GBoxOptionsLayout->addWidget(SB_InitHealth, 5, 1);
GBoxOptionsLayout->addWidget(SB_SuddenDeath, 6, 1);
GBoxOptionsLayout->addWidget(SB_CaseProb, 7, 1);
WeaponsName = new QComboBox(GBoxOptions);
GBoxOptionsLayout->addWidget(WeaponsName, 8, 1);
connect(SB_InitHealth, SIGNAL(valueChanged(int)), this, SLOT(initHealthChanged(int)));
connect(SB_TurnTime, SIGNAL(valueChanged(int)), this, SLOT(turnTimeChanged(int)));
connect(SB_SuddenDeath, SIGNAL(valueChanged(int)), this, SLOT(suddenDeathTurnsChanged(int)));
connect(SB_CaseProb, SIGNAL(valueChanged(int)), this, SLOT(caseProbabilityChanged(int)));
connect(CB_mode_Forts, SIGNAL(toggled(bool)), this, SLOT(fortsModeChanged(bool)));
connect(CB_teamsDivide, SIGNAL(toggled(bool)), this, SLOT(teamsDivideChanged(bool)));
connect(CB_solid, SIGNAL(toggled(bool)), this, SLOT(solidChanged(bool)));
connect(CB_border, SIGNAL(toggled(bool)), this, SLOT(borderChanged(bool)));
connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int)));
connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &)));
connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &)));
connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged(const QString &)));
connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int)));
}
quint32 GameCFGWidget::getGameFlags() const
{
quint32 result = 0;
if (CB_mode_Forts->isChecked())
result |= 0x01;
if (CB_teamsDivide->isChecked())
result |= 0x10;
if (CB_solid->isChecked())
result |= 0x04;
if (CB_border->isChecked())
result |= 0x08;
return result;
}
quint32 GameCFGWidget::getInitHealth() const
{
return SB_InitHealth->value();
}
QStringList GameCFGWidget::getFullConfig() const
{
QStringList sl;
sl.append("eseed " + pMapContainer->getCurrentSeed());
sl.append(QString("e$gmflags %1").arg(getGameFlags()));
sl.append(QString("e$turntime %1").arg(SB_TurnTime->value() * 1000));
sl.append(QString("e$sd_turns %1").arg(SB_SuddenDeath->value()));
sl.append(QString("e$casefreq %1").arg(SB_CaseProb->value()));
sl.append(QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter()));
QString currentMap = pMapContainer->getCurrentMap();
if (currentMap.size() > 0)
sl.append("emap " + currentMap);
sl.append("etheme " + pMapContainer->getCurrentTheme());
return sl;
}
void GameCFGWidget::setNetAmmo(const QString& name, const QString& ammo)
{
if (ammo.size() != cDefaultAmmoStore->size())
QMessageBox::critical(this, tr("Error"), tr("Illegal ammo scheme"));
int pos = WeaponsName->findText(name);
if (pos == -1) {
WeaponsName->addItem(name, ammo);
WeaponsName->setCurrentIndex(WeaponsName->count() - 1);
} else {
WeaponsName->setItemData(pos, ammo);
WeaponsName->setCurrentIndex(pos);
}
}
void GameCFGWidget::fullNetConfig()
{
ammoChanged(WeaponsName->currentIndex());
borderChanged(CB_border->isChecked());
caseProbabilityChanged(SB_CaseProb->value());
fortsModeChanged(CB_mode_Forts->isChecked());
initHealthChanged(SB_InitHealth->value());
seedChanged(pMapContainer->getCurrentSeed());
solidChanged(CB_solid->isChecked());
suddenDeathTurnsChanged(SB_SuddenDeath->value());
teamsDivideChanged(CB_teamsDivide->isChecked());
templateFilterChanged(pMapContainer->getTemplateFilter());
themeChanged(pMapContainer->getCurrentTheme());
turnTimeChanged(SB_TurnTime->value());
// map must be the last
QString map = pMapContainer->getCurrentMap();
if (map.size())
mapChanged(map);
}
void GameCFGWidget::setParam(const QString & param, const QStringList & slValue)
{
if (slValue.size() == 1)
{
QString value = slValue[0];
if (param == "MAP") {
pMapContainer->setMap(value);
return;
}
if (param == "SEED") {
pMapContainer->setSeed(value);
return;
}
if (param == "THEME") {
pMapContainer->setTheme(value);
return;
}
if (param == "HEALTH") {
SB_InitHealth->setValue(value.toUInt());
return;
}
if (param == "TURNTIME") {
SB_TurnTime->setValue(value.toUInt());
return;
}
if (param == "SD_TURNS") {
SB_SuddenDeath->setValue(value.toUInt());
return;
}
if (param == "CASEFACTOR") {
SB_CaseProb->setValue(value.toUInt());
return;
}
if (param == "FORTSMODE") {
CB_mode_Forts->setChecked(value.toUInt() != 0);
return;
}
if (param == "DIVIDETEAMS") {
CB_teamsDivide->setChecked(value.toUInt() != 0);
return;
}
if (param == "SOLIDLAND") {
CB_solid->setChecked(value.toUInt() != 0);
return;
}
if (param == "BORDER") {
CB_border->setChecked(value.toUInt() != 0);
return;
}
if (param == "TEMPLATE") {
pMapContainer->setTemplateFilter(value.toUInt());
return;
}
}
if (slValue.size() == 2)
{
if (param == "AMMO") {
setNetAmmo(slValue[0], slValue[1]);
return;
}
}
}
void GameCFGWidget::ammoChanged(int index)
{
if (index >= 0)
emit paramChanged(
"AMMO",
QStringList() << WeaponsName->itemText(index) << WeaponsName->itemData(index).toString()
);
}
void GameCFGWidget::borderChanged(bool value)
{
emit paramChanged("BORDER", QStringList(value ? "1" : "0"));
}
void GameCFGWidget::caseProbabilityChanged(int value)
{
emit paramChanged("CASEFACTOR", QStringList(QString::number(value)));
}
void GameCFGWidget::fortsModeChanged(bool value)
{
emit paramChanged("FORTSMODE", QStringList(value ? "1" : "0"));
}
void GameCFGWidget::initHealthChanged(int value)
{
emit paramChanged("HEALTH", QStringList(QString::number(value)));
}
void GameCFGWidget::mapChanged(const QString & value)
{
emit paramChanged("MAP", QStringList(value));
}
void GameCFGWidget::templateFilterChanged(int value)
{
emit paramChanged("TEMPLATE", QStringList(QString::number(value)));
}
void GameCFGWidget::seedChanged(const QString & value)
{
emit paramChanged("SEED", QStringList(value));
}
void GameCFGWidget::solidChanged(bool value)
{
emit paramChanged("SOLIDLAND", QStringList(value ? "1" : "0"));
}
void GameCFGWidget::suddenDeathTurnsChanged(int value)
{
emit paramChanged("SD_TURNS", QStringList(QString::number(value)));
}
void GameCFGWidget::teamsDivideChanged(bool value)
{
emit paramChanged("DIVIDETEAMS", QStringList(value ? "1" : "0"));
}
void GameCFGWidget::themeChanged(const QString & value)
{
emit paramChanged("THEME", QStringList(value));
}
void GameCFGWidget::turnTimeChanged(int value)
{
emit paramChanged("TURNTIME", QStringList(QString::number(value)));
}