misc/liblua/lzio.h
author sheepluva
Sun, 06 Feb 2011 11:39:11 +0100
changeset 4929 3dca560e6510
parent 2812 0a24853de796
child 10017 de822cd3df3a
permissions -rw-r--r--
I need this export in order to not have the wrapper.c fail to find Game() on linux From this point on compilation and usage of library should work on linux, at least does for me :P

/*
** $Id: lzio.h,v 1.21.1.1 2007/12/27 13:02:25 roberto Exp $
** Buffered streams
** See Copyright Notice in lua.h
*/


#ifndef lzio_h
#define lzio_h

#include "lua.h"

#include "lmem.h"


#define EOZ	(-1)			/* end of stream */

typedef struct Zio ZIO;

#define char2int(c)	cast(int, cast(unsigned char, (c)))

#define zgetc(z)  (((z)->n--)>0 ?  char2int(*(z)->p++) : luaZ_fill(z))

typedef struct Mbuffer {
  char *buffer;
  size_t n;
  size_t buffsize;
} Mbuffer;

#define luaZ_initbuffer(L, buff) ((buff)->buffer = NULL, (buff)->buffsize = 0)

#define luaZ_buffer(buff)	((buff)->buffer)
#define luaZ_sizebuffer(buff)	((buff)->buffsize)
#define luaZ_bufflen(buff)	((buff)->n)

#define luaZ_resetbuffer(buff) ((buff)->n = 0)


#define luaZ_resizebuffer(L, buff, size) \
	(luaM_reallocvector(L, (buff)->buffer, (buff)->buffsize, size, char), \
	(buff)->buffsize = size)

#define luaZ_freebuffer(L, buff)	luaZ_resizebuffer(L, buff, 0)


LUAI_FUNC char *luaZ_openspace (lua_State *L, Mbuffer *buff, size_t n);
LUAI_FUNC void luaZ_init (lua_State *L, ZIO *z, lua_Reader reader,
                                        void *data);
LUAI_FUNC size_t luaZ_read (ZIO* z, void* b, size_t n);	/* read next n bytes */
LUAI_FUNC int luaZ_lookahead (ZIO *z);



/* --------- Private Part ------------------ */

struct Zio {
  size_t n;			/* bytes still unread */
  const char *p;		/* current position in buffer */
  lua_Reader reader;
  void* data;			/* additional data */
  lua_State *L;			/* Lua state (for reader) */
};


LUAI_FUNC int luaZ_fill (ZIO *z);

#endif