hedgewars/uMisc.pas
author sheepluva
Sun, 06 Feb 2011 11:39:11 +0100
changeset 4929 3dca560e6510
parent 4812 f924be23ffb4
child 4976 088d40d8aba2
permissions -rw-r--r--
I need this export in order to not have the wrapper.c fail to find Game() on linux From this point on compilation and usage of library should work on linux, at least does for me :P

(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)

{$INCLUDE "options.inc"}

unit uMisc;
interface

uses    SDLh, uConsts, GLunit, uTypes;

procedure movecursor(dx, dy: LongInt);
function  doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface;
procedure MakeScreenshot(filename: shortstring);
function  GetTeamStatString(p: PTeam): shortstring;

procedure initModule;
procedure freeModule;

implementation
uses typinfo, sysutils, uVariables;

procedure movecursor(dx, dy: LongInt);
var x, y: LongInt;
begin
if (dx = 0) and (dy = 0) then exit;

SDL_GetMouseState(@x, @y);
Inc(x, dx);
Inc(y, dy);
SDL_WarpMouse(x, y);
end;


procedure MakeScreenshot(filename: shortstring);
var p: Pointer;
    size: Longword;
    f: file;
    // Windows Bitmap Header
    head: array[0..53] of Byte = (
    $42, $4D, // identifier ("BM")
    0, 0, 0, 0, // file size
    0, 0, 0, 0, // reserved
    54, 0, 0, 0, // starting offset
    40, 0, 0, 0, // header size
    0, 0, 0, 0, // width
    0, 0, 0, 0, // height
    1, 0, // color planes
    24, 0, // bit depth
    0, 0, 0, 0, // compression method (uncompressed)
    0, 0, 0, 0, // image size
    96, 0, 0, 0, // horizontal resolution
    96, 0, 0, 0, // vertical resolution
    0, 0, 0, 0, // number of colors (all)
    0, 0, 0, 0 // number of important colors
    );
begin
// flash
ScreenFade:= sfFromWhite;
ScreenFadeValue:= sfMax;
ScreenFadeSpeed:= 5;

size:= cScreenWidth * cScreenHeight * 3;
p:= GetMem(size);

// update header information and file name

filename:= ParamStr(1) + '/Screenshots/' + filename + '.bmp';

head[$02]:= (size + 54) and $ff;
head[$03]:= ((size + 54) shr 8) and $ff;
head[$04]:= ((size + 54) shr 16) and $ff;
head[$05]:= ((size + 54) shr 24) and $ff;
head[$12]:= cScreenWidth and $ff;
head[$13]:= (cScreenWidth shr 8) and $ff;
head[$14]:= (cScreenWidth shr 16) and $ff;
head[$15]:= (cScreenWidth shr 24) and $ff;
head[$16]:= cScreenHeight and $ff;
head[$17]:= (cScreenHeight shr 8) and $ff;
head[$18]:= (cScreenHeight shr 16) and $ff;
head[$19]:= (cScreenHeight shr 24) and $ff;
head[$22]:= size and $ff;
head[$23]:= (size shr 8) and $ff;
head[$24]:= (size shr 16) and $ff;
head[$25]:= (size shr 24) and $ff;

//remember that opengles operates on a single surface, so GL_FRONT *should* be implied
//glReadBuffer(GL_FRONT);
glReadPixels(0, 0, cScreenWidth, cScreenHeight, GL_BGR, GL_UNSIGNED_BYTE, p);

{$I-}
Assign(f, filename);
Rewrite(f, 1);
if IOResult = 0 then
    begin
    BlockWrite(f, head, sizeof(head));
    BlockWrite(f, p^, size);
    Close(f);
    end;
{$I+}

FreeMem(p)
end;

function doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface;
{* for more information http://www.idevgames.com/forum/showpost.php?p=85864&postcount=7 *}
var convertedSurf: PSDL_Surface = nil;
begin
    if (tmpsurf^.format^.bitsperpixel = 24) or ((tmpsurf^.format^.bitsperpixel = 32) and (tmpsurf^.format^.rshift > tmpsurf^.format^.bshift)) then
        begin
        convertedSurf:= SDL_ConvertSurface(tmpsurf, @conversionFormat, SDL_SWSURFACE);
        SDL_FreeSurface(tmpsurf);
        exit(convertedSurf);
        end;

    exit(tmpsurf);
end;


function GetTeamStatString(p: PTeam): shortstring;
var s: ansistring;
begin
    s:= p^.TeamName + ':' + IntToStr(p^.TeamHealth) + ':';
    GetTeamStatString:= s;
end;

procedure initModule;
begin
end;

procedure freeModule;
begin
    recordFileName:= '';
end;

end.