hedgewars/uChat.pas
author sheepluva
Sun, 06 Feb 2011 11:39:11 +0100
changeset 4929 3dca560e6510
parent 4925 3d90fd7f738a
child 4976 088d40d8aba2
permissions -rw-r--r--
I need this export in order to not have the wrapper.c fail to find Game() on linux From this point on compilation and usage of library should work on linux, at least does for me :P

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2008 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 *)

{$INCLUDE "options.inc"}

unit uChat;

interface

procedure initModule;
procedure freeModule;

procedure AddChatString(s: shortstring);
procedure DrawChat;
procedure KeyPressChat(Key: Longword);

implementation
uses SDLh, uKeys, uTypes, uVariables, uCommands, uUtils, uTextures, uRender, uIO;

const MaxStrIndex = 27;

type TChatLine = record
        Tex: PTexture;
        Time: Longword;
        Width: LongInt;
        s: shortstring;
        end;

var Strs: array[0 .. MaxStrIndex] of TChatLine;
    MStrs: array[0 .. MaxStrIndex] of shortstring;
    missedCount: LongWord;
    lastStr: LongWord;
    visibleCount: LongWord;
    InputStr: TChatLine;
    InputStrL: array[0..260] of char; // for full str + 4-byte utf-8 char
    ChatReady: boolean;
    showAll: boolean;

const colors: array[#1..#5] of TSDL_Color = (
    (r:$FF; g:$FF; b:$FF; unused:$FF), // chat message [White]
    (r:$FF; g:$00; b:$FF; unused:$FF), // action message [Purple]
    (r:$90; g:$FF; b:$90; unused:$FF), // join/leave message [Lime]
    (r:$FF; g:$FF; b:$A0; unused:$FF), // team message [Light Yellow]
    (r:$FF; g:$00; b:$00; unused:$ff)  // error messages [Red]
    );

procedure SetLine(var cl: TChatLine; str: shortstring; isInput: boolean);
var strSurface, resSurface: PSDL_Surface;
    w, h: LongInt;
    color: TSDL_Color;
    font: THWFont;
begin
if cl.Tex <> nil then
    FreeTexture(cl.Tex);

cl.s:= str;

if isInput then
begin
    // [Light Blue]
    color.r:= $00;
    color.g:= $FF;
    color.b:= $FF;
    color.unused:= $FF;
    str:= UserNick + '> ' + str + '_'
end
else
begin
    color:= colors[str[1]];
    delete(str, 1, 1)
end;

font:= CheckCJKFont(str, fnt16);
w:= 0; h:= 0; // avoid compiler hints
TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(str), w, h);

resSurface:= SDL_CreateRGBSurface(0, toPowerOf2(w), toPowerOf2(h), 32, RMask, GMask, BMask, AMask);

strSurface:= TTF_RenderUTF8_Solid(Fontz[font].Handle, Str2PChar(str), color);
cl.Width:= w + 4;
SDL_UpperBlit(strSurface, nil, resSurface, nil);
SDL_FreeSurface(strSurface);

cl.Time:= RealTicks + 12500;
cl.Tex:= Surface2Tex(resSurface, false);

SDL_FreeSurface(resSurface)
end;

procedure AddChatString(s: shortstring);
begin
if not ChatReady then
    begin
    if MissedCount < MaxStrIndex - 1 then
        MStrs[MissedCount]:= s
    else if MissedCount < MaxStrIndex then
        MStrs[MissedCount]:= #5 + '[...]';
    inc(MissedCount);
    exit
    end;

lastStr:= (lastStr + 1) mod (MaxStrIndex + 1);

SetLine(Strs[lastStr], s, false);

inc(visibleCount)
end;

procedure DrawChat;
var i, t, cnt: Longword;
    r: TSDL_Rect;
begin
ChatReady:= true; // maybe move to somewhere else?
if MissedCount <> 0 then // there are chat strings we missed, so print them now
    begin
    for i:= 0 to MissedCount - 1 do
        AddChatString(MStrs[i]);
    MissedCount:= 0;
    end;
cnt:= 0;
t:= 0;
i:= lastStr;

r.x:= 6 - cScreenWidth div 2;
r.y:= (visibleCount - t) * 16 + 10;
r.h:= 16;

if (GameState = gsChat)
    and (InputStr.Tex <> nil) then
    begin
    r.w:= InputStr.Width;
    DrawFillRect(r);
    Tint($00, $00, $00, $80);
    DrawTexture(9 - cScreenWidth div 2, visibleCount * 16 + 11, InputStr.Tex);
    Tint($FF, $FF, $FF, $FF);
    DrawTexture(8 - cScreenWidth div 2, visibleCount * 16 + 10, InputStr.Tex);
    end;

dec(r.y, 16);

while
    (
            ((t < 7) and (Strs[i].Time > RealTicks))
        or
            ((t < MaxStrIndex) and showAll)
    )
    and
        (Strs[i].Tex <> nil) do
    begin
    r.w:= Strs[i].Width;
    DrawFillRect(r);
    Tint($00, $00, $00, $80);
    DrawTexture(9 - cScreenWidth div 2, (visibleCount - t) * 16 - 5, Strs[i].Tex);
    Tint($FF, $FF, $FF, $FF);
    DrawTexture(8 - cScreenWidth div 2, (visibleCount - t) * 16 - 6, Strs[i].Tex);
    dec(r.y, 16);

    if i = 0 then i:= MaxStrIndex else dec(i);
    inc(cnt);
    inc(t)
    end;

visibleCount:= cnt;
end;

procedure SendHogSpeech(s: shortstring);
begin
SendIPC('h' + s);
ParseCommand('/hogsay '+s, true)
end;

procedure AcceptChatString(s: shortstring);
var i: TWave;
    c, t: LongInt;
    x: byte;
begin
t:= LocalTeam;
x:= 0;
if (s[1] = '"') and (s[Length(s)] = '"') then x:= 1
else if (s[1] = '''') and (s[Length(s)] = '''') then x:= 2
else if (s[1] = '-') and (s[Length(s)] = '-') then x:= 3;
if not CurrentTeam^.ExtDriven and (x <> 0) then
    for c:= 0 to Pred(TeamsCount) do
        if (TeamsArray[c] = CurrentTeam) then t:= c;

if x <> 0 then
    begin
    if t = -1 then
        ParseCommand('/say ' + copy(s, 2, Length(s)-2), true)
    else
        SendHogSpeech(char(x) + char(t) + copy(s, 2, Length(s)-2));
    exit
    end;

// These 3 are same as above, only are to make the hedgehog say it on next attack
if (s[1] = '/') and (copy(s, 1, 5) = '/hsa ') then
    begin
    if CurrentTeam^.ExtDriven then
        ParseCommand('/say ' + copy(s, 6, Length(s)-5), true)
    else
        SendHogSpeech(#4 + copy(s, 6, Length(s)-5));
    exit
    end;
if (s[1] = '/') and (copy(s, 1, 5) = '/hta ') then
    begin
    if CurrentTeam^.ExtDriven then
        ParseCommand('/say ' + copy(s, 6, Length(s)-5), true)
    else
        SendHogSpeech(#5 + copy(s, 6, Length(s)-5));
    exit
    end;
if (s[1] = '/') and (copy(s, 1, 5) = '/hya ') then
    begin
    if CurrentTeam^.ExtDriven then
        ParseCommand('/say ' + copy(s, 6, Length(s)-5), true)
    else
        SendHogSpeech(#6 + copy(s, 6, Length(s)-5));
    exit
    end;

if (copy(s, 1, 6) = '/team ') and (length(s) > 6) then
    begin
    ParseCommand(s, true);
    exit
    end;
if (s[1] = '/') and (copy(s, 1, 4) <> '/me ') then
    begin
    if CurrentTeam^.ExtDriven or (CurrentTeam^.Hedgehogs[0].BotLevel <> 0) then
        exit;

    for i:= Low(TWave) to High(TWave) do
        if (s = Wavez[i].cmd) then
            begin
            ParseCommand('/taunt ' + char(i), true);
            exit
            end;
    end
    else
        ParseCommand('/say ' + s, true);
end;

procedure KeyPressChat(Key: Longword);
const firstByteMark: array[1..4] of byte = (0, $C0, $E0, $F0);
var i, btw: integer;
    utf8: shortstring;
begin

if Key <> 0 then
    case Key of
        {Backspace}
        8, 127: if Length(InputStr.s) > 0 then
                begin
                InputStr.s[0]:= InputStrL[byte(InputStr.s[0])];
                SetLine(InputStr, InputStr.s, true)
                end;
        {Esc}
        27: SetLine(InputStr, '', true);
        {Return}
        3, 13, 271: begin
            if Length(InputStr.s) > 0 then
                begin
                AcceptChatString(InputStr.s);
                SetLine(InputStr, '', false)
                end;
            FreezeEnterKey;
            GameState:= gsGame
            end;
    else
    if (Key < $80) then btw:= 1
    else if (Key < $800) then btw:= 2
    else if (Key < $10000) then btw:= 3
    else btw:= 4;

    utf8:= '';

    for i:= btw downto 2 do
        begin
        utf8:= char((Key or $80) and $BF) + utf8;
        Key:= Key shr 6
        end;

    utf8:= char(Key or firstByteMark[btw]) + utf8;

    if byte(InputStr.s[0]) + btw > 240 then exit;

    InputStrL[byte(InputStr.s[0]) + btw]:= InputStr.s[0];
    SetLine(InputStr, InputStr.s + utf8, true)
    end
end;

procedure chChatMessage(var s: shortstring);
begin
    AddChatString(s)
end;

procedure chSay(var s: shortstring);
begin
    SendIPC('s' + s);

    if copy(s, 1, 4) = '/me ' then
        s:= #2'* ' + UserNick + ' ' + copy(s, 5, Length(s) - 4)
    else
        s:= #1 + UserNick + ': ' + s;

    AddChatString(s)
end;

procedure chTeamSay(var s: shortstring);
begin
    SendIPC('b' + s);

    s:= #4 + '[Team] ' + UserNick + ': ' + s;

    AddChatString(s)
end;

procedure chHistory(var s: shortstring);
begin
    s:= s; // avoid compiler hint
    uChat.showAll:= not uChat.showAll
end;

procedure chChat(var s: shortstring);
begin
    s:= s; // avoid compiler hint
    GameState:= gsChat;
    if length(s) = 0 then
        KeyPressChat(27)
    else
        begin
        KeyPressChat(27);
        KeyPressChat(47);
        KeyPressChat(116);
        KeyPressChat(101);
        KeyPressChat(97);
        KeyPressChat(109);
        KeyPressChat(32)
        end
end;

procedure initModule;
var i: ShortInt;
begin
    RegisterVariable('chatmsg', vtCommand, @chChatMessage, true);
    RegisterVariable('say', vtCommand, @chSay, true);
    RegisterVariable('team', vtCommand, @chTeamSay, true);
    RegisterVariable('history', vtCommand, @chHistory, true );
    RegisterVariable('chat', vtCommand, @chChat, true );

    lastStr:= 0;
    visibleCount:= 0;
    showAll:= false;
    ChatReady:= false;
    missedCount:= 0;

    inputStr.Tex := nil;
    for i:= 0 to MaxStrIndex do
    begin
        Strs[i].Tex := nil;
    end;
end;

procedure freeModule;
var i: ShortInt;
begin
    FreeTexture(InputStr.Tex);
    for i:= 0 to MaxStrIndex do
    begin
        FreeTexture(Strs[i].Tex);
    end;
end;

end.