QTfrontend/game.h
author sheepluva
Sun, 06 Feb 2011 11:39:11 +0100
changeset 4929 3dca560e6510
parent 4746 3ae448aebe7e
child 4976 088d40d8aba2
permissions -rw-r--r--
I need this export in order to not have the wrapper.c fail to find Game() on linux From this point on compilation and usage of library should work on linux, at least does for me :P

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef GAME_H
#define GAME_H

#include <QString>
#include "team.h"
#include "namegen.h"

#include "tcpBase.h"

class GameUIConfig;
class GameCFGWidget;
class TeamSelWidget;

enum GameState {
    gsNotStarted = 0,
    gsStarted  = 1,
    gsInterrupted = 2,
    gsFinished = 3,
    gsStopped = 4,
    gsDestroyed = 5,
    gsHalted = 6
};

bool checkForDir(const QString & dir);

class HWGame : public TCPBase
{
    Q_OBJECT
public:
    HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget = 0);
    virtual ~HWGame();
    void AddTeam(const QString & team);
    void PlayDemo(const QString & demofilename);
    void StartLocal();
    void StartQuick();
    void StartNet();
    void StartTraining(const QString & file);
    void StartCampaign(const QString & file);
    void KillAllTeams();
    GameState gameState;
    bool netSuspend;

 protected:
    virtual QStringList setArguments();
    virtual void onClientRead();
    virtual void onClientDisconnect();

signals:
    void SendNet(const QByteArray & msg);
    void SendChat(const QString & msg);
    void SendTeamMessage(const QString & msg);
    void GameStateChanged(GameState gameState);
    void GameStats(char type, const QString & info);
    void HaveRecord(bool isDemo, const QByteArray & record);
    void ErrorMessage(const QString &);

public slots:
    void FromNet(const QByteArray & msg);
    void FromNetChat(const QString & msg);

private:
    enum GameType {
        gtLocal    = 1,
        gtQLocal   = 2,
        gtDemo     = 3,
        gtNet      = 4,
        gtTraining = 5,
        gtCampaign = 6,
    };
    char msgbuf[MAXMSGCHARS];
    QString teams[5];
    QString ammostr;
    int TeamCount;
    GameUIConfig * config;
    GameCFGWidget * gamecfg;
    TeamSelWidget* m_pTeamSelWidget;
    GameType gameType;

    void commonConfig();
    void SendConfig();
    void SendQuickConfig();
    void SendNetConfig();
    void SendTrainingConfig();
    void SendCampaignConfig();
    void ParseMessage(const QByteArray & msg);
    void SetGameState(GameState state);
};

#endif